-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621 local flashlight_max_charge = 30000 local S = technic.getter technic.register_power_tool("technic:flashlight", flashlight_max_charge) minetest.register_tool("technic:flashlight", { description = S("Flashlight"), inventory_image = "technic_flashlight.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) end, }) minetest.register_craft({ output = "technic:flashlight", recipe = { {"technic:rubber", "glass", "technic:rubber"}, {"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"}, {"", "technic:battery", ""} } }) local players = {} local player_positions = {} local last_wielded = {} function round(num) return math.floor(num + 0.5) end minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() table.insert(players, player_name) local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} player_positions[player_name] = rounded_pos end) minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() for i, v in ipairs(players) do if v == player_name then table.remove(players, i) last_wielded[player_name] = nil -- Neuberechnung des Lichts erzwingen local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} local nodename = minetest.get_node(rounded_pos).name if nodename == "technic:light_off" or nodename == "technic:light" then minetest.remove_node(rounded_pos) end if player_positions[player_name] then player_positions[player_name] = nil end end end end) minetest.register_globalstep(function(dtime) for i, player_name in ipairs(players) do local player = minetest.get_player_by_name(player_name) if player then flashlight_weared = check_for_flashlight(player) local pos = player:getpos() local rounded_pos = {x=round(pos.x), y=round(pos.y)+1, z=round(pos.z)} local old_pos = vector.new(player_positions[player_name]) if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar local node = minetest.get_node_or_nil(old_pos) if node and node.name == "technic:light" then minetest.add_node(old_pos,{name="air"}) last_wielded[player_name] = false end player_moved = not(old_pos.x == rounded_pos.x and old_pos.y == rounded_pos.y and old_pos.z == rounded_pos.z) if player_moved and last_wielded[player_name] and flashlight_weared then local node=minetest.env:get_node_or_nil(rounded_pos) if node then if node.name=="air" then minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) end end local node=minetest.env:get_node_or_nil(old_pos) if node then if node.name=="technic:light" then minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) minetest.env:add_node(old_pos,{type="node",name="air"}) end end player_positions[player_name]["x"] = rounded_pos.x player_positions[player_name]["y"] = rounded_pos.y player_positions[player_name]["z"] = rounded_pos.z elseif not last_wielded[player_name] and flashlight_weared then local node=minetest.env:get_node_or_nil(rounded_pos) if node then if node.name=="air" then minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) end end player_positions[player_name]["x"] = rounded_pos.x player_positions[player_name]["y"] = rounded_pos.y player_positions[player_name]["z"] = rounded_pos.z last_wielded[player_name]=true end end end end end) minetest.register_node("technic:light", { drawtype = "glasslike", tile_images = {"technic_light.png"}, paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, light_propagates = true, sunlight_propagates = true, light_source = 15, selection_box = { type = "fixed", fixed = {0, 0, 0, 0, 0, 0}, }, }) minetest.register_node("technic:light_off", { drawtype = "glasslike", tile_images = {"technic_light.png"}, paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, light_propagates = true, sunlight_propagates = true, selection_box = { type = "fixed", fixed = {0, 0, 0, 0, 0, 0}, }, }) function check_for_flashlight(player) if player == nil then return false end local inv = player:get_inventory() local hotbar = inv:get_list("main") for i = 1, 8 do if hotbar[i]:get_name() == "technic:flashlight" then local meta = minetest.deserialize(hotbar[i]:get_metadata()) if not meta or not meta.charge then return false end if meta.charge - 2 > 0 then meta.charge = meta.charge - 2; technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge) hotbar[i]:set_metadata(minetest.serialize(meta)) inv:set_stack("main", i, hotbar[i]) return true end end end return false end