local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end local pipeworks = rawget(_G, "pipeworks") local fs_helpers local tubelib_exists = minetest.global_exists("tubelib") local registered_chest_data = {} -- data passed to :register() local allow_label = "" local tube_entry = "" if not minetest.get_modpath("pipeworks") then -- Pipeworks is not installed. Simulate using a dummy table... pipeworks = {} fs_helpers = {} local pipeworks_meta = {} setmetatable(pipeworks, pipeworks_meta) local dummy = function() end pipeworks_meta.__index = function(table, key) print("[technic_chests] WARNING: variable or method '"..key.."' not present in dummy pipeworks table - assuming it is a method...") pipeworks[key] = dummy return dummy end pipeworks.after_place = dummy pipeworks.after_dig = dummy fs_helpers.cycling_button = function() return "" end else fs_helpers = pipeworks.fs_helpers allow_label = "Allow splitting incoming stacks from tubes" tube_entry = "^pipeworks_tube_connection_metallic.png" end -- Change the appearance of the chest local chest_mark_colors = { {"black", S("Black")}, {"blue", S("Blue")}, {"brown", S("Brown")}, {"cyan", S("Cyan")}, {"dark_green", S("Dark Green")}, {"dark_grey", S("Dark Grey")}, {"green", S("Green")}, {"grey", S("Grey")}, {"magenta", S("Magenta")}, {"orange", S("Orange")}, {"pink", S("Pink")}, {"red", S("Red")}, {"violet", S("Violet")}, {"white", S("White")}, {"yellow", S("Yellow")}, } local function colorid_to_postfix(id) return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or "" end local function get_color_buttons(coleft, lotop) local buttons_string = "" for y = 0, 3 do for x = 0, 3 do local file_name = "technic_colorbutton"..(y * 4 + x)..".png" buttons_string = buttons_string.."image_button[" ..(coleft + 0.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7) ..";0.8,0.8;"..file_name..";color_button" ..(y * 4 + x + 1)..";]" end end return buttons_string end local function check_color_buttons(pos, meta, chest_name, fields) for i = 1, 16 do if fields["color_button"..i] then local node = minetest.get_node(pos) node.name = chest_name..colorid_to_postfix(i) minetest.swap_node(pos, node) meta:set_string("color", i) return end end end local function set_formspec(pos, data, page) local meta = minetest.get_meta(pos) -- Static formspec elements are in base_formspec local fs = { data.base_formspec } -- Pipeworks splitting setting fs[#fs + 1] = fs_helpers.cycling_button( meta, "image_button[0,0.5;1,0.6", "splitstacks", { pipeworks.button_off, pipeworks.button_on } ) if data.autosort then local status = meta:get_int("autosort") fs[#fs + 1] = ("checkbox[%g,%g;autosort_to_%s;%s;%s]"):format( data.hileft + 2.2, data.lotop - 1.15, tostring(1 - status), S("Auto-sort upon exit"), tostring(status == 1)) end if data.infotext then local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext")) local button_fmt = "image_button[%g,0;0.8,0.8;%s;%s;]" if page == "main" then fs[#fs + 1] = button_fmt:format(data.hileft + 6.1, "technic_pencil_icon.png", "edit_infotext") fs[#fs + 1] = "label["..(data.hileft+7.1)..",0.1;"..formspec_infotext.."]" elseif page == "edit_infotext" then fs[#fs + 1] = button_fmt:format(data.hileft + 6.1, "technic_checkmark_icon.png", "save_infotext") fs[#fs + 1] = "field["..(data.hileft+7.3)..",0.2;4,1;" .."infotext_box;;" ..formspec_infotext.."]" end end if data.color then local colorID = meta:get_int("color") local colorName if chest_mark_colors[colorID] then colorName = chest_mark_colors[colorID][2] else colorName = S("None") end fs[#fs + 1] = "label["..(data.coleft+0.2)..","..