local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end local pipeworks = rawget(_G, "pipeworks") if not minetest.get_modpath("pipeworks") then -- Pipeworks is not installed. Simulate using a dummy table... pipeworks = {} local pipeworks_meta = {} setmetatable(pipeworks, pipeworks_meta) local dummy = function() end pipeworks_meta.__index = function(table, key) print("[technic_chests] WARNING: variable or method '"..key.."' not present in dummy pipeworks table - assuming it is a method...") pipeworks[key] = dummy return dummy end pipeworks.after_place = dummy pipeworks.after_dig = dummy end local chest_mark_colors = { { "black", S("Black") }, { "blue", S("Blue") }, { "brown", S("Brown") }, { "cyan", S("Cyan") }, { "dark_green", S("Dark Green") }, { "dark_grey", S("Dark Grey") }, { "green", S("Green") }, { "grey", S("Grey") }, { "magenta", S("Magenta") }, { "orange", S("Orange") }, { "pink", S("Pink") }, { "red", S("Red") }, { "violet", S("Violet") }, { "white", S("White") }, { "yellow", S("Yellow") }, } local function colorid_to_postfix(id) return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or "" end local function get_color_buttons(coleft, lotop) local buttons_string = "" for y = 0, 3 do for x = 0, 3 do local file_name = "technic_colorbutton"..(y * 4 + x)..".png" buttons_string = buttons_string.."image_button[" .. (coleft + 0.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7) .. ";0.8,0.8;"..file_name..";color_button" .. (y * 4 + x + 1)..";]" end end return buttons_string end local function check_color_buttons(pos, meta, chest_name, fields) for i = 1, 16 do if fields["color_button"..i] then local node = minetest.get_node(pos) node.name = chest_name..colorid_to_postfix(i) minetest.swap_node(pos, node) meta:set_string("color", i) return end end end local function set_formspec(pos, data, page) local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) local formspec = data.base_formspec if data.autosort then local status = meta:get_int("autosort") formspec = formspec.."button["..(data.hileft + 2)..","..(data.height + 1.1)..";3,0.8;autosort_to_"..(1 - status)..";"..S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]" end if data.infotext then local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext")) if page == "main" then formspec = formspec.."image_button["..(data.hileft + 2.1)..",0.1;0.8,0.8;" .. "technic_pencil_icon.png;edit_infotext;]" .. "label["..(data.hileft + 3)..",0;"..formspec_infotext.."]" elseif page == "edit_infotext" then formspec = formspec.."image_button["..(data.hileft + 2.1)..",0.1;0.8,0.8;" .. "technic_checkmark_icon.png;save_infotext;]" .. "field["..(data.hileft + 3.3)..",0.2;4.8,1;" .. "infotext_box;"..S("Edit chest description:")..";" .. formspec_infotext.."]" end end if data.color then local colorID = meta:get_int("color") local colorName if chest_mark_colors[colorID] then colorName = chest_mark_colors[colorID][2] else colorName = S("None") end formspec = formspec.."label["..(data.coleft + 0.2)..","..(data.lotop + 3)..";"..S("Color Filter: %s"):format(colorName).."]" end meta:set_string("formspec", formspec) end local function sort_inventory(inv) local inlist = inv:get_list("main") local typecnt = {} local typekeys = {} for _, st in ipairs(inlist) do if not st:is_empty() then local n = st:get_name() local w = st:get_wear() local m = st:get_metadata() local k = string.format("%s %05d %s", n, w, m) if not typecnt[k] then typecnt[k] = { name = n, wear = w, metadata = m, stack_max = st:get_stack_max(), count = 0, } table.insert(typekeys, k) end typecnt[k].count = typecnt[k].count + st:get_count() end end table.sort(typekeys) local outlist = {} for _, k in ipairs(typekeys) do local tc = typecnt[k] while tc.count > 0 do local c = math.min(tc.count, tc.stack_max) table.insert(outlist, ItemStack({ name = tc.name, wear = tc.wear, metadata = tc.metadata, count = c, })) tc.count = tc.count - c end end if #outlist > #inlist then return end while #outlist < #inlist do table.insert(outlist, ItemStack(nil)) end inv:set_list("main", outlist) end local function get_receive_fields(name, data) local lname = name:lower() return function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) local page = "main" if fields.sort or (data.autosort and fields.quit and meta:get_int("autosort") == 1) then sort_inventory(meta:get_inventory()) end if fields.edit_infotext then page = "edit_infotext" end if fields.autosort_to_1 then meta:set_int("autosort", 1) end if fields.autosort_to_0 then meta:set_int("autosort", 0) end if fields.infotext_box then meta:set_string("infotext", fields.infotext_box) end if data.color then -- This sets the node