-- Configuration local chainsaw_max_charge = 30000 -- 30000 - Maximum charge of the saw local chainsaw_charge_per_node = 12 -- 12 - Gives 2500 nodes on a single charge (about 50 complete normal trees) local chainsaw_leaves = true -- true - Cut down entire trees, leaves and all technic.register_power_tool ("technic:chainsaw",chainsaw_max_charge) minetest.register_tool("technic:chainsaw", { description = "Chainsaw", inventory_image = "technic_chainsaw.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type=="node" then item=itemstack:to_table() local meta=get_item_meta(item["metadata"]) if meta==nil then return end --tool not charged if meta["charge"]==nil then return end -- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes. local charge=meta["charge"] if charge < chainsaw_charge_per_node then return end -- only cut if charged charge=chainsaw_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user,charge) technic.set_RE_wear(item,charge,chainsaw_max_charge) meta["charge"]=charge item["metadata"]=set_item_meta(meta) itemstack:replace(item) return itemstack end end, }) minetest.register_craft({ output = 'technic:chainsaw', recipe = { {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'}, {'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'}, {'', '', 'default:copper_ingot'}, } }) -- The default stuff local timber_nodenames={["default:jungletree"] = true, ["default:papyrus"] = true, ["default:cactus"] = true, ["default:tree"] = true, ["default:apple"] = true } if chainsaw_leaves == true then timber_nodenames["default:leaves"] = true end -- Support moretrees if it is there if( minetest.get_modpath("moretrees") ~= nil ) then timber_nodenames["moretrees:apple_tree_trunk"] = true timber_nodenames["moretrees:apple_tree_trunk_sideways"] = true timber_nodenames["moretrees:beech_trunk"] = true timber_nodenames["moretrees:beech_trunk_sideways"] = true timber_nodenames["moretrees:birch_trunk"] = true timber_nodenames["moretrees:birch_trunk_sideways"] = true timber_nodenames["moretrees:fir_trunk"] = true timber_nodenames["moretrees:fir_trunk_sideways"] = true timber_nodenames["moretrees:oak_trunk"] = true timber_nodenames["moretrees:oak_trunk_sideways"] = true timber_nodenames["moretrees:palm_trunk"] = true timber_nodenames["moretrees:palm_trunk_sideways"] = true timber_nodenames["moretrees:pine_trunk"] = true timber_nodenames["moretrees:pine_trunk_sideways"] = true timber_nodenames["moretrees:rubber_tree_trunk"] = true timber_nodenames["moretrees:rubber_tree_trunk_sideways"] = true timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true timber_nodenames["moretrees:sequoia_trunk"] = true timber_nodenames["moretrees:sequoia_trunk_sideways"] = true timber_nodenames["moretrees:spruce_trunk"] = true timber_nodenames["moretrees:spruce_trunk_sideways"] = true timber_nodenames["moretrees:willow_trunk"] = true timber_nodenames["moretrees:willow_trunk_sideways"] = true timber_nodenames["moretrees:jungletree_trunk"] = true timber_nodenames["moretrees:jungletree_trunk_sideways"] = true if chainsaw_leaves == true then timber_nodenames["moretrees:apple_tree_leaves"] = true timber_nodenames["moretrees:oak_leaves"] = true timber_nodenames["moretrees:sequoia_leaves"] = true timber_nodenames["moretrees:birch_leaves"] = true timber_nodenames["moretrees:birch_leaves"] = true timber_nodenames["moretrees:palm_leaves"] = true timber_nodenames["moretrees:spruce_leaves"] = true timber_nodenames["moretrees:spruce_leaves"] = true timber_nodenames["moretrees:pine_leaves"] = true timber_nodenames["moretrees:willow_leaves"] = true timber_nodenames["moretrees:rubber_tree_leaves"] = true timber_nodenames["moretrees:jungletree_leaves_green"] = true timber_nodenames["moretrees:jungletree_leaves_yellow"] = true timber_nodenames["moretrees:jungletree_leaves_red"] = true end end -- Support growing_trees if it is there if( minetest.get_modpath("growing_trees") ~= nil ) then timber_nodenames["growing_trees:trunk"] = true timber_nodenames["growing_trees:medium_trunk"] = true timber_nodenames["growing_trees:big_trunk"] = true timber_nodenames["growing_trees:trunk_top"] = true timber_nodenames["growing_trees:trunk_sprout"] = true timber_nodenames["growing_trees:branch_sprout"] = true timber_nodenames["growing_trees:branch"] = true timber_nodenames["growing_trees:branch_xmzm"] = true timber_nodenames["growing_trees:branch_xpzm"] = true timber_nodenames["growing_trees:branch_xmzp"] = true timber_nodenames["growing_trees:branch_xpzp"] = true