factory={ crafts={}, empty={item=ItemStack(nil),time=0} } -- Settings dofile(minetest.get_modpath("factory").."/settings.txt") -- This below is the Crafter mod by the legend MasterGollum function factory.register_craft(craft) assert(craft.type ~= nil and craft.recipe ~= nil and craft.output ~= nil, "Invalid craft definition, it must have type, recipe and output") assert(type(craft.recipe)=="table" and type(craft.recipe[1])=="table","'recipe' must be a bidimensional table") minetest.log("verbose","registerCraft ("..craft.type..", output="..craft.output.." recipe="..dump(craft.recipe)) craft._h=#craft.recipe craft._w=#craft.recipe[1] -- TODO check that all the arrays have the same length... factory.crafts[#factory.crafts+1]=craft end function factory.get_craft_result(data) assert(data.method ~= nil and data.items ~= nil, "Invalid call, method and items must be provided") local w = 1 if data.width ~= nil and data.width>0 then w=data.width end local r=nil for zz,craft in ipairs(factory.crafts) do r=factory._check_craft(data,w,craft) if r ~= nil then if factory.debug then print("Craft found, returning "..dump(r.item)) end return r end end return factory.empty end function factory._check_craft(data,w,c) if c.type == data.method then -- Here we go.. for i=1,w-c._h+1 do for j=1,w-c._w+1 do local p=(i-1)*w+j if factory.debug then print("Checking data.items["..dump(i).."]["..dump(j).."]("..dump(p)..")="..dump(data.items[p]:get_name()).." vs craft.recipe[1][1]="..dump(c.recipe[1][1])) end if data.items[p]:get_name() == c.recipe[1][1] then for m=1,c._h do for n=1,c._w do local q=(i+m-1-1)*w+j+n-1 if factory.debug then print(" Checking data.items["..dump(i+m-1).."]["..dump(j+n-1).."]("..dump(q)..")="..dump(data.items[q]:get_name()).. " vs craft.recipe["..dump(m).."]["..dump(n).."]="..dump(c.recipe[m][n])) end if c.recipe[m][n] ~= data.items[q]:get_name() then return nil end end end -- found! we still must check that is not any other stuff outside the limits of the recipe sizes... -- Checking at right of the matching square for m=i-c._h+1+1,w do for n=j+c._w,w do local q=(m-1)*w+n if factory.debug then print(" Checking right data.items["..dump(m).."]["..dump(n).."]("..dump(q)..")="..dump(data.items[q]:get_name())) end if data.items[q]:get_name() ~= "" then return nil end end end -- Checking at left of the matching square (the first row has been already scanned) for m=i-c._h+1+1+1,w do for n=1,j-1 do local q=(m-1)*w+n if factory.debug then print(" Checking left data.items["..dump(m).."]["..dump(n).."]("..dump(q)..")="..dump(data.items[q]:get_name())) end if data.items[q]:get_name() ~= "" then return nil end end end -- Checking at bottom of the matching square for m=i+c._h,w do for n=j,j+c._w do local q=(m-1)*w+n if factory.debug then print(" Checking bottom data.items["..dump(m).."]["..dump(n).."]("..dump(q)..")="..dump(data.items[q]:get_name())) end if data.items[q]:get_name() ~= "" then return nil end end end if factory.debug then print("Craft found! "..c.output) end return {item=ItemStack(c.output),time=1} elseif data.items[p] ~= nil and data.items[p]:get_name() ~= "" then if factory.debug then print("Invalid data item "..dump(data.items[p]:get_name())) end return nil end end end end end -- GUI related stuff factory_gui_bg = "bgcolor[#080808BB;true]" factory_gui_bg_img = "background[5,5;1,1;gui_factoryformbg.png;true]" factory_gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" function factory.get_hotbar_bg(x,y) local out = "" for i=0,7,1 do out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]" end return out end function factory.swap_node(pos,name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos,node) end dofile(minetest.get_modpath("factory").."/nodes.lua") dofile(minetest.get_modpath("factory").."/craftitems.lua") dofile(minetest.get_modpath("factory").."/crafting.lua") dofile(minetest.get_modpath("factory").."/ind_furnace.lua") dofile(minetest.get_modpath("factory").."/ind_squeezer.lua")