(data.lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]" end meta:set_string("formspec", table.concat(fs)) end local function sort_inventory(inv) local inlist = inv:get_list("main") local typecnt = {} local typekeys = {} for _, st in ipairs(inlist) do if not st:is_empty() then local n = st:get_name() local w = st:get_wear() local m = st:get_metadata() local k = string.format("%s %05d %s", n, w, m) if not typecnt[k] then typecnt[k] = {st} table.insert(typekeys, k) else table.insert(typecnt[k], st) end end end table.sort(typekeys) inv:set_list("main", {}) for _, k in ipairs(typekeys) do for _, item in ipairs(typecnt[k]) do inv:add_item("main", item) end end end local function get_receive_fields(name, data) local lname = name:lower() return function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) local page = "main" local owner = meta:get_string("owner") if owner ~= "" then -- prevent modification of locked chests if owner ~= sender:get_player_name() then return end elseif not fields.quit then -- prevent modification of protected chests if minetest.is_protected(pos, sender:get_player_name()) then return end end if fields.sort or (data.autosort and fields.quit and meta:get_int("autosort") == 1) then sort_inventory(meta:get_inventory()) return -- No formspec update end if fields.edit_infotext then page = "edit_infotext" end if fields.autosort_to_1 then meta:set_int("autosort", 1) end if fields.autosort_to_0 then meta:set_int("autosort", 0) end if fields.infotext_box then meta:set_string("infotext", fields.infotext_box) end if data.color then -- This sets the node local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest" check_color_buttons(pos, meta, nn, fields) end if fields["fs_helpers_cycling:0:splitstacks"] or fields["fs_helpers_cycling:1:splitstacks"] then if not pipeworks.may_configure(pos, sender) then return end fs_helpers.on_receive_fields(pos, fields) end set_formspec(pos, data, page) end end function technic.chests:definition(name, data) local lname = name:lower() name = S(name) -- Calculate formspec positions data.lowidth = 8 data.ovwidth = math.max(data.lowidth, data.width) data.hileft = (data.ovwidth - data.width) / 2 data.loleft = (data.ovwidth - data.lowidth) / 2 if data.color then if data.lowidth + 3 <= data.ovwidth then data.coleft = data.ovwidth - 3 if data.loleft + data.lowidth > data.coleft then data.loleft = data.coleft - data.lowidth end else data.loleft = 0 data.coleft = data.lowidth data.ovwidth = data.lowidth + 3 end end data.lotop = data.height + 2 data.ovheight = data.lotop + 4 -- Set up constant formspec fields local fs = { "size["..data.ovwidth..","..data.ovheight.."]", "label[0,0;"..S("%s Chest"):format(name).."]", "list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]", "list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]", "listring[]" } if #allow_label > 0 then fs[#fs + 1] = ("label[0.9,0.5;%s]"):format(allow_label) end if data.color then fs[#fs + 1] = get_color_buttons(data.coleft, data.lotop) end if data.sort then fs[#fs + 1] = ("button[%g,%g;2,0.7;sort;%s]"):format( data.hileft, data.lotop - 1, S("Sort now")) end data.base_formspec = table.concat(fs) local front = {"technic_"..lname.."_chest_front.png"} local locked_after_place if data.locked then locked_after_place = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", S("%s Locked Chest (owned by %s)") :format(name, meta:get_string("owner"))) pipeworks.after_place(pos) end table.insert(front, "technic_"..lname.."_chest_lock_overlay.png") else locked_after_place = pipeworks.after_place end local desc if data.locked then desc = S("%s Locked Chest"):format(name) else desc = S("%s Chest"):format(name) end local tentry = tube_entry if tube_entry ~= "" then if lname == "wooden" then tentry = "^pipeworks_tube_connection_wooden.png" elseif lname == "mithril" then tentry = "^pipeworks_tube_connection_stony.png" end end local def = { description = desc, tiles = { "technic_"..lname.."_chest_top.png"..tentry, "technic_"..lname.."_chest_top.png"..tentry, "technic_"..lname.."_chest_side.png"..tentry, "technic_"..lname.."_chest_side.png"..tentry, "technic_"..lname.."