timber_nodenames["growing_trees:branch_zz"] = true timber_nodenames["growing_trees:branch_xx"] = true if chainsaw_leaves == true then timber_nodenames["growing_trees:leaves"] = true end end -- Support growing_cactus if it is there if( minetest.get_modpath("growing_cactus") ~= nil ) then timber_nodenames["growing_cactus:sprout"] = true timber_nodenames["growing_cactus:branch_sprout_vertical"] = true timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true timber_nodenames["growing_cactus:branch_sprout_xp"] = true timber_nodenames["growing_cactus:branch_sprout_xm"] = true timber_nodenames["growing_cactus:branch_sprout_zp"] = true timber_nodenames["growing_cactus:branch_sprout_zm"] = true timber_nodenames["growing_cactus:trunk"] = true timber_nodenames["growing_cactus:branch_trunk"] = true timber_nodenames["growing_cactus:branch"] = true timber_nodenames["growing_cactus:branch_xp"] = true timber_nodenames["growing_cactus:branch_xm"] = true timber_nodenames["growing_cactus:branch_zp"] = true timber_nodenames["growing_cactus:branch_zm"] = true timber_nodenames["growing_cactus:branch_zz"] = true timber_nodenames["growing_cactus:branch_xx"] = true end -- Support farming_plus if it is there if( minetest.get_modpath("farming_plus") ~= nil ) then if chainsaw_leaves == true then timber_nodenames["farming_plus:cocoa_leaves"] = true end end -- Table for saving what was sawed down local produced -- Saw down trees entry point chainsaw_dig_it = function(pos, player,current_charge) local remaining_charge=current_charge -- Save the currently installed dropping mechanism so we can restore it. local original_handle_node_drops = minetest.handle_node_drops -- A bit of trickery here: use a different node drop callback -- and restore the original afterwards. minetest.handle_node_drops = chainsaw_handle_node_drops -- clear result and start sawing things down produced = {} remaining_charge = recursive_dig(pos, remaining_charge, player) minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,}) -- Restore the original noder drop handler minetest.handle_node_drops = original_handle_node_drops -- Now drop items for the player local number, produced_item, p for produced_item,number in pairs(produced) do --print("ADDING ITEM: " .. produced_item .. " " .. number) -- Drop stacks of 99 or less p = { x = pos.x + math.random()*4, y = pos.y, z = pos.z + math.random()*4 } while number > 99 do minetest.env:add_item(p, produced_item .. " 99") p = { x = pos.x + math.random()*4, y = pos.y, z = pos.z + math.random()*4 } number = number - 99 end minetest.env:add_item(p, produced_item .. " " .. number) end return remaining_charge end -- Override the default handling routine to be able to count up the -- items sawed down so that we can drop them i an nice single stack chainsaw_handle_node_drops = function(pos, drops, digger) -- Add dropped items to list of collected nodes local _, dropped_item for _, dropped_item in ipairs(drops) do if produced[dropped_item] == nil then produced[dropped_item] = 1 else produced[dropped_item] = produced[dropped_item] + 1 end end end -- This function does all the hard work. Recursively we dig the node at hand -- if it is in the table and then search the surroundings for more stuff to dig. recursive_dig = function(pos, remaining_charge, player) local node=minetest.env:get_node(pos) local i=1 -- Lookup node name in timber table: if timber_nodenames[node.name] ~= nil then -- Return if we are out of power if remaining_charge < chainsaw_charge_per_node then return 0 end local np -- wood found - cut it. minetest.env:dig_node(pos) remaining_charge=remaining_charge-chainsaw_charge_per_node -- check surroundings and run recursively if any charge left np={x=pos.x+1, y=pos.y, z=pos.z} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x+1, y=pos.y, z=pos.z+1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x+1, y=pos.y, z=pos.z-1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x-1, y=pos.y, z=pos.z} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x-1, y=pos.y, z=pos.z+1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x-1, y=pos.y, z=pos.z-1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x, y=pos.y+1, z=pos.z} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x, y=pos.y, z=pos.z+1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x, y=pos.y, z=pos.z-1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end return remaining_charge end -- Nothing sawed down return remaining_charge end