-- A Hydro Turbine produces MV EUs by exploiting flowing water across it -- It is a MV EU supplier and fairly high yield (max 1800EUs) local S = technic.getter local cable_entry = "^technic_cable_connection_overlay.png" minetest.register_alias("hydro_turbine", "technic:hydro_turbine") minetest.register_craft({ output = 'technic:hydro_turbine', recipe = { {'technic:stainless_steel_ingot', 'technic:water_mill', 'technic:stainless_steel_ingot'}, {'technic:water_mill', 'technic:mv_transformer', 'technic:water_mill'}, {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'}, } }) local function get_water_flow(pos) local node = minetest.get_node(pos) if minetest.get_item_group(node.name, "water") == 3 and string.find(node.name, "flowing") then return node.param2 -- returns approx. water flow, if any end return 0 end --- -- 10 times better than LV hydro because of 2 extra water mills and 4 stainless steel, a transformer and whatnot ;P. -- Man hydro turbines are tough and long lasting. So, give it some value :) local run = function(pos, node) local meta = minetest.get_meta(pos) local water_flow = 0 local production_level local eu_supply local max_output = 40 * 45 -- Generates 1800EU/s local positions = { {x=pos.x+1, y=pos.y, z=pos.z}, {x=pos.x-1, y=pos.y, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z+1}, {x=pos.x, y=pos.y, z=pos.z-1}, } for _, p in pairs(positions) do water_flow = water_flow + get_water_flow(p) end eu_supply = math.min(40 * water_flow, max_output) production_level = math.floor(100 * eu_supply / max_output) meta:set_int("MV_EU_supply", eu_supply) meta:set_string("infotext", S("Hydro %s Generator"):format("MV").." ("..production_level.."%)") if production_level > 0 and minetest.get_node(pos).name == "technic:hydro_turbine" then technic.swap_node(pos, "technic:hydro_turbine_active") meta:set_int("MV_EU_supply", 0) return end if production_level == 0 then technic.swap_node(pos, "technic:hydro_turbine") end end minetest.register_node("technic:hydro_turbine", { description = S("Hydro %s Generator"):format("MV"), tiles = { "technic_hydro_turbine_top.png", "technic_machine_bottom.png"..cable_entry, "technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png" }, paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, technic_mv=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Hydro %s Generator"):format("MV")) meta:set_int("MV_EU_supply", 0) end, technic_run = run, }) minetest.register_node("technic:hydro_turbine_active", { description = S("Hydro %s Generator"):format("MV"), tiles = {"technic_hydro_turbine_top_active.png", "technic_machine_bottom.png", "technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png"}, paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, technic_mv=1, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), drop = "technic:hydro_turbine", technic_run = run, technic_disabled_machine_name = "technic:hydro_turbine", }) technic.register_machine("MV", "technic:hydro_turbine", technic.producer) technic.register_machine("MV", "technic:hydro_turbine_active", technic.producer)