laser_mk1_max_charge=40000 local laser_shoot = function(itemstack, player, pointed_thing) local laser_straight_mode=0 local playerpos=player:getpos() local dir=player:get_look_dir() if pointed_thing.type=="node" then pos=minetest.get_pointed_thing_position(pointed_thing, above) local node = minetest.env:get_node(pos) if node.name~="ignore" then minetest.node_dig(pos,node,player) end laser_straight_mode=1 end direction_y=math.abs(math.floor(dir.y*100)) if direction_y>50 then entity_name="technic:laser_beam_entityV" else entity_name="technic:laser_beam_entity" end if laser_straight_mode==1 then pos1=minetest.get_pointed_thing_position(pointed_thing, under) pos1.x=math.floor(pos1.x) pos1.y=math.floor(pos1.y) pos1.z=math.floor(pos1.z) obj=minetest.env:add_entity(pos1,entity_name) else obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name) end if obj:get_luaentity().player == nil then obj:get_luaentity().player = player end if laser_straight_mode==1 and direction_y<50 then obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8}) else if laser_straight_mode==1 and direction_y>50 then obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8}) end end if laser_straight_mode==0 then obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8}) end obj:setacceleration({x=0, y=0, z=0}) obj:setyaw(player:get_look_yaw()+math.pi) if obj:get_luaentity().player == nil then obj:get_luaentity().player = player end --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,}) return true end minetest.register_tool("technic:laser_mk1", { description = "Mining Laser MK1", inventory_image = "technic_mining_laser_mk1.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) item=itemstack:to_table() if item["metadata"]=="" or item["metadata"]=="0" then return end local charge=tonumber((item["metadata"])) if charge-400>0 then laser_shoot(item, user, pointed_thing) charge =charge-400; item["metadata"]=tostring(charge) charge=set_RE_wear(item,charge,laser_mk1_max_charge) itemstack:replace(item) end return itemstack end, }) minetest.register_craft({ output = 'technic:laser_mk1', recipe = { {'technic:diamond', 'default:steel_ingot', 'technic:battery'}, {'', 'default:steel_ingot', 'technic:battery'}, {'', '', 'moreores:copper_ingot'}, } }) minetest.register_node("technic:laser_beam_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 }, { -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 }, } }, tiles = {"technic_laser_beam.png"}, groups = {not_in_creative_inventory=1}, }) minetest.register_node("technic:laser_beam_boxV", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 }, { -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 }, } }, tiles = {"technic_laser_beam.png"}, groups = {not_in_creative_inventory=1}, }) LASER_BEAM_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.2, y=0.2}, textures = {"technic:laser_beam_box"}, lastpos={}, max_range=10, count=0, -- digger=nil, collisionbox = {0,0,0,0,0,0}, } LASER_BEAM_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} self.count=self.count+1 if self.count==self.max_range then self.object:remove() end end LASER_BEAM_ENTITYV={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.2, y=0.2}, textures = {"technic:laser_beam_boxV"}, lastpos={}, max_range=15, count=0, collisionbox = {0,0,0,0,0,0}, } LASER_BEAM_ENTITYV.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} self.count=self.count+1 if self.count==self.max_range then self.object:remove() end end minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY) minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV) function lazer_it (pos, player) local pos1={} -- pos1.x=math.floor(pos.x) -- pos1.y=math.floor(pos.y) -- pos1.z=math.floor(pos.z) local node = minetest.env:get_node(pos) if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end if player then minetest.node_dig(pos,node,player) end end