technic.chests.groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1 } technic.chests.groups_noinv = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1, not_in_creative_inventory = 1 } technic.chests.tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("main", stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("main", stack) end, input_inventory = "main", connect_sides = { left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1 }, } technic.chests.can_dig = function(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("main") end local function inv_change(pos, count, player) if not default.can_interact_with_node(player, pos) then return 0 end return count end function technic.chests.inv_move(pos, from_list, from_index, to_list, to_index, count, player) return inv_change(pos, count, player) end function technic.chests.inv_put(pos, listname, index, stack, player) return inv_change(pos, stack:get_count(), player) end function technic.chests.inv_take(pos, listname, index, stack, player) return inv_change(pos, stack:get_count(), player) end function technic.chests.on_inv_move(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at " .. minetest.pos_to_string(pos)) end function technic.chests.on_inv_put(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves "..stack:get_name().. " to chest at "..minetest.pos_to_string(pos)) end function technic.chests.on_inv_take(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes "..stack:get_name().. " from chest at "..minetest.pos_to_string(pos)) end