-- Code of rubber tree by PilzAdam minetest.register_node("technic:rubber_sapling", { description = "Rubber Tree Sapling", drawtype = "plantlike", tiles = {"technic_rubber_sapling.png"}, inventory_image = "technic_rubber_sapling.png", wield_image = "technic_rubber_sapling.png", paramtype = "light", walkable = false, groups = {dig_immediate=3,flammable=2}, sounds = default.node_sound_defaults(), }) minetest.register_node("technic:rubber_tree_full", { description = "Rubber Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "technic_rubber_tree_full.png"}, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, drop = "default:tree", sounds = default.node_sound_wood_defaults(), on_dig = function(pos, node, digger) minetest.node_dig(pos, node, digger) minetest.env:remove_node(pos) end, after_destruct = function(pos, oldnode) oldnode.name = "technic:rubber_tree_empty" minetest.env:set_node(pos, oldnode) end }) minetest.register_node("technic:rubber_tree_empty", { tiles = {"default_tree_top.png", "default_tree_top.png", "technic_rubber_tree_empty.png"}, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, not_in_creative_inventory=1}, drop = "default:tree", sounds = default.node_sound_wood_defaults(), }) minetest.register_abm({ nodenames = {"technic:rubber_tree_empty"}, interval = 60, chance = 15, action = function(pos, node) node.name = "technic:rubber_tree_full" minetest.env:set_node(pos, node) end }) minetest.register_node("technic:rubber_leaves", { drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"technic_rubber_leaves.png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1}, drop = { max_items = 1, items = { { items = {'technic:rubber_sapling'}, rarity = 20, }, } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_abm({ nodenames = {"technic:rubber_sapling"}, interval = 60, chance = 20, action = function(pos, node) rubber_tree={ axiom="FFFFA", rules_a="[&FFBFA]////[&BFFFA]////[&FBFFA]", rules_b="[&FFA]////[&FFA]////[&FFA]", trunk="technic:rubber_tree_full", leaves="technic:rubber_leaves", angle=35, iterations=3, random_level=1, thin_trunks=false; fruit_tree=false, fruit="" } minetest.env:spawn_tree(pos,rubber_tree) end }) minetest.register_on_generated(function(minp, maxp, blockseed) if math.random(1, 100) > 5 then return end local tmp = {x=(maxp.x-minp.x)/2+minp.x, y=(maxp.y-minp.y)/2+minp.y, z=(maxp.z-minp.z)/2+minp.z} local pos = minetest.env:find_node_near(tmp, maxp.x-minp.x, {"default:dirt_with_grass"}) if pos ~= nil then rubber_tree={ axiom="FFFFA", rules_a="[&FFBFA]////[&BFFFA]////[&FBFFA]", rules_b="[&FFA]////[&FFA]////[&FFA]", trunk="technic:rubber_tree_full", leaves="technic:rubber_leaves", angle=35, iterations=3, random_level=1, thin_trunks=false; fruit_tree=false, fruit="" } minetest.env:spawn_tree({x=pos.x, y=pos.y+1, z=pos.z},rubber_tree) end end) -- ========= FUEL ========= minetest.register_craft({ type = "fuel", recipe = "technic:rubber_sapling", burntime = 10 })