local mining_lasers_list = { -- {, , , }, {"1", 7, 50000, 1000}, {"2", 14, 200000, 2000}, {"3", 21, 650000, 3000}, } local allow_entire_discharging = true local S = technic.getter minetest.register_craft({ output = "technic:laser_mk1", recipe = { {"default:diamond", "basic_materials:brass_ingot", "default:obsidian_glass"}, {"", "basic_materials:brass_ingot", "technic:red_energy_crystal"}, {"", "", "default:copper_ingot"}, } }) minetest.register_craft({ output = "technic:laser_mk2", recipe = { {"default:diamond", "technic:carbon_steel_ingot", "technic:laser_mk1"}, {"", "technic:carbon_steel_ingot", "technic:green_energy_crystal"}, {"", "", "default:copper_ingot"}, } }) minetest.register_craft({ output = "technic:laser_mk3", recipe = { {"default:diamond", "technic:carbon_steel_ingot", "technic:laser_mk2"}, {"", "technic:carbon_steel_ingot", "technic:blue_energy_crystal"}, {"", "", "default:copper_ingot"}, } }) local function laser_node(pos, node, player) local def = minetest.registered_nodes[node.name] if def.liquidtype ~= "none" and def.buildable_to then minetest.remove_node(pos) minetest.add_particle({ pos = pos, velocity = {x = 0, y = 1.5 + math.random(), z = 0}, acceleration = {x = 0, y = -1, z = 0}, size = 6 + math.random() * 2, texture = "smoke_puff.png^[transform" .. math.random(0, 7), }) return end minetest.node_dig(pos, node, player) end local keep_node = {air = true} local function can_keep_node(name) if keep_node[name] ~= nil then return keep_node[name] end keep_node[name] = minetest.get_item_group(name, "hot") ~= 0 return keep_node[name] end local function laser_shoot(player, range, particle_texture, sound) local player_pos = player:get_pos() local player_name = player:get_player_name() local dir = player:get_look_dir() local start_pos = vector.new(player_pos) -- Adjust to head height start_pos.y = start_pos.y + (player:get_properties().eye_height or 1.625) minetest.add_particle({ pos = start_pos, velocity = dir, acceleration = vector.multiply(dir, 50), expirationtime = (math.sqrt(1 + 100 * (range + 0.4)) - 1) / 50, size = 1, texture = particle_texture .. "^[transform" .. math.random(0, 7), }) minetest.sound_play(sound, {pos = player_pos, max_hear_distance = range}) for pos in technic.trace_node_ray_fat(start_pos, dir, range) do if minetest.is_protected(pos, player_name) then minetest.record_protection_violation(pos, player_name) break end local node = minetest.get_node(pos) if node.name == "ignore" or not minetest.registered_nodes[node.name] then break end if not can_keep_node(node.name) then laser_node(pos, node, player) end end end for _, m in pairs(mining_lasers_list) do technic.register_power_tool("technic:laser_mk"..m[1], m[3]) minetest.register_tool("technic:laser_mk"..m[1], { description = S("Mining Laser Mk%d"):format(m[1]), inventory_image = "technic_mining_laser_mk"..m[1]..".png", range = 0, stack_max = 1, wear_represents = "technic_RE_charge", on_refill = technic.refill_RE_charge, on_use = function(itemstack, user) local meta = minetest.deserialize(itemstack:get_metadata()) if not meta or not meta.charge or meta.charge == 0 then return end local range = m[2] if meta.charge < m[4] then if not allow_entire_discharging then return end -- If charge is too low, give the laser a shorter range range = range * meta.charge / m[4] end laser_shoot(user, range, "technic_laser_beam_mk" .. m[1] .. ".png", "technic_laser_mk" .. m[1]) if not technic.creative_mode then meta.charge = math.max(meta.charge - m[4], 0) technic.set_RE_wear(itemstack, meta.charge, m[3]) itemstack:set_metadata(minetest.serialize(meta)) end return itemstack end, }) end