minetest.register_node("factory:belt", { description = "Conveyor Belt", tiles = {{name="factory_belt_top_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.4}}, "factory_belt_bottom.png", "factory_belt_side.png", "factory_belt_side.png", "factory_belt_side.png", "factory_belt_side.png"}, groups = {cracky=1}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", is_ground_content = true, legacy_facedir_simple = true, node_box = { type = "fixed", fixed = {{-0.5,-0.5,-0.5,0.5,0.0625,0.5},} }, }) minetest.register_abm({ nodenames = {"factory:belt"}, neighbors = nil, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local all_objects = minetest.get_objects_inside_radius(pos, 1) local _,obj for _,obj in ipairs(all_objects) do if not obj:is_player() and obj:get_luaentity() and obj:get_luaentity().name == "__builtin:item" then local a = minetest.facedir_to_dir(minetest.get_node(pos).param2) local b = {x = obj:getpos().x + (a.x / 3.5), y = obj:getpos().y, z = obj:getpos().z + (a.z / 3.5),} obj:moveto(b, false) end end end, }) minetest.register_node("factory:arm",{ drawtype = "nodebox", tiles = {"factory_steel_noise.png"}, paramtype = "light", description = "Pneumatic Mover", groups = {cracky=3}, paramtype2 = "facedir", legacy_facedir_simple = true, node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.4375,0.5}, --base1 {-0.125,-0.5,-0.375,0.125,0.0625,0.375}, --base2 {-0.125,0.25,-0.5,0.125,0.3125,0.375}, --tube {-0.375,-0.5,-0.0625,0.375,0.0625,0.0625}, --base3 {-0.125,-0.125,0.375,0.125,0.125,0.5}, --tube2 {-0.125,0.0625,0.3125,0.125,0.25,0.375}, --NodeBox6 {-0.125,0.0625,-0.5,-0.0625,0.25,0.3125}, --NodeBox7 {0.0625,0.0625,-0.5,0.125,0.25,0.3125}, --NodeBox8 {-0.0625,0.0625,-0.5,0.0625,0.125,0.3125}, --NodeBox9 } }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,0.5,0.5}, } }, }) minetest.register