-- Minetest 0.4.6 mod: technic_chests -- namespace: technic -- (c) 2012-2013 by RealBadAngel local modpath = minetest.get_modpath("technic_chests") -- Check if mcl_core or default is installed if not minetest.get_modpath("mcl_core") and not minetest.get_modpath("default") then error(minetest.get_current_modname().." ".."requires mcl_core or default to be installed (please install MTG or MCL2, or compatible games)") end -- Mineclone2 Support stone_sounds = nil if minetest.get_modpath("mcl_sounds") then stone_sounds = mcl_sounds.node_sound_stone_defaults() else stone_sounds = default.node_sound_stone_defaults() end node_sounds = nil if minetest.get_modpath("mcl_sounds") then node_sounds = mcl_sounds.node_sound_defaults() else node_sounds = default.node_sound_defaults() end wood_sounds = nil if minetest.get_modpath("mcl_sounds") then wood_sounds = mcl_sounds.node_sound_wood_defaults() else wood_sounds = default.node_sound_wood_defaults() end -- Mineclone2 Recipes chest_ingredient = nil if minetest.get_modpath("mcl_core") then chest_ingredient = "mcl_chests:chest" else chest_ingredient = "default:chest" end copper_ingredient = nil if minetest.get_modpath("mcl_core") then copper_ingredient = "mcl_copper:copper_ingot" else copper_ingredient = 'default:copper_ingot' end gold_ingot_ingredient = nil if minetest.get_modpath("mcl_core") then gold_ingot_ingredient = "mcl_core:gold_ingot" else gold_ingot_ingredient = 'default:gold_ingot' end granite_ingredient = nil if minetest.get_modpath("mcl_core") then granite_ingredient = "mcl_core:granite" else granite_ingredient = 'technic:granite' end granite_bricks_ingredient = nil if minetest.get_modpath("mcl_core") then granite_bricks_ingredient = "mcl_core:granite_smooth" else granite_bricks_ingredient = 'technic:granite_bricks' end coal_ingredient = nil if minetest.get_modpath("mcl_core") then coal_ingredient = "group:coal" else coal_ingredient = "default:coal_lump" end technic = rawget(_G, "technic") or {} technic.chests = {} dofile(modpath.."/common.lua") dofile(modpath.."/register.lua") dofile(modpath.."/iron_chest.lua") dofile(modpath.."/copper_chest.lua") dofile(modpath.."/silver_chest.lua") dofile(modpath.."/gold_chest.lua") dofile(modpath.."/mithril_chest.lua") -- undo all of the locked wooden chest recipes created by default and -- moreblocks, and just make them use a padlock. if minetest.get_modpath("moreblocks") then minetest.clear_craft({ type = "shapeless", recipe = { "default:chest", "default:gold_ingot", } }) minetest.clear_craft({ type = "shapeless", recipe = { "default:chest", "default:bronze_ingot", } }) minetest.clear_craft({ type = "shapeless", recipe = { "default:chest", "default:copper_ingot", } }) end minetest.clear_craft({ type = "shapeless", recipe = { "default:chest", "default:steel_ingot", } }) minetest.clear_craft({output = "default:chest_locked"}) minetest.register_craft({ output = "default:chest_locked", recipe = { { "group:wood", "group:wood", "group:wood" }, { "group:wood", "basic_materials:padlock", "group:wood" }, { "group:wood", "group:wood", "group:wood" } } }) minetest.register_craft({ output = "default:chest_locked", type = "shapeless", recipe = { "default:chest", "basic_materials:padlock" } }) minetest.register_lbm({ name = "technic_chests:fix_wooden_chests", nodenames = {"default:chest"}, action = function(pos, node) local meta = minetest.get_meta(pos) meta:set_string("formspec", "") end })