local mining_lasers_list = { -- {, , , }, {"1", 7, 50000, 1000}, {"2", 14, 200000, 2000}, {"3", 21, 650000, 3000}, } local S = technic.getter minetest.register_craft({ output = 'technic:laser_mk1', recipe = { {'default:diamond', 'technic:brass_ingot', 'default:obsidian_glass'}, {'', 'technic:brass_ingot', 'technic:red_energy_crystal'}, {'', '', 'default:copper_ingot'}, } }) minetest.register_craft({ output = 'technic:laser_mk2', recipe = { {'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk1'}, {'', 'technic:carbon_steel_ingot', 'technic:green_energy_crystal'}, {'', '', 'default:copper_ingot'}, } }) minetest.register_craft({ output = 'technic:laser_mk3', recipe = { {'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk2'}, {'', 'technic:carbon_steel_ingot', 'technic:blue_energy_crystal'}, {'', '', 'default:copper_ingot'}, } }) local function table_icontains(t, v) for i = 1,#t do if v == t[i] then return true end end return false end local function laser_node(pos, player) local node = minetest.get_node(pos) if table_icontains({"air", "ignore", "default:lava_source", "default:lava_flowing"}, node.name) then return end local pname = player:get_player_name() if minetest.is_protected(pos, pname) then minetest.record_protection_violation(pos, pname) return end if table_icontains({"default:water_flowing", "default:water_source"}, node.name) then minetest.remove_node(pos) minetest.add_particle({ pos = pos, vel = {x=0, y=2, z=0}, acc = {x=0, y=-1, z=0}, expirationtime = 1.5, size = 6+math.random()*2, texture = "smoke_puff.png^[transform"..math.random(0,7), }) return end if player then minetest.node_dig(pos, node, player) end end if not vector.line then dofile(technic.modpath.."/tools/vector_line.lua") end local function laser_shoot(player, range, particle_texture, sound) local playerpos = player:getpos() local dir = player:get_look_dir() local startpos = {x = playerpos.x, y = playerpos.y + 1.625, z = playerpos.z} local mult_dir = vector.multiply(dir, 50) minetest.add_particle({ pos = startpos, vel = dir, acc = mult_dir, expirationtime = range / 11, size = 1, texture = particle_texture.."^[transform"..math.random(0,7), }) for _,pos in ipairs(vector.line(vector.round(startpos), dir, range)) do laser_node(pos, player) end minetest.sound_play(sound, {pos = playerpos, max_hear_distance = range}) end for _, m in pairs(mining_lasers_list) do technic.register_power_tool("technic:laser_mk"..m[1], m[3]) minetest.register_tool("technic:laser_mk"..m[1], { description = S("Mining Laser Mk%d"):format(m[1]), inventory_image = "technic_mining_laser_mk"..m[1]..".png", stack_max = 1, wear_represents = "technic_RE_charge", on_refill = technic.refill_RE_charge, on_use = function(itemstack, user) local meta = minetest.deserialize(itemstack:get_metadata()) if not meta or not meta.charge then return end -- If there's enough charge left, fire the laser if meta.charge >= m[4] then meta.charge = meta.charge - m[4] laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", "technic_laser_mk"..m[1]) technic.set_RE_wear(itemstack, meta.charge, m[3]) itemstack:set_metadata(minetest.serialize(meta)) end return itemstack end, }) end