-- Solar panels are the building blocks of LV solar arrays -- They can however also be used separately but with reduced efficiency due to the missing transformer. -- Individual panels are less efficient than when the panels are combined into full arrays. local S = technic.getter minetest.register_node("technic:solar_panel", { tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), description = S("Solar Panel"), active = false, drawtype = "nodebox", paramtype = "light", is_ground_content = true, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_int("LV_EU_supply", 0) meta:set_string("infotext", S("Solar Panel")) end, }) minetest.register_craft({ output = 'technic:solar_panel', recipe = { {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'}, {'technic:wrought_iron_ingot', 'technic:lv_cable0', 'technic:wrought_iron_ingot'}, } }) minetest.register_abm({ nodenames = {"technic:solar_panel"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) -- The action here is to make the solar panel prodice power -- Power is dependent on the light level and the height above ground -- 130m and above is optimal as it would be above cloud level. -- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU. -- There are many ways to cheat by using other light sources like lamps. -- As there is no way to determine if light is sunlight that is just a shame. -- To take care of some of it solar panels do not work outside daylight hours or if -- built below -10m local pos1 = {x=pos.x, y=pos.y+1, z=pos.z} local machine_name = S("Solar Panel") local light = minetest.get_node_light(pos1, nil) local time_of_day = minetest.get_timeofday() local meta = minetest.get_meta(pos) if light == nil then light = 0 end -- turn on panel only during day time and if sufficient light -- I know this is counter intuitive when cheating by using other light sources underground. if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > -10 then local charge_to_give = math.floor((light + pos1.y) * 3) charge_to_give = math.max(charge_to_give, 0) charge_to_give = math.min(charge_to_give, 200) meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..charge_to_give.."EU)") meta:set_int("LV_EU_supply", charge_to_give) else meta:set_string("infotext", S("%s Idle"):format(machine_name)) meta:set_int("LV_EU_supply", 0) end end, }) technic.register_machine("LV", "technic:solar_panel", technic.producer)