-- default GUI page stargate.default_page = "main" stargate.players={} stargate.current_page={} stargate.save_data = function() local data = minetest.serialize( stargate_network ) local path = minetest.get_worldpath().."/mod_stargate.data" local file = io.open( path, "w" ) if( file ) then file:write( data ) file:close() return true else return nil end end stargate.restore_data = function() local path = minetest.get_worldpath().."/mod_stargate.data" local file = io.open( path, "r" ) if( file ) then local data = file:read("*all") stargate_network = minetest.deserialize( data ) file:close() return true else return nil end end -- load Stargates network data if stargate.restore_data()==nil then print ("[stargate] network data not found. Creating new file.") if stargate.save_data()==nil then print ("[stargate] Cannot load nor create new file!") --crash or something here? else print ("[stargate] New data file created.") end end -- register_on_joinplayer minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() stargate.players[player_name]={} stargate.players[player_name]["formspec"]="" stargate.players[player_name]["current_page"]=stargate.default_page stargate.players[player_name]["own_gates"]={} stargate.players[player_name]["own_gates_count"]=0 stargate.players[player_name]["public_gates"]={} stargate.players[player_name]["public_gates_count"]=0 end) stargate.registerGate = function(player_name,pos) if stargate_network[player_name]==nil then stargate_network[player_name]={} end local new_gate ={} new_gate["pos"]=pos new_gate["type"]="private" new_gate["description"]="" table.insert(stargate_network[player_name],new_gate) if stargate.save_data()==nil then print ("[stargate] Couldnt update network file!") end end stargate.unregisterGate = function(player_name,pos) for __,gates in ipairs(stargate_network[player_name]) do if gates["pos"].x==pos.x and gates["pos"].y==pos.y and gates["pos"].z==pos.z then table.remove(stargate_network[player_name], __) break end end if stargate.save_data()==nil then print ("[stargate] Couldnt update network file!") end end --show formspec to player stargate.gateFormspecHandler = function(pos, node, clicker, itemstack) local player_name = clicker:get_player_name() local meta = minetest.env:get_meta(pos) local owner=meta:get_string("owner") if player_name~=owner then return end local current_gate=nil stargate.players[player_name]["own_gates"]={} stargate.players[player_name]["public_gates"]={} local own_gates_count=0 for __,gates in ipairs(stargate_network[player_name]) do if gates["pos"].x==pos.x and gates["pos"].y==pos.y and gates["pos"].z==pos.z then current_gate=gates else own_gates_count=own_gates_count+1 table.insert(stargate.players[player_name]["own_gates"],gates) end end stargate.players[player_name]["own_gates_count"]=own_gates_count if current_gate==nil then print ("Gate not registered in network! Please remove it and place once again.") return nil end stargate.players[player_name]["current_index"]=0 stargate.players[player_name]["current_gate"]=current_gate stargate.players[player_name]["dest_type"]="own" local formspec=stargate.get_formspec(player_name,"main") stargate.players[player_name]["formspec"]=formspec minetest.show_formspec(player_name, "stargate:main", formspec) end -- get_formspec stargate.get_formspec = function(player_name,page) if player_name==nil then return "" end stargate.players[player_name]["current_page"]=page local current_gate=stargate.players[player_name]["current_gate"] local formspec = "size[14,10]" --background formspec = formspec .."background[-0.19,-0.2,;14.38,10.55;ui_form_bg.png]" formspec = formspec.."label[0,0.0;Stargate]" formspec = formspec.."label[0,.5;Position: ("..current_gate["pos"].x..","..current_gate["pos"].y..","..current_gate["pos"].z..")]" formspec = formspec.."image_button[3.5,.6;.6,.6;toggle_icon.png;toggle_type;]" formspec = formspec.."label[4,.5;Type: "..current_gate["type"].."]" formspec = formspec.."image_button[6.5,.6;.6,.6;pencil_icon.png;edit_desc;]" formspec = formspec.."label[0,1.1;Destination: ]" formspec = formspec.."label[0,1.7;Aviable destinations:]" formspec = formspec.."image_button[3.5,1.8;.6,.6;toggle_icon.png;toggle_dest_type;]" formspec = formspec.."label[4,1.7;Type: "..stargate.players[player_name]["dest_type"].."]" if page=="main" then formspec = formspec.."image_button[6.5,.6;.6,.6;pencil_icon.png;edit_desc;]" formspec = formspec.."label[7,.5;Description: "..current_gate["description"].."]" end if page=="edit_desc" then formspec = formspec.."image_button[6.5,.6;.6,.6;ok_icon.png;save_desc;]" formspec = formspec.."field[7.3,.7;5,1;desc_box;Edit gate description:;"..current_gate["description"].."]" end local list_index=stargate.players[player_name]["current_index"] print(dump(stargate.players[player_name]["own_gates_count"])) local page=math.floor(list_index / (30) + 1) local pagemax = math.floor((stargate.players[player_name]["own_gates_count"]+1) / (30) + 1) for y=0,9,1 do for x=0,2,1 do print(dump(list_index)) print(dump(stargate.players[player_name]["own_gates"][list_index+1])) local gate_temp=stargate.players[player_name]["own_gates"][list_index+1] if gate_temp then formspec = formspec.."image_button["..(x*5)..","..(4+y*.8)..";.6,.6;dot_icon.png;list_button"..list_index..";]" formspec = formspec.."label["..(x*5+.8)..","..(4+y*.8)..";("..gate_temp["pos"].x..","..gate_temp["pos"].y..","..gate_temp["pos"].z..")]" end list_index=list_index+1 end end return formspec end -- register_on_player_receive_fields minetest.register_on_player_receive_fields(function(player, formname, fields) local player_name = player:get_player_name() local current_gate=stargate.players[player_name]["current_gate"] local formspec if fields.toggle_type then if current_gate["type"] == "private" then current_gate["type"]="public" else current_gate["type"]="private" end formspec= stargate.get_formspec(player_name,"main") stargate.players[player_name]["formspec"]=formspec minetest.show_formspec(player_name, "stargate:main", formspec) minetest.sound_play("click", {to_player=player_name, gain = 0.5}) return end if fields.toggle_dest_type then if stargate.players[player_name]["dest_type"] == "all own" then stargate.players[player_name]["dest_type"]="all public" else stargate.players[player_name]["dest_type"]="all own" end formspec= stargate.get_formspec(player_name,"main") stargate.players[player_name]["formspec"]=formspec minetest.show_formspec(player_name, "stargate:main", formspec) minetest.sound_play("click", {to_player=player_name, gain = 0.5}) return end if fields.edit_desc then formspec= stargate.get_formspec(player_name,"edit_desc") stargate.players[player_name]["formspec"]=formspec minetest.show_formspec(player_name, "stargate:main", formspec) minetest.sound_play("click", {to_player=player_name, gain = 0.5}) return end if fields.save_desc then current_gate["description"]=fields.desc_box formspec= stargate.get_formspec(player_name,"main") stargate.players[player_name]["formspec"]=formspec minetest.show_formspec(player_name, "stargate:main", formspec) minetest.sound_play("click", {to_player=player_name, gain = 0.5}) return end end)