function swap_gate_node(pos,name,dir) local node = minetest.env:get_node(pos) local meta = minetest.env:get_meta(pos) local meta0 = meta:to_table() node.name = name node.param1=0 node.param2=dir minetest.env:set_node(pos,node) meta:from_table(meta0) end function getDir (player) local dir=player:get_look_dir() if math.abs(dir.x)>math.abs(dir.z) then if dir.x>0 then return 0 end return 1 end if dir.z>0 then return 2 end return 3 end function checkNode (pos) local node=minetest.env:get_node(pos) if node.name == "air" then return 0 end return 1 end function addGateNode (gateNodes,i,pos) gateNodes[i].pos.x=pos.x gateNodes[i].pos.y=pos.y gateNodes[i].pos.z=pos.z end function placeGate (player,pos) local player_name=player:get_player_name() local dir=minetest.dir_to_facedir(player:get_look_dir()) local pos1=pos local gateNodes={} for i=1,9,1 do gateNodes[i]={} gateNodes[i].pos={} end if dir==1 then addGateNode(gateNodes,1,pos1) pos1.z=pos1.z+1 addGateNode(gateNodes,2,pos1) pos1.z=pos1.z-2 addGateNode(gateNodes,3,pos1) pos1.z=pos1.z+1 pos1.y=pos1.y+1 addGateNode(gateNodes,4,pos1) pos1.z=pos1.z+1 addGateNode(gateNodes,5,pos1) pos1.z=pos1.z-2 addGateNode(gateNodes,6,pos1) pos1.z=pos1.z+1 pos1.y=pos1.y+1 addGateNode(gateNodes,7,pos1) pos1.z=pos1.z+1 addGateNode(gateNodes,8,pos1) pos1.z=pos1.z-2 addGateNode(gateNodes,9,pos1) end if dir==3 then addGateNode(gateNodes,1,pos1) pos1.z=pos1.z+1 addGateNode(gateNodes,3,pos1) pos1.z=pos1.z-2 addGateNode(gateNodes,2,pos1) pos1.z=pos1.z+1 pos1.y=pos1.y+1 addGateNode(gateNodes,4,pos1) pos1.z=pos1.z+1 addGateNode(gateNodes,6,pos1) pos1.z=pos1.z-2 addGateNode(gateNodes,5,pos1) pos1.z=pos1.z+1 pos1.y=pos1.y+1 addGateNode(gateNodes,7,pos1) pos1.z=pos1.z+1 addGateNode(gateNodes,9,pos1) pos1.z=pos1.z-2 addGateNode(gateNodes,8,pos1) end if dir==2 then addGateNode(gateNodes,1,pos1) pos1.x=pos1.x+1 addGateNode(gateNodes,2,pos1) pos1.x=pos1.x-2 addGateNode(gateNodes,3,pos1) pos1.x=pos1.x+1 pos1.y=pos1.y+1 addGateNode(gateNodes,4,pos1) pos1.x=pos1.x+1 addGateNode(gateNodes,5,pos1) pos1.x=pos1.x-2 addGateNode(gateNodes,6,pos1) pos1.x=pos1.x+1 pos1.y=pos1.y+1 addGateNode(gateNodes,7,pos1) pos1.x=pos1.x+1 addGateNode(gateNodes,8,pos1) pos1.x=pos1.x-2 addGateNode(gateNodes,9,pos1) end if dir==0 then addGateNode(gateNodes,1,pos1) pos1.x=pos1.x+1 addGateNode(gateNodes,3,pos1) pos1.x=pos1.x-2 addGateNode(gateNodes,2,pos1) pos1.x=pos1.x+1 pos1.y=pos1.y+1 addGateNode(gateNodes,4,pos1) pos1.x=pos1.x+1 addGateNode(gateNodes,6,pos1) pos1.x=pos1.x-2 addGateNode(gateNodes,5,pos1) pos1.x=pos1.x+1 pos1.y=pos1.y+1 addGateNode(gateNodes,7,pos1) pos1.x=pos1.x+1 addGateNode(gateNodes,9,pos1) pos1.x=pos1.x-2 addGateNode(gateNodes,8,pos1) end for i=1,9,1 do local node=minetest.env:get_node(gateNodes[i].pos) if node.name ~= "air" then return false end end minetest.env:set_node(gateNodes[1].pos,{name="stargate:gatenode8_off", param1=0, param2=dir}) minetest.env:set_node(gateNodes[2].pos,{name="stargate:gatenode7_off", param1=0, param2=dir}) minetest.env:set_node(gateNodes[3].pos,{name="stargate:gatenode9_off", param1=0, param2=dir}) minetest.env:set_node(gateNodes[4].pos,{name="stargate:gatenode5_off", param1=0, param2=dir}) minetest.env:set_node(gateNodes[5].pos,{name="stargate:gatenode4_off", param1=0, param2=dir}) minetest.env:set_node(gateNodes[6].pos,{name="stargate:gatenode6_off", param1=0, param2=dir}) minetest.env:set_node(gateNodes[7].pos,{name="stargate:gatenode2_off", param1=0, param2=dir}) minetest.env:set_node(gateNodes[8].pos,{name="stargate:gatenode1_off", param1=0, param2=dir}) minetest.env:set_node(gateNodes[9].pos,{name="stargate:gatenode3_off", param1=0, param2=dir}) local meta = minetest.env:get_meta(gateNodes[1].pos) meta:set_string("infotext", "Stargate\nOwned by: "..player_name) meta:set_string("gateNodes",minetest.serialize(gateNodes)) meta:set_int("gateActive",0) meta:set_string("owner",player_name) meta:set_string("dont_destroy","false") stargate.registerGate(player_name,gateNodes[1].pos,dir) return true end function removeGate (pos) local meta = minetest.env:get_meta(pos) if meta:get_string("dont_destroy") == "true" then return end local player_name=meta:get_string("owner") local gateNodes=minetest.deserialize(meta:get_string("gateNodes")) for i=2,9,1 do minetest.env:remove_node(gateNodes[i].pos) end stargate.unregisterGate(player_name,gateNodes[1].pos) end function activateGate (pos) local node = minetest.env:get_node(pos) local