local S = technic.getter -- handles the machine upgrades every tick function technic.handle_machine_upgrades(meta) -- Get the names of the upgrades local inv = meta:get_inventory() local srcstack = inv:get_stack("upgrade1", 1) local upg_item1 = srcstack and srcstack:get_name() srcstack = inv:get_stack("upgrade2", 1) local upg_item2 = srcstack and srcstack:get_name() -- Save some power by installing battery upgrades. -- Tube loading speed can be upgraded using control logic units. local EU_upgrade = 0 local tube_upgrade = 0 if upg_item1 == "technic:control_logic_unit" then tube_upgrade = tube_upgrade + 1 elseif upg_item1 == "technic:battery" then EU_upgrade = EU_upgrade + 1 end if upg_item2 == "technic:control_logic_unit" then tube_upgrade = tube_upgrade + 1 elseif upg_item2 == "technic:battery" then EU_upgrade = EU_upgrade + 1 end return EU_upgrade, tube_upgrade end -- handles the machine upgrades when set or removed local function on_machine_upgrade(meta, stack) local stack_name = stack:get_name() if stack_name == "default:chest" then meta:set_int("public", 1) return 1 elseif stack_name ~= "technic:control_logic_unit" and stack_name ~= "technic:battery" then return 0 end return 1 end -- something is about to be removed local function on_machine_downgrade(meta, stack, list) if stack:get_name() == "default:chest" then local inv = meta:get_inventory() local upg1, upg2 = inv:get_stack("upgrade1", 1), inv:get_stack("upgrade2", 1) -- only set 0 if theres not a nother chest in the other list too if (not upg1 or not upg2 or upg1:get_name() ~= upg2:get_name()) then meta:set_int("public", 0) end end return 1 end function technic.send_items(pos, x_velocity, z_velocity, output_name) -- Send items on their way in the pipe system. if output_name == nil then output_name = "dst" end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local i = 0 for _, stack in ipairs(inv:get_list(output_name)) do i = i + 1 if stack then local item0 = stack:to_table() if item0 then item0["count"] = "1" technic.tube_inject_item(pos, pos, vector.new(x_velocity, 0, z_velocity), item0) stack:take_item(1) inv:set_stack(output_name, i, stack) return end end end end function technic.smelt_item(meta, result, speed) local inv = meta:get_inventory() meta:set_int("cook_time", meta:get_int("cook_time") + 1) if meta:get_int("cook_time") < result.time / speed then return end local result local afterfuel result, afterfuel = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")}) if result and result.item then meta:set_int("cook_time", 0) -- check if there's room for output in "dst" list if inv:room_for_item("dst", result.item) then inv:set_stack("src", 1, afterfuel.items[1]) inv:add_item("dst", result.item) end end end function technic.handle_machine_pipeworks(pos, tube_upgrade, send_function) if send_function == nil then send_function = technic.send_items end local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local pos1 = vector.new(pos) local x_velocity = 0 local z_velocity = 0 -- Output is on the left side of the furnace if node.param2 == 3 then pos1.z = pos1.z - 1 z_velocity = -1 end if node.param2 == 2 then pos1.x = pos1.x - 1 x_velocity = -1 end if node.param2 == 1 then pos1.z = pos1.z + 1 z_velocity = 1 end if node.param2 == 0 then pos1.x = pos1.x + 1 x_velocity = 1 end local output_tube_connected = false local node1 = minetest.get_node(pos1) if minetest.get_item_group(node1.name, "tubedevice") > 0 then output_tube_connected = true end local tube_time = meta:get_int("tube_time") + tube_upgrade if tube_time >= 2 then tube_time = 0 if output_tube_connected then send_function(pos, x_velocity, z_velocity) end end meta:set_int("tube_time", tube_time) end function technic.machine_can_dig(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") then if player then minetest.chat_send_player(player:get_player_name(), S("Machine cannot be removed because it is not empty")) end return false end return true end function technic.machine_after_dig_node(pos, oldnode, oldmetadata, player) if oldmetadata.inventory then if oldmetadata.inventory.upgrade1 and oldmetadata.inventory.upgrade1[1] then local stack = ItemStack(oldmetadata.inventory.upgrade1[1]) if not stack:is_empty() then minetest.add_item(pos, stack) end end if oldmetadata.inventory.upgrade2 and oldmetadata.inventory.upgrade2[1] then local stack = ItemStack(oldmetadata.inventory.upgrade2[1]) if not stack:is_empty() then minetest.add_item(pos, stack) end end end if minetest.registered_nodes[oldnode.name].tube then pipeworks.after_dig(pos, oldnode, oldmetadata, player) end end local function inv_change(pos, player, count, from_list, to_list, stack) local playername = player:get_player_name() local meta = minetest.get_meta(pos); local public = (meta:get_int("public") == 1) local to_upgrade = to_list == "upgrade1" or to_list == "upgrade2" local from_upgrade = from_list == "upgrade1" or from_list == "upgrade2" if (not public or to_upgrade or from_upgrade) and minetest.is_protected(pos, playername) then minetest.chat_send_player(playername, S("Inventory move disallowed due to protection")) return 0 end if to_upgrade then -- only place a single item into it, if it's empty local empty = meta:get_inventory():is_empty(to_list) if empty then return on_machine_upgrade(meta, stack) end return 0 elseif from_upgrade then -- only called on take (not move) on_machine_downgrade(meta, stack, from_list) end return count end function technic.machine_inventory_put(pos, listname, index, stack, player) return inv_change(pos, player, stack:get_count(), nil, listname, stack) end function technic.machine_inventory_take(pos, listname, index, stack, player) return inv_change(pos, player, stack:get_count(), listname, nil, stack) end function technic.machine_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local stack = minetest.get_meta(pos):get_inventory():get_stack(from_list, from_index) return inv_change(pos, player, count, from_list, to_list, stack) end