_chest_side.png"..tentry, table.concat(front, "^") }, paramtype2 = "facedir", groups = self.groups, tube = self.tube, legacy_facedir_simple = true, sounds = wood_sounds, after_place_node = locked_after_place, after_dig_node = pipeworks.after_dig, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("%s Chest"):format(name)) set_formspec(pos, data, "main") local inv = meta:get_inventory() inv:set_size("main", data.width * data.height) end, can_dig = self.can_dig, on_receive_fields = get_receive_fields(name, data), on_metadata_inventory_move = self.on_inv_move, on_metadata_inventory_put = self.on_inv_put, on_metadata_inventory_take = self.on_inv_take, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) drops[#drops+1] = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest" minetest.remove_node(pos) return drops end, } if data.locked then def.allow_metadata_inventory_move = self.inv_move def.allow_metadata_inventory_put = self.inv_put def.allow_metadata_inventory_take = self.inv_take def.on_blast = function() end def.can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and default.can_interact_with_node(player, pos) end def.on_skeleton_key_use = function(pos, player, newsecret) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local name = player:get_player_name() -- verify placer is owner of lockable chest if owner ~= name then minetest.record_protection_violation(pos, name) minetest.chat_send_player(name, "You do not own this chest.") return nil end local secret = meta:get_string("key_lock_secret") if secret == "" then secret = newsecret meta:set_string("key_lock_secret", secret) end return secret, "a locked chest", owner end end return def end local _TUBELIB_CALLBACKS = { on_pull_item = function(pos, side, player_name) if not minetest.is_protected(pos, player_name) then local inv = minetest.get_meta(pos):get_inventory() for _, stack in pairs(inv:get_list("main")) do if not stack:is_empty() then return inv:remove_item("main", stack:get_name()) end end end return nil end, on_push_item = function(pos, side, item, player_name) local inv = minetest.get_meta(pos):get_inventory() if inv:room_for_item("main", item) then inv:add_item("main", item) return true end return false end, on_unpull_item = function(pos, side, item, player_name) local inv = minetest.get_meta(pos):get_inventory() if inv:room_for_item("main", item) then inv:add_item("main", item) return true end return false end, } function technic.chests:register(name, data) data = table.copy(data) -- drop reference local def = technic.chests:definition(name, data) local nn = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest" minetest.register_node(":"..nn, def) registered_chest_data[nn] = data if tubelib_exists then tubelib.register_node(nn, {}, _TUBELIB_CALLBACKS) end if data.color then local mk_front if string.find(def.tiles[6], "%^") then mk_front = function (overlay) return def.tiles[6]:gsub("%^", "^"..overlay.."^") end else mk_front = function (overlay) return def.tiles[6].."^"..overlay end end for i = 1, 15 do local postfix = colorid_to_postfix(i) local colordef = {} for k, v in pairs(def) do colordef[k] = v end colordef.drop = nn colordef.groups = self.groups_noinv colordef.tiles = { def.tiles[1], def.tiles[2], def.tiles[3], def.tiles[4], def.tiles[5], mk_front("technic_chest_overlay"..postfix..".png") } local new_name = nn .. postfix minetest.register_node(":" .. new_name, colordef) registered_chest_data[new_name] = data -- for all colors if tubelib_exists then tubelib.register_node(nn..postfix, {}, _TUBELIB_CALLBACKS) end end end end -- Migration of chest formspecs -- Group is specified in common.lua minetest.register_lbm({ label = "technic_chests formspec upgrade", name = "technic_chests:upgrade_formspec", nodenames = {"group:technic_chest"}, run_at_every_load = false, action = function(pos, node) set_formspec(pos, registered_chest_data[node.name], "main") end })