dir=node.param2 local meta = minetest.env:get_meta(pos) local gateNodes=minetest.deserialize(meta:get_string("gateNodes")) meta:set_int("gateActive",1) meta:set_string("dont_destroy","true") minetest.sound_play("gateOpen", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,}) swap_gate_node(gateNodes[1].pos,"stargate:gatenode8",dir) swap_gate_node(gateNodes[2].pos,"stargate:gatenode7",dir) swap_gate_node(gateNodes[3].pos,"stargate:gatenode9",dir) swap_gate_node(gateNodes[4].pos,"stargate:gatenode5",dir) swap_gate_node(gateNodes[5].pos,"stargate:gatenode4",dir) swap_gate_node(gateNodes[6].pos,"stargate:gatenode6",dir) swap_gate_node(gateNodes[7].pos,"stargate:gatenode2",dir) swap_gate_node(gateNodes[8].pos,"stargate:gatenode1",dir) swap_gate_node(gateNodes[9].pos,"stargate:gatenode3",dir) meta:set_string("dont_destroy","false") end function deactivateGate (pos) local node = minetest.env:get_node(pos) local dir=node.param2 local meta = minetest.env:get_meta(pos) local gateNodes=minetest.deserialize(meta:get_string("gateNodes")) meta:set_int("gateActive",0) meta:set_string("dont_destroy","true") minetest.sound_play("gateClose", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,}) swap_gate_node(gateNodes[1].pos,"stargate:gatenode8_off",dir) swap_gate_node(gateNodes[2].pos,"stargate:gatenode7_off",dir) swap_gate_node(gateNodes[3].pos,"stargate:gatenode9_off",dir) swap_gate_node(gateNodes[4].pos,"stargate:gatenode5_off",dir) swap_gate_node(gateNodes[5].pos,"stargate:gatenode4_off",dir) swap_gate_node(gateNodes[6].pos,"stargate:gatenode6_off",dir) swap_gate_node(gateNodes[7].pos,"stargate:gatenode2_off",dir) swap_gate_node(gateNodes[8].pos,"stargate:gatenode1_off",dir) swap_gate_node(gateNodes[9].pos,"stargate:gatenode3_off",dir) meta:set_string("dont_destroy","false") end gateCanDig = function(pos,player) local player_name = player:get_player_name() local meta = minetest.env:get_meta(pos) if meta:get_string("dont_destroy") == "true" then return end local owner=meta:get_string("owner") if player_name==owner then return true else return false end end sg_selection_box = { type = "fixed", fixed={{-1.5,-0.5,-1/20,1.5,2.5,1/20},}, } sg_selection_box_empty = { type = "fixed", fixed={}, } sg_node_box = { type = "fixed", fixed={{-.5,-.5,0,.5,.5,0},}, } sg_groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1} sg_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2} minetest.register_node("stargate:gatenode1",{ description = "up1", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", {name="up3.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}, {name="up1.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", light_source = 10, drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode2",{ description = "up2", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", {name="up2.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}, {name="up2.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", light_source = 10, drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode3",{ description = "up3", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", {name="up1.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}, {name="up3.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", light_source = 10, drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode4",{ description = "mid1", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", {name="mid3.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}, {name="mid1.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", light_source = 10, drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode5",{ description = "mid2", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", {name="mid2.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}, {name="mid2.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", light_source = 10, drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode6",{ description = "mid3", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", {name="mid1.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}, {name="mid3.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", light_source = 10, drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode7",{ description = "down1", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", {name="down3.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}, {name="down1.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", light_source = 10, drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode8",{ description = "down2", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", {name="down2.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}, {name="down2.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}}, groups = sg_groups, drop="stargate:gatenode8_off", paramtype2 = "facedir", paramtype = "light", light_source = 10, drawtype = "nodebox", selection_box = sg_selection_box, node_box=sg_node_box, can_dig = gateCanDig, on_destruct = function (pos) removeGate(pos) end, on_rightclick=stargate.gateFormspecHandler, }) minetest.register_node("stargate:gatenode9",{ description = "down3", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", {name="down1.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}, {name="down3.png",animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},}}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", light_source = 10, drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode1_off",{ description = "up1_off", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", "up3_off.png","up1_off.png"}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode2_off",{ description = "up2_off", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", "up2_off.png","up2_off.png"}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode3_off",{ description = "up3_off", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", "up1_off.png","up3_off.png"}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode4_off",{ description = "mid1_off", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", "mid3_off.png","mid1_off.png"}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode5_off",{ description = "mid2_off", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", "mid2_off.png","mid2_off.png"}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode6_off",{ description = "mid3_off", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", "mid1_off.png","mid3_off.png"}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_node("stargate:gatenode7_off",{ description = "down1_off", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", "down3_off.png","down1_off.png"}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) --main gate node minetest.register_node("stargate:gatenode8_off",{ description = "Stargate", inventory_image = "stargate.png", wield_image = "stargate.png", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", "down2_off.png","down2_off.png"}, groups = sg_groups1, paramtype2 = "facedir", paramtype = "light", drawtype = "nodebox", selection_box = sg_selection_box, node_box=sg_node_box, can_dig = gateCanDig, on_destruct = function (pos) removeGate(pos) end, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above if placeGate(placer,pos)==true then itemstack:take_item(1) return itemstack else return end end, on_rightclick=stargate.gateFormspecHandler, }) minetest.register_node("stargate:gatenode9_off",{ description = "down3_off", tiles = {"default_cobble.png","default_cobble.png","default_cobble.png","default_cobble.png", "down1_off.png","down3_off.png"}, groups = sg_groups, paramtype2 = "facedir", paramtype = "light", drawtype = "nodebox", selection_box = sg_selection_box_empty, node_box=sg_node_box, }) minetest.register_abm({ nodenames = {"stargate:gatenode8"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do if object:is_player() then local player_name = object:get_player_name() local owner=meta:get_string("owner") local gate=stargate.findGate (pos) if gate==nil then print("Gate is not registered!") return end local pos1={} pos1.x=gate["destination"].x pos1.y=gate["destination"].y pos1.z=gate["destination"].z local dest_gate=stargate.findGate (pos1) if dest_gate==nil then gate["destination"]=nil deactivateGate(pos) stargate.save_data(owner) return end if player_name~=owner and gate["type"]=="private" then return end local dir1=gate["destination_dir"] local dest_angle if dir1 == 0 then pos1.z = pos1.z-2 dest_angle = 180 elseif dir1 == 1 then pos1.x = pos1.x-2 dest_angle = 90 elseif dir1 == 2 then pos1.z=pos1.z+2 dest_angle = 0 elseif dir1 == 3 then pos1.x = pos1.x+2 dest_angle = -90 end print(dump(dir1)) object:moveto(pos1,false) object:set_look_yaw(math.rad(dest_angle)) minetest.sound_play("enterEventHorizon", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,}) end end end })