local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest" check_color_buttons(pos, meta, nn, fields) end meta:get_inventory():set_size("main", data.width * data.height) set_formspec(pos, data, page) end end function technic.chests:definition(name, data) local lname = name:lower() name = S(name) local d = {} for k, v in pairs(data) do d[k] = v end data = d data.lowidth = 8 data.ovwidth = math.max(data.lowidth, data.width) data.hileft = (data.ovwidth - data.width) / 2 data.loleft = (data.ovwidth - data.lowidth) / 2 if data.color then if data.lowidth + 3 <= data.ovwidth then data.coleft = data.ovwidth - 3 if data.loleft + data.lowidth > data.coleft then data.loleft = data.coleft - data.lowidth end else data.loleft = 0 data.coleft = data.lowidth data.ovwidth = data.lowidth + 3 end end data.lotop = data.height + 2 data.ovheight = data.lotop + 4 local locked_after_place = nil local front = { "technic_"..lname.."_chest_front.png" } data.base_formspec = "size["..data.ovwidth..","..data.ovheight.."]".. "label[0,0;"..S("%s Chest"):format(name).."]".. "list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]".. "list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]".. "background[-0.19,-0.25;"..(data.ovwidth + 0.4)..","..(data.ovheight + 0.75)..";technic_chest_form_bg.png]".. "background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]".. "background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]".. "listring[]" if data.sort then data.base_formspec = data.base_formspec.."button["..data.hileft..","..(data.height + 1.1)..";1,0.8;sort;"..S("Sort").."]" end if data.color then data.base_formspec = data.base_formspec..get_color_buttons(data.coleft, data.lotop) end if data.locked then locked_after_place = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", S("%s Locked Chest (owned by %s)"):format(name, meta:get_string("owner"))) pipeworks.after_place(pos) end table.insert(front, "technic_"..lname.."_chest_lock_overlay.png") else locked_after_place = pipeworks.after_place end local desc if data.locked then desc = S("%s Locked Chest"):format(name) else desc = S("%s Chest"):format(name) end local def = { description = desc, tiles = { "technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png", table.concat(front, "^") }, paramtype2 = "facedir", groups = self.groups, tube = self.tube, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), after_place_node = locked_after_place, after_dig_node = pipeworks.after_dig, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("%s Chest"):format(name)) set_formspec(pos, data, "main") local inv = meta:get_inventory() inv:set_size("main", data.width * data.height) end, can_dig = self.can_dig, on_receive_fields = get_receive_fields(name, data), on_metadata_inventory_move = self.on_inv_move, on_metadata_inventory_put = self.on_inv_put, on_metadata_inventory_take = self.on_inv_take, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) drops[#drops + 1] = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest" minetest.remove_node(pos) return drops end, } if data.locked then def.allow_metadata_inventory_move = self.inv_move def.allow_metadata_inventory_put = self.inv_put def.allow_metadata_inventory_take = self.inv_take def.on_blast = function() end def.can_dig = function(pos, player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and default.can_interact_with_node(player, pos) end def.on_skeleton_key_use = function(pos, player, newsecret) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local name = player:get_player_name() -- verify placer is owner of lockable chest if owner ~= name then minetest.record_protection_violation(pos, name) minetest.chat_send_player(name, "You do not own this chest.") return nil end local secret = meta:get_string("key_lock_secret") if secret == "" then secret = newsecret meta:set_string("key_lock_secret", secret) end return secret, "a locked chest", owner end end return def end function technic.chests:register(name, data) local def = technic.chests:definition(name, data) local nn = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest" minetest.register_node(":"..nn, def) if data.color then local mk_front if string.find(def.tiles[6], "%^") then mk_front = function(overlay) return def.tiles[6]:gsub("%^", "^"..overlay.."^") end else mk_front = function(overlay) return def.tiles[6].."^"..overlay end end for i = 1, 15 do local postfix = colorid_to_postfix(i) local colordef = {} for k, v in pairs(def) do colordef[k] = v end colordef.drop = nn colordef.groups = self.groups_noinv colordef.tiles = { def.tiles[1], def.tiles[2], def.tiles[3], def.tiles[4], def.tiles[5], mk_front("technic_chest_overlay"..postfix..".png") } minetest.register_node(":"..nn..postfix, colordef) end end end