-- The power radiator fuctions like an inductive charger -- only better in the game setting. -- The purpose is to allow small appliances to receive power -- without the overhead of the wiring needed for larger machines. -- -- The power radiator will consume power corresponding to the -- sum(power rating of the attached appliances)/0.6 -- Using inductive power transfer is very inefficient so this is -- set to the factor 0.6. -- -- Punching the radiator will toggle the power state of all attached appliances. -- local power_radius = 6 ------------------------------------------------------------------ -- API for inductive powered nodes: -- Use the functions below to set the corresponding callbacks -- Also two nodes are needed: The inactive and the active one. The active must be called _active . ------------------------------------------------------------------ -- Register a new appliance using this function technic.inductive_nodes = {} technic.register_inductive_machine = function(name) table.insert(technic.inductive_nodes, name) table.insert(technic.inductive_nodes, name.."_active") end -- Appliances: -- has_supply: pos of supply node if the appliance has a power radiator near with sufficient power for the demand else "" -- EU_demand: The power demand of the device. -- EU_charge: Actual use. set to EU_demand if active==1 -- active: set to 1 if the device is on technic.inductive_on_construct = function(pos, eu_demand, infotext) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", infotext) meta:set_int("technic_inductive_power_machine", 1) meta:set_int("EU_demand",eu_demand) -- The power demand of this appliance meta:set_int("EU_charge",0) -- The actual power draw of this appliance meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators. meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this. end technic.inductive_on_punch_off = function(pos, eu_charge, swapnode) local meta = minetest.env:get_meta(pos) if meta:get_string("has_supply") ~= "" then hacky_swap_node(pos, swapnode) meta:set_int("active", 1) meta:set_int("EU_charge",eu_charge) --print("-----------") --print("Turn on:") --print("EUcha:"..meta:get_int("EU_charge")) --print("has_supply:"..meta:get_string("has_supply")) --print("<----------->") end end technic.inductive_on_punch_on = function(pos, eu_charge, swapnode) local meta = minetest.env:get_meta(pos) hacky_swap_node(pos, swapnode) meta:set_int("active", 0) meta:set_int("EU_charge",eu_charge) --print("-----------") --print("Turn off:") --print("EUcha:"..meta:get_int("EU_charge")) --print("has_supply:"..meta:get_string("has_supply")) --print("<---------->") end local shutdown_inductive_appliances = function(pos) -- The supply radius local rad = power_radius -- If the radiator is removed. turn off all appliances in region -- If another radiator is near it will turn on the appliances again local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic.inductive_nodes) for _,pos1 in pairs(positions) do local meta1 = minetest.env:get_meta(pos1) -- If the appliance is belonging to this node if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then local nodename = minetest.env:get_node(pos1).name -- Swap the node and make sure it is off and unpowered if string.sub(nodename, -7) == "_active" then hacky_swap_node(pos1, string.sub(nodename, 1, -8)) meta1:set_int("active", 0) meta1:set_int("EU_charge", 0) end meta1:set_string("has_supply", "") end end end local toggle_on_off_inductive_appliances = function(pos, node, puncher) if pos == nil then return end -- The supply radius local rad = power_radius local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic.inductive_nodes) for _,pos1 in pairs(positions) do local meta1 = minetest.env:get_meta(pos1) if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then minetest.env:punch_node(pos1) end end end minetest.register_node( "technic:power_radiator", { description = "Power Radiator", tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), drawtype = "nodebox", paramtype = "light", is_ground_content = true, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_int("technic_mv_power_machine", 1) -- MV machine meta:set_int("MV_EU_demand",1) -- Demand on the primary side when idle meta:set_int("connected_EU_demand",0) -- Potential demand of connected appliances meta:set_string("infotext", "Power Radiator") -- meta:set_int("active", 0) end, on_dig = function(pos, node, digger) shutdown_inductive_appliances(pos) return minetest.node_dig(pos, node, digger) end, on_punch = function(pos, node, puncher) toggle_on_off_inductive_appliances(pos, node, puncher) end }) minetest.register_craft( { output = 'technic:power_radiator 1', recipe = { {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, {'technic:copper_coil', 'technic:mv_transformer', 'technic:copper_coil'}, {'technic:rubber', 'technic:mv_cable', 'technic:rubber'}, } }) minetest.register_abm( {nodenames = {"technic:power_radiator"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local eu_input = meta:get_int("MV_EU_input") local eu_demand = meta:get_int("MV_EU_demand") -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, "MV") if eu_input == 0 then -- No power meta:set_string("infotext", "Power Radiator is unpowered"); -- meta:set_int("active",1) -- used for setting textures someday maybe shutdown_inductive_appliances(pos) meta:set_int("connected_EU_demand", 0) meta:set_int("MV_EU_demand",1) elseif eu_input == eu_demand then -- Powered and ready -- The maximum EU sourcing a single radiator can provide. local max_charge = 3000 -- == the max EU demand of the radiator local connected_EU_demand = meta:get_int("connected_EU_demand") -- Efficiency factor local eff_factor = 0.6 -- The supply radius local rad = power_radius local meta1 = nil local pos1 = {} local used_charge = 0 -- Index all nodes within supply range local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic.inductive_nodes) for _,pos1 in pairs(positions) do local meta1 = minetest.env:get_meta(pos1) -- If not supplied see if this node can handle it. if meta1:get_string("has_supply") == "" then -- if demand surpasses the capacity of this node, don't bother adding it. local app_eu_demand = math.floor(meta1:get_int("EU_demand")/eff_factor) if connected_EU_demand + app_eu_demand <= max_charge then --print("I can supply this:"..connected_EU_demand.."|"..app_eu_demand.."<="..max_charge.."|act:"..meta1:get_int("EU_charge")) -- We can power the appliance. Register, and spend power if it is on. connected_EU_demand = connected_EU_demand + app_eu_demand meta1:set_string("has_supply", pos.x..pos.y..pos.z) --Always 0: used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor) end elseif meta1:get_string("has_supply") == pos.x..pos.y..pos.z then -- The appliance has power from this node. Spend power if it is on. used_charge = used_charge+math.floor(meta1:get_int("EU_charge")/eff_factor) --print("My Lamp ("..pos.x..","..pos.y..","..pos.z..") Used:"..used_charge.."Max:"..max_charge) end meta:set_string("infotext", "Power Radiator is powered ("..math.floor(used_charge/max_charge*100).."% of maximum power)"); if used_charge == 0 then meta:set_int("MV_EU_demand", 1) -- Still idle else meta:set_int("MV_EU_demand", used_charge) end -- meta:set_int("active",1) -- used for setting textures someday maybe end -- Save state meta:set_int("connected_EU_demand",connected_EU_demand) else -- This is the case where input ~= demand. Overloaded or underpowered! -- --If demand surpasses actual supply turn off everything - we are out of power -- if used_charge>eu_input then -- meta:set_string("infotext", "Power Radiator is overloaded ("..math.floor(used_charge/eu_input*100).."% of available power)"); ---- meta:set_int("active",1) -- used for setting textures someday maybe -- shutdown_inductive_appliances(pos) -- connected_EU_demand = 0 end end, }) technic.register_MV_machine ("technic:power_radiator","RE")