-- Configuration local chainsaw_max_charge = 30000 -- 30000 - Maximum charge of the saw local chainsaw_charge_per_node = 12 -- 12 - Gives 2500 nodes on a single charge (about 50 complete normal trees) local chainsaw_leaves = true -- true - Cut down entire trees, leaves and all -- The default stuff local timber_nodenames={["default:jungletree"] = true, ["default:papyrus"] = true, ["default:cactus"] = true, ["default:tree"] = true, ["default:apple"] = true } if chainsaw_leaves == true then timber_nodenames["default:leaves"] = true timber_nodenames["default:jungleleaves"] = true end -- technic_worldgen defines rubber trees if moretrees isn't installed if minetest.get_modpath("technic_worldgen") or minetest.get_modpath("moretrees") then timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true timber_nodenames["moretrees:rubber_tree_trunk"] = true if chainsaw_leaves then timber_nodenames["moretrees:rubber_tree_leaves"] = true end end -- Support moretrees if it is there if( minetest.get_modpath("moretrees") ~= nil ) then timber_nodenames["moretrees:apple_tree_trunk"] = true timber_nodenames["moretrees:apple_tree_trunk_sideways"] = true timber_nodenames["moretrees:beech_trunk"] = true timber_nodenames["moretrees:beech_trunk_sideways"] = true timber_nodenames["moretrees:birch_trunk"] = true timber_nodenames["moretrees:birch_trunk_sideways"] = true timber_nodenames["moretrees:fir_trunk"] = true timber_nodenames["moretrees:fir_trunk_sideways"] = true timber_nodenames["moretrees:oak_trunk"] = true timber_nodenames["moretrees:oak_trunk_sideways"] = true timber_nodenames["moretrees:palm_trunk"] = true timber_nodenames["moretrees:palm_trunk_sideways"] = true timber_nodenames["moretrees:pine_trunk"] = true timber_nodenames["moretrees:pine_trunk_sideways"] = true timber_nodenames["moretrees:rubber_tree_trunk_sideways"] = true timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true timber_nodenames["moretrees:sequoia_trunk"] = true timber_nodenames["moretrees:sequoia_trunk_sideways"] = true timber_nodenames["moretrees:spruce_trunk"] = true timber_nodenames["moretrees:spruce_trunk_sideways"] = true timber_nodenames["moretrees:willow_trunk"] = true timber_nodenames["moretrees:willow_trunk_sideways"] = true timber_nodenames["moretrees:jungletree_trunk"] = true timber_nodenames["moretrees:jungletree_trunk_sideways"] = true if chainsaw_leaves then timber_nodenames["moretrees:apple_tree_leaves"] = true timber_nodenames["moretrees:oak_leaves"] = true timber_nodenames["moretrees:fir_leaves"] = true timber_nodenames["moretrees:fir_leaves_bright"] = true timber_nodenames["moretrees:sequoia_leaves"] = true timber_nodenames["moretrees:birch_leaves"] = true timber_nodenames["moretrees:birch_leaves"] = true timber_nodenames["moretrees:palm_leaves"] = true timber_nodenames["moretrees:spruce_leaves"] = true timber_nodenames["moretrees:spruce_leaves"] = true timber_nodenames["moretrees:pine_leaves"] = true timber_nodenames["moretrees:willow_leaves"] = true timber_nodenames["moretrees:jungletree_leaves_green"] = true timber_nodenames["moretrees:jungletree_leaves_yellow"] = true timber_nodenames["moretrees:jungletree_leaves_red"] = true end end -- Support growing_trees if it is there if( minetest.get_modpath("growing_trees") ~= nil ) then timber_nodenames["growing_trees:trunk"] = true timber_nodenames["growing_trees:medium_trunk"] = true timber_nodenames["growing_trees:big_trunk"] = true timber_nodenames["growing_trees:trunk_top"] = true timber_nodenames["growing_trees:trunk_sprout"] = true timber_nodenames["growing_trees:branch_sprout"] = true timber_nodenames["growing_trees:branch"] = true timber_nodenames["growing_trees:branch_xmzm"] = true timber_nodenames["growing_trees:branch_xpzm"] = true timber_nodenames["growing_trees:branch_xmzp"] = true timber_nodenames["growing_trees:branch_xpzp"] = true timber_nodenames["growing_trees:branch_zz"] = true timber_nodenames["growing_trees:branch_xx"] = true if chainsaw_leaves == true then timber_nodenames["growing_trees:leaves"] = true end end -- Support growing_cactus if it is there if( minetest.get_modpath("growing_cactus") ~= nil ) then timber_nodenames["growing_cactus:sprout"] = true timber_nodenames["growing_cactus:branch_sprout_vertical"] = true timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true timber_nodenames["growing_cactus:branch_sprout_xp"] = true timber_nodenames["growing_cactus:branch_sprout_xm"] = true timber_nodenames["growing_cactus:branch_sprout_zp"] = true timber_nodenames["growing_cactus:branch_sprout_zm"] = true timber_nodenames["growing_cactus:trunk"] = true timber_nodenames["growing_cactus:branch_trunk"] = true timber_nodenames["growing_cactus:branch"] = true timber_nodenames["growing_cactus:branch_xp"] = true timber_nodenames["growing_cactus:branch_xm"] = true timber_nodenames["growing_cactus:branch_zp"] = true timber_nodenames["growing_cactus:branch_zm"] = true timber_nodenames["growing_cactus:branch_zz"] = true timber_nodenames["growing_cactus:branch_xx"] = true end -- Support farming_plus if it is there if( minetest.get_modpath("farming_plus") ~= nil ) then if chainsaw_leaves == true then timber_nodenames["farming_plus:cocoa_leaves"] = true end end local S = technic.getter technic.register_power_tool("technic:chainsaw", chainsaw_max_charge) -- Table for saving what was sawed down local produced = nil -- Override the default handling routine to be able to count up the -- items sawed down so that we can drop them i an nice single stack local function chainsaw_handle_node_drops(pos, drops, digger) -- Add dropped items to list of collected nodes for _, dropped_item in ipairs(drops) do if produced[dropped_item] == nil then produced[dropped_item] = 1 else produced[dropped_item] = produced[dropped_item] + 1 end end end -- This function does all the hard work. Recursively we dig the node at hand -- if it is in the table and then search the surroundings for more stuff to dig. local function recursive_dig(pos, remaining_charge, player) local node=minetest.env:get_node(pos) local i=1 -- Lookup node name in timber table: if timber_nodenames[node.name] ~= nil then -- Return if we are out of power if remaining_charge < chainsaw_charge_per_node then return 0 end local np -- wood found - cut it. minetest.env:dig_node(pos) remaining_charge=remaining_charge-chainsaw_charge_per_node -- check surroundings and run recursively if any charge left np={x=pos.x+1, y=pos.y, z=pos.z} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x+1, y=pos.y, z=pos.z+1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x+1, y=pos.y, z=pos.z-1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x-1, y=pos.y, z=pos.z} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x-1, y=pos.y, z=pos.z+1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x-1, y=pos.y, z=pos.z-1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x, y=pos.y+1, z=pos.z} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x, y=pos.y, z=pos.z+1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end np={x=pos.x, y=pos.y, z=pos.z-1} if timber_nodenames[minetest.env:get_node(np).name] ~= nil then remaining_charge = recursive_dig(np, remaining_charge) end return remaining_charge end -- Nothing sawed down return remaining_charge end -- Function to randomize positions for new node drops local function get_drop_pos(pos) local drop_pos = {} for i = 0, 8 do -- Randomize position for a new drop drop_pos.x = pos.x + math.random(-3, 3) drop_pos.y = pos.y - 1 drop_pos.z = pos.z + math.random(-3, 3) -- Move the randomized position upwards until -- the node is air or unloaded. for y = drop_pos.y, drop_pos.y + 5 do drop_pos.y = y local node = minetest.get_node_or_nil(drop_pos) if not node then -- If the node is not loaded yet simply drop -- the item at the original digging position. return pos elseif node.name == "air" then return drop_pos end end end -- Return the original position if this takes too long return pos end -- Saw down trees entry point local function chainsaw_dig_it(pos, player,current_charge) if minetest.is_protected(pos, player:get_player_name()) then minetest.record_protection_violation(pos, player:get_player_name()) return current_charge end local remaining_charge=current_charge -- Save the currently installed dropping mechanism so we can restore it. local original_handle_node_drops = minetest.handle_node_drops -- A bit of trickery here: use a different node drop callback -- and restore the original afterwards. minetest.handle_node_drops = chainsaw_handle_node_drops -- clear result and start sawing things down produced = {} remaining_charge = recursive_dig(pos, remaining_charge, player) minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,}) -- Restore the original noder drop handler minetest.handle_node_drops = original_handle_node_drops -- Now drop items for the player local number, produced_item, p for produced_item,number in pairs(produced) do --print("ADDING ITEM: " .. produced_item .. " " .. number) -- Drop stacks of 99 or less p = get_drop_pos(pos) while number > 99 do minetest.env:add_item(p, produced_item .. " 99") p = get_drop_pos(pos) number = number - 99 end minetest.env:add_item(p, produced_item .. " " .. number) end return remaining_charge end minetest.register_tool("technic:chainsaw", { description = S("Chainsaw"), inventory_image = "technic_chainsaw.png", stack_max = 1, wear_represents = "technic_RE_charge", on_refill = technic.refill_RE_charge, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local meta = minetest.deserialize(itemstack:get_metadata()) if not meta or not meta.charge then return end -- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes. if meta.charge < chainsaw_charge_per_node then return end local pos = minetest.get_pointed_thing_position(pointed_thing, above) meta.charge = chainsaw_dig_it(pos, user, meta.charge) technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge) itemstack:set_metadata(minetest.serialize(meta)) return itemstack end, }) minetest.register_craft({ output = 'technic:chainsaw', recipe = { {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'}, {'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'}, {'', '', 'default:copper_ingot'}, } })