-- NOTE: The code is takes directly from VanessaE's homedecor mod. -- I just made it the lights into indictive appliances for this mod. -- This file supplies electric powered glowlights -- Boilerplate to support localized strings if intllib mod is installed. local S if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function (s) return s end end function technic_homedecor_node_is_owned(pos, placer) local ownername = false if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod if HasOwner(pos, placer) then if not IsPlayerNodeOwner(pos, placer:get_player_name()) then if type(getLastOwner) == "function" then -- ...is an old version ownername = getLastOwner(pos) elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version ownername = GetNodeOwnerName(pos) else ownername = S("someone") end end end elseif type(isprotect) == "function" then -- glomie's protection mod if not isprotect(5, pos, placer) then ownername = S("someone") end elseif type(protector) == "table" and type(protector.can_dig) == "function" then -- Zeg9's protection mod if not protector.can_dig(5, pos, placer) then ownername = S("someone") end end if ownername ~= false then minetest.chat_send_player(placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) ) return true else return false end end local dirs1 = {20, 23, 22, 21} local dirs2 = {9, 18, 7, 12} local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_thing) if not technic_homedecor_node_is_owned(pointed_thing.under, placer) and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then local node = minetest.get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local pname = minetest.get_node(under).name local node = minetest.get_node(above) local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local wield_name = itemstack:get_name() if not minetest.registered_nodes[pname] or not minetest.registered_nodes[pname].on_rightclick then local iswall = (above.x ~= under.x) or (above.z ~= under.z) local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0) local pos1 = above if minetest.registered_nodes[pname]["buildable_to"] then pos1 = under iswall = false end if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end if iswall then minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant elseif isceiling then minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant else minetest.add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) end end end -- Yellow -- Half node minetest.register_node('technic:homedecor_glowlight_half_yellow', { description = S("Yellow Glowlight (thick)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_yellow_tb.png', 'technic_homedecor_glowlight_yellow_tb.png', 'technic_homedecor_glowlight_thick_yellow_sides.png', 'technic_homedecor_glowlight_thick_yellow_sides.png', 'technic_homedecor_glowlight_thick_yellow_sides.png', 'technic_homedecor_glowlight_thick_yellow_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3 }, on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_yellow_active") end }) minetest.register_node('technic:homedecor_glowlight_half_yellow_active', { description = S("Yellow Glowlight (thick)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_yellow_tb.png', 'technic_homedecor_glowlight_yellow_tb.png', 'technic_homedecor_glowlight_thick_yellow_sides.png', 'technic_homedecor_glowlight_thick_yellow_sides.png', 'technic_homedecor_glowlight_thick_yellow_sides.png', 'technic_homedecor_glowlight_thick_yellow_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, light_source = LIGHT_MAX, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3, not_in_creative_inventory=1}, drop="technic:homedecor_glowlight_half_yellow", on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_yellow") end }) -- Yellow -- Quarter node minetest.register_node('technic:homedecor_glowlight_quarter_yellow', { description = S("Yellow Glowlight (thin)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_yellow_tb.png', 'technic_homedecor_glowlight_yellow_tb.png', 'technic_homedecor_glowlight_thin_yellow_sides.png', 'technic_homedecor_glowlight_thin_yellow_sides.png', 'technic_homedecor_glowlight_thin_yellow_sides.png', 'technic_homedecor_glowlight_thin_yellow_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3 }, on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_yellow_active") end }) minetest.register_node('technic:homedecor_glowlight_quarter_yellow_active', { description = S("Yellow Glowlight (thin)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_yellow_tb.png', 'technic_homedecor_glowlight_yellow_tb.png', 'technic_homedecor_glowlight_thin_yellow_sides.png', 'technic_homedecor_glowlight_thin_yellow_sides.png', 'technic_homedecor_glowlight_thin_yellow_sides.png', 'technic_homedecor_glowlight_thin_yellow_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3, not_in_creative_inventory=1}, drop="technic:homedecor_glowlight_quarter_yellow", on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_yellow") end }) -- White -- half node minetest.register_node('technic:homedecor_glowlight_half_white', { description = S("White Glowlight (thick)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_white_tb.png', 'technic_homedecor_glowlight_white_tb.png', 'technic_homedecor_glowlight_thick_white_sides.png', 'technic_homedecor_glowlight_thick_white_sides.png', 'technic_homedecor_glowlight_thick_white_sides.png', 'technic_homedecor_glowlight_thick_white_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3 }, on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 100, "White Glowlight (thick)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_white_active") end }) minetest.register_node('technic:homedecor_glowlight_half_white_active', { description = S("White Glowlight (thick)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_white_tb.png', 'technic_homedecor_glowlight_white_tb.png', 'technic_homedecor_glowlight_thick_white_sides.png', 'technic_homedecor_glowlight_thick_white_sides.png', 'technic_homedecor_glowlight_thick_white_sides.png', 'technic_homedecor_glowlight_thick_white_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, light_source = LIGHT_MAX, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3, not_in_creative_inventory=1}, drop="technic:homedecor_glowlight_half_white", on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 100, "White Glowlight (thick)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_white") end }) -- White -- Quarter node minetest.register_node('technic:homedecor_glowlight_quarter_white', { description = S("White Glowlight (thin)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_white_tb.png', 'technic_homedecor_glowlight_white_tb.png', 'technic_homedecor_glowlight_thin_white_sides.png', 'technic_homedecor_glowlight_thin_white_sides.png', 'technic_homedecor_glowlight_thin_white_sides.png', 'technic_homedecor_glowlight_thin_white_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3 }, on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 100, "White Glowlight (thin)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_white_active") end }) minetest.register_node('technic:homedecor_glowlight_quarter_white_active', { description = S("White Glowlight (thin)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_white_tb.png', 'technic_homedecor_glowlight_white_tb.png', 'technic_homedecor_glowlight_thin_white_sides.png', 'technic_homedecor_glowlight_thin_white_sides.png', 'technic_homedecor_glowlight_thin_white_sides.png', 'technic_homedecor_glowlight_thin_white_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3, not_in_creative_inventory=1}, drop="technic:homedecor_glowlight_quarter_white", on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 100, "White Glowlight (thin)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_white") end }) -- Glowlight "cubes" - yellow minetest.register_node('technic:homedecor_glowlight_small_cube_yellow', { description = S("Yellow Glowlight (small cube)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_cube_yellow_tb.png', 'technic_homedecor_glowlight_cube_yellow_tb.png', 'technic_homedecor_glowlight_cube_yellow_sides.png', 'technic_homedecor_glowlight_cube_yellow_sides.png', 'technic_homedecor_glowlight_cube_yellow_sides.png', 'technic_homedecor_glowlight_cube_yellow_sides.png' }, selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, node_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3 }, on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_yellow_active") end }) minetest.register_node('technic:homedecor_glowlight_small_cube_yellow_active', { description = S("Yellow Glowlight (small cube)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_cube_yellow_tb.png', 'technic_homedecor_glowlight_cube_yellow_tb.png', 'technic_homedecor_glowlight_cube_yellow_sides.png', 'technic_homedecor_glowlight_cube_yellow_sides.png', 'technic_homedecor_glowlight_cube_yellow_sides.png', 'technic_homedecor_glowlight_cube_yellow_sides.png' }, selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, node_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3, not_in_creative_inventory=1}, drop="technic:homedecor_glowlight_small_cube_yellow", on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_yellow") end }) -- Glowlight "cubes" - white minetest.register_node('technic:homedecor_glowlight_small_cube_white', { description = S("White Glowlight (small cube)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_cube_white_tb.png', 'technic_homedecor_glowlight_cube_white_tb.png', 'technic_homedecor_glowlight_cube_white_sides.png', 'technic_homedecor_glowlight_cube_white_sides.png', 'technic_homedecor_glowlight_cube_white_sides.png', 'technic_homedecor_glowlight_cube_white_sides.png' }, selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, node_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3 }, on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_white_active") end }) minetest.register_node('technic:homedecor_glowlight_small_cube_white_active', { description = S("White Glowlight (small cube)"), drawtype = "nodebox", tiles = { 'technic_homedecor_glowlight_cube_white_tb.png', 'technic_homedecor_glowlight_cube_white_tb.png', 'technic_homedecor_glowlight_cube_white_sides.png', 'technic_homedecor_glowlight_cube_white_sides.png', 'technic_homedecor_glowlight_cube_white_sides.png', 'technic_homedecor_glowlight_cube_white_sides.png' }, selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, node_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), groups = { snappy = 3, not_in_creative_inventory=1}, drop="technic:homedecor_glowlight_small_cube_white", on_place = function(itemstack, placer, pointed_thing) technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, on_construct = function(pos) technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)") end, on_punch = function(pos, node, puncher) technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_white") end }) technic.register_inductive_machine("technic:homedecor_glowlight_half_yellow") technic.register_inductive_machine("technic:homedecor_glowlight_half_white") technic.register_inductive_machine("technic:homedecor_glowlight_quarter_yellow") technic.register_inductive_machine("technic:homedecor_glowlight_quarter_white") technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_yellow") technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_white")