technic.compressor_recipes = {} local S = technic.getter if unified_inventory and unified_inventory.register_craft_type then unified_inventory.register_craft_type("compressing", { description = S("Compressing"), height = 1, width = 1, }) end technic.register_compressor_recipe = function(src, src_count, dst, dst_count) technic.compressor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count} if unified_inventory then unified_inventory.register_craft({ type = "compressing", output = dst.." "..dst_count, items = {src.." "..src_count}, width = 0, }) end end technic.get_compressor_recipe = function(item) if technic.compressor_recipes[item.name] and item.count >= technic.compressor_recipes[item.name].src_count then return technic.compressor_recipes[item.name] else return nil end end technic.register_compressor_recipe("default:snowblock", 1, "default:ice", 1) technic.register_compressor_recipe("default:sand", 1, "default:sandstone", 1) technic.register_compressor_recipe("default:desert_sand", 1, "default:desert_stone", 1) technic.register_compressor_recipe("technic:mixed_metal_ingot", 1, "technic:composite_plate", 1) technic.register_compressor_recipe("default:copper_ingot", 5, "technic:copper_plate", 1) technic.register_compressor_recipe("technic:coal_dust", 4, "technic:graphite", 1) technic.register_compressor_recipe("technic:carbon_cloth", 1, "technic:carbon_plate", 1) technic.register_compressor_recipe("technic:enriched_uranium", 4, "technic:uranium_fuel", 1) minetest.register_alias("compressor", "technic:compressor") minetest.register_craft({ output = 'technic:compressor', recipe = { {'default:stone', 'default:stone', 'default:stone'}, {'mesecons:piston', 'technic:motor', 'mesecons:piston'}, {'default:stone', 'technic:lv_cable0', 'default:stone'}, } }) local compressor_formspec = "invsize[8,9;]".. "label[0,0;"..S("%s Compressor"):format("LV").."]".. "list[current_name;src;3,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]" minetest.register_node("technic:compressor", { description = S("%s Compressor"):format("LV"), tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png", "technic_compressor_side.png", "technic_compressor_side.png", "technic_compressor_back.png", "technic_compressor_front.png"}, paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("%s Compressor"):format("LV")) meta:set_string("formspec", compressor_formspec) local inv = meta:get_inventory() inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = technic.machine_can_dig, allow_metadata_inventory_put = technic.machine_inventory_put, allow_metadata_inventory_take = technic.machine_inventory_take, allow_metadata_inventory_move = technic.machine_inventory_move, }) minetest.register_node("technic:compressor_active", { description = S("%s Compressor"):format("LV"), tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png", "technic_compressor_side.png", "technic_compressor_side.png", "technic_compressor_back.png", "technic_compressor_front_active.png"}, paramtype2 = "facedir", drop = "technic:compressor", groups = {cracky=2, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), can_dig = technic.machine_can_dig, allow_metadata_inventory_put = technic.machine_inventory_put, allow_metadata_inventory_take = technic.machine_inventory_take, allow_metadata_inventory_move = technic.machine_inventory_move, }) minetest.register_abm({ nodenames = {"technic:compressor","technic:compressor_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) local eu_input = meta:get_int("LV_EU_input") local machine_name = S("%s Compressor"):format("LV") local machine_node = "technic:compressor" local demand = 300 -- Setup meta data if it does not exist. if not eu_input then meta:set_int("LV_EU_demand", demand) meta:set_int("LV_EU_input", 0) return end -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, "LV") local inv = meta:get_inventory() local empty = inv:is_empty("src") local srcstack = inv:get_stack("src", 1) local src_item, recipe, result = nil, nil, nil if srcstack then src_item = srcstack:to_table() end if src_item then recipe = technic.get_compressor_recipe(src_item) end if recipe then result = {name=recipe.dst_name, count=recipe.dst_count} end if empty or (not result) or (not inv:room_for_item("dst", result)) then technic.swap_node(pos, machine_node) meta:set_string("infotext", S("%s Idle"):format(machine_name)) meta:set_int("LV_EU_demand", 0) meta:set_int("src_time", 0) return end if eu_input < demand then technic.swap_node(pos, machine_node) meta:set_string("infotext", S("%s Unpowered"):format(machine_name)) elseif eu_input >= demand then technic.swap_node(pos, machine_node.."_active") meta:set_string("infotext", S("%s Active"):format(machine_name)) meta:set_int("src_time", meta:get_int("src_time") + 1) if meta:get_int("src_time") >= 4 then meta:set_int("src_time", 0) srcstack:take_item(recipe.src_count) inv:set_stack("src", 1, srcstack) inv:add_item("dst", result) end end meta:set_int("LV_EU_demand", demand) end }) technic.register_machine("LV", "technic:compressor", technic.receiver) technic.register_machine("LV", "technic:compressor_active", technic.receiver)