minetest.register_craft({ type = "shapeless", output = 'technic:constructor_mk1_off 1', recipe = {'technic:nodebreaker_off', 'technic:deployer_off'}, }) minetest.register_craft({ type = "shapeless", output = 'technic:constructor_mk2_off 1', recipe = {'technic:constructor_mk1_off', 'technic:constructor_mk1_off'}, }) minetest.register_craft({ type = "shapeless", output = 'technic:constructor_mk3_off 1', recipe = {'technic:constructor_mk2_off', 'technic:constructor_mk2_off'}, }) mk1_on = function(pos, node) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() local pos1={} pos1.x=pos.x pos1.y=pos.y pos1.z=pos.z if node.param2==3 then pos1.x=pos1.x+1 end if node.param2==2 then pos1.z=pos1.z+1 end if node.param2==1 then pos1.x=pos1.x-1 end if node.param2==0 then pos1.z=pos1.z-1 end if node.name == "technic:constructor_mk1_off" then hacky_swap_node(pos,"technic:constructor_mk1_on") nodeupdate(pos) local node1=minetest.env:get_node(pos1) deploy_node (inv,"slot1",pos1,node1,node) end end mk1_off = function(pos, node) if node.name == "technic:constructor_mk1_on" then hacky_swap_node(pos,"technic:constructor_mk1_off") nodeupdate(pos) end end minetest.register_node("technic:constructor_mk1_off", { description = "Constructor MK1", tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png", "technic_constructor_back.png","technic_constructor_front_off.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2}, mesecons= {effector={action_on=mk1_on}}, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "label[0,0;Constructor MK1]".. "label[5,0;Slot 1]".. "list[current_name;slot1;6,0;1,1;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Constructor MK1") local inv = meta:get_inventory() inv:set_size("slot1", 1) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("slot1") end, }) minetest.register_node("technic:constructor_mk1_on", { description = "Constructor MK1", tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png", "technic_constructor_back.png","technic_constructor_front_on.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon = 2,not_in_creative_inventory=1}, mesecons= {effector={action_off=mk1_off}}, sounds = default.node_sound_stone_defaults(), }) --Constructor MK2 mk2_on = function(pos, node) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() local pos1={} local pos2={} pos1.x=pos.x pos1.y=pos.y pos1.z=pos.z pos2.x=pos.x pos2.y=pos.y pos2.z=pos.z if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end if node.name == "technic:constructor_mk2_off" then hacky_swap_node(pos,"technic:constructor_mk2_on") nodeupdate(pos) local node1=minetest.env:get_node(pos1) deploy_node (inv,"slot1",pos1,node1,node) local node1=minetest.env:get_node(pos2) deploy_node (inv,"slot2",pos2,node1,node) end end mk2_off = function(pos, node) if node.name == "technic:constructor_mk2_on" then hacky_swap_node(pos,"technic:constructor_mk2_off") nodeupdate(pos) end end minetest.register_node("technic:constructor_mk2_off", { description = "Constructor MK2", tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png", "technic_constructor_back.png","technic_constructor_front_off.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2}, mesecons= {effector={action_on=mk2_on}}, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "label[0,0;Constructor MK2]".. "label[5,0;Slot 1]".. "list[current_name;slot1;6,0;1,1;]".. "label[5,1;Slot 2]".. "list[current_name;slot2;6,1;1,1;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Constructor MK2") local inv = meta:get_inventory() inv:set_size("slot1", 1) inv:set_size("slot2", 1) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end return true end, }) minetest.register_node("technic:constructor_mk2_on", { description = "Constructor MK2", tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png", "technic_constructor_back.png","technic_constructor_front_on.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2, not_in_creative_inventory=1}, mesecons= {effector={action_off=mk2_off}}, sounds = default.node_sound_stone_defaults(), }) -- Constructor MK3 mk3_on = function(pos, node) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() local pos1={} local pos2={} local pos3={} local pos4={} pos1.x=pos.x pos1.y=pos.y pos1.z=pos.z pos2.x=pos.x pos2.y=pos.y pos2.z=pos.z pos3.x=pos.x pos3.y=pos.y pos3.z=pos.z pos4.x=pos.x pos4.y=pos.y pos4.z=pos.z if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end if node.name == "technic:constructor_mk3_off" then hacky_swap_node(pos,"technic:constructor_mk3_on") nodeupdate(pos) local node1=minetest.env:get_node(pos1) deploy_node (inv,"slot1",pos1,node1,node) local node1=minetest.env:get_node(pos2) deploy_node (inv,"slot2",pos2,node1,node) local node1=minetest.env:get_node(pos3) deploy_node (inv,"slot3",pos3,node1,node) local node1=minetest.env:get_node(pos4) deploy_node (inv,"slot4",pos4,node1,node) end end mk3_off = function(pos, node) if node.name == "technic:constructor_mk3_on" then hacky_swap_node(pos,"technic:constructor_mk3_off") nodeupdate(pos) end end minetest.register_node("technic:constructor_mk3_off", { description = "Constructor MK3", tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png", "technic_constructor_back.png","technic_constructor_front_off.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2}, mesecons= {effector={action_on=mk3_on}}, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "label[0,0;Constructor MK2]".. "label[5,0;Slot 1]".. "list[current_name;slot1;6,0;1,1;]".. "label[5,1;Slot 2]".. "list[current_name;slot2;6,1;1,1;]".. "label[5,2;Slot 3]".. "list[current_name;slot3;6,2;1,1;]".. "label[5,3;Slot 4]".. "list[current_name;slot4;6,3;1,1;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Constructor MK3") local inv = meta:get_inventory() inv:set_size("slot1", 1) inv:set_size("slot2", 1) inv:set_size("slot3", 1) inv:set_size("slot4", 1) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end return true end, }) minetest.register_node("technic:constructor_mk3_on", { description = "Constructor MK3", tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png", "technic_constructor_back.png","technic_constructor_front_on.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,not_in_creative_inventory=1}, mesecons= {effector={action_off=mk3_off}}, sounds = default.node_sound_stone_defaults(), }) deploy_node =function (inv, slot_name, pos1, node1, node) if node1.name == "air" then if not inv:is_empty(slot_name) then stack1=inv:get_list(slot_name) local def = stack1[1]:get_definition() if def.type == "node" then node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2} minetest.env:set_node(pos1,node_to_be_placed) stack1[1]:take_item() inv:set_stack(slot_name, 1, stack1[1]) elseif def.type == "craft" then if def.on_place then -- print("deploy_node: item has on_place. trying...") local ok, stk = pcall(def.on_place, stack1[1], nil, { -- Fake pointed_thing type = "node", above = pos1, under = { x=pos1.x, y=pos1.y-1, z=pos1.z }, }) if ok then -- print("deploy_node: on_place succeeded!") inv:set_stack(slot_name, 1, stk or stack1[1]) return -- else -- print("deploy_node: WARNING: error while running on_place: "..tostring(stk)) end end minetest.item_place_object(stack1[1], nil, { -- Fake pointed_thing type = "node", above = pos1, under = pos1, }) inv:set_stack(slot_name, 1, nil) end end return end if node1.name == "ignore" or node1.name == "default:lava_source" or node1.name == "default:lava_flowing" or node1.name == "default:water_source" or node1.name == "default:water_flowing" then return end if inv:room_for_item(slot_name,node1) then local def = minetest.registered_nodes[node1.name] if not def then return end local drop = def.drop or node1.name if type(drop) == "table" then local pr = PseudoRandom(math.random()) local c = 0 local loop = 0 -- Prevent infinite loop while (c < (drop.max_items or 1)) and (loop < 1000) do local i = math.floor(pr:next(1, #drop.items)) if pr:next(1, drop.items[i].rarity or 1) == 1 then for _,item in ipairs(drop.items[i].items) do inv:add_item(slot_name,item) end c = c + 1 end loop = loop + 1 end minetest.env:remove_node(pos1) elseif type(drop) == "string" then inv:add_item(slot_name,drop) minetest.env:remove_node(pos1) end end end