-- Original code comes from walkin_light mod by Echo -- http://minetest.net/forum/viewtopic.php?id=2621 local flashlight_max_charge = 30000 local S = technic.getter technic.register_power_tool("technic:flashlight", flashlight_max_charge) minetest.register_alias("technic:light_off", "air") minetest.register_tool("technic:flashlight", { description = S("Flashlight"), inventory_image = "technic_flashlight.png", stack_max = 1, wear_represents = "technic_RE_charge", on_refill = technic.refill_RE_charge, }) minetest.register_craft({ output = "technic:flashlight", recipe = { {"technic:rubber", "default:glass", "technic:rubber"}, {"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"}, {"", "technic:battery", ""} } }) local player_positions = {} local was_wielding = {} local function check_for_flashlight(player) if player == nil then return false end local inv = player:get_inventory() local hotbar = inv:get_list("main") for i = 1, 8 do if hotbar[i]:get_name() == "technic:flashlight" then local meta = minetest.deserialize(hotbar[i]:get_metadata()) if meta and meta.charge and meta.charge >= 2 then if not technic.creative_mode then meta.charge = meta.charge - 2; technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge) hotbar[i]:set_metadata(minetest.serialize(meta)) inv:set_stack("main", i, hotbar[i]) end return true end end end return false end minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() local pos = player:get_pos() local rounded_pos = vector.round(pos) rounded_pos.y = rounded_pos.y + 1 player_positions[player_name] = rounded_pos was_wielding[player_name] = true end) minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() local pos = player_positions[player_name] local nodename = minetest.get_node(pos).name if nodename == "technic:light" then minetest.remove_node(pos) end player_positions[player_name] = nil end) minetest.register_globalstep(function(dtime) for i, player in pairs(minetest.get_connected_players()) do local player_name = player:get_player_name() local flashlight_weared = check_for_flashlight(player) local pos = player:get_pos() local rounded_pos = vector.round(pos) rounded_pos.y = rounded_pos.y + 1 local old_pos = player_positions[player_name] local player_moved = old_pos and not vector.equals(old_pos, rounded_pos) if not old_pos then old_pos = rounded_pos player_moved = true end -- Remove light, flashlight weared out or was removed from hotbar if was_wielding[player_name] and not flashlight_weared then was_wielding[player_name] = false local node = minetest.get_node_or_nil(old_pos) if node and node.name == "technic:light" then minetest.remove_node(old_pos) end elseif (player_moved or not was_wielding[player_name]) and flashlight_weared then local node = minetest.get_node_or_nil(rounded_pos) if node and node.name == "air" then minetest.set_node(rounded_pos, {name="technic:light"}) end node = minetest.get_node_or_nil(old_pos) if node and node.name == "technic:light" then minetest.remove_node(old_pos) end player_positions[player_name] = rounded_pos was_wielding[player_name] = true end end end) minetest.register_node("technic:light", { drawtype = "glasslike", tiles = {"technic_light.png"}, paramtype = "light", groups = {not_in_creative_inventory = 1}, drop = "", walkable = false, buildable_to = true, sunlight_propagates = true, light_source = minetest.LIGHT_MAX, pointable = false, })