-- Fuel driven alloy furnace. This uses no EUs: local S = technic.getter minetest.register_craft({ output = 'technic:coal_alloy_furnace', recipe = { {'default:brick', 'default:brick', 'default:brick'}, {'default:brick', '', 'default:brick'}, {'default:brick', 'default:brick', 'default:brick'}, } }) local machine_name = S("Fuel-Fired Alloy Furnace") local formspec = "size[8,9]".. "label[0,0;"..machine_name.."]".. "image[2,2;1,1;default_furnace_fire_bg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;2,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]".. "listring[current_name;dst]".. "listring[current_player;main]".. "listring[current_name;src]".. "listring[current_player;main]".. "listring[current_name;fuel]".. "listring[current_player;main]" minetest.register_node("technic:coal_alloy_furnace", { description = machine_name, tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front.png"}, paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec) meta:set_string("infotext", machine_name) local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 2) inv:set_size("dst", 4) end, can_dig = technic.machine_can_dig, allow_metadata_inventory_put = technic.machine_inventory_put, allow_metadata_inventory_take = technic.machine_inventory_take, allow_metadata_inventory_move = technic.machine_inventory_move, }) minetest.register_node("technic:coal_alloy_furnace_active", { description = machine_name, tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front_active.png"}, paramtype2 = "facedir", light_source = 8, drop = "technic:coal_alloy_furnace", groups = {cracky=2, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), can_dig = technic.machine_can_dig, allow_metadata_inventory_put = technic.machine_inventory_put, allow_metadata_inventory_take = technic.machine_inventory_take, allow_metadata_inventory_move = technic.machine_inventory_move, }) minetest.register_abm({ label = "Machines: run coal alloy furnace", nodenames = {"technic:coal_alloy_furnace", "technic:coal_alloy_furnace_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:get_size("src") == 1 then -- Old furnace -> convert it inv:set_size("src", 2) inv:set_stack("src", 2, inv:get_stack("src2", 1)) inv:set_size("src2", 0) end for i, name in pairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time"}) do if not meta:get_float(name) then meta:set_float(name, 0.0) end end -- Get what to cook if anything local result = technic.get_recipe("alloy", inv:get_list("src")) local was_active = false if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_int("fuel_time", meta:get_int("fuel_time") + 1) if result then meta:set_int("src_time", meta:get_int("src_time") + 1) if meta:get_int("src_time") >= result.time then meta:set_int("src_time", 0) local result_stack = ItemStack(result.output) if inv:room_for_item("dst", result_stack) then inv:set_list("src", result.new_input) inv:add_item("dst", result_stack) end end else meta:set_int("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..percent.."%)") technic.swap_node(pos, "technic:coal_alloy_furnace_active") meta:set_string("formspec", "size[8,9]".. "label[0,0;"..machine_name.."]".. "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. (100 - percent)..":default_furnace_fire_fg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;2,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]".. "listring[current_name;dst]".. "listring[current_player;main]".. "listring[current_name;src]".. "listring[current_player;main]".. "listring[current_name;fuel]".. "listring[current_player;main]") return end local recipe = technic.get_recipe("alloy", inv:get_list("src")) if not recipe then if was_active then meta:set_string("infotext", S("%s is empty"):format(machine_name)) technic.swap_node(pos, "technic:coal_alloy_furnace") meta:set_string("formspec", formspec) end return end -- Next take a hard look at the fuel situation local fuel = nil local afterfuel local fuellist = inv:get_list("fuel") if fuellist then fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) end if fuel.time <= 0 then meta:set_string("infotext", S("%s Out Of Fuel"):format(machine_name)) technic.swap_node(pos, "technic:coal_alloy_furnace") meta:set_string("formspec", formspec) return end meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) inv:set_stack("fuel", 1, afterfuel.items[1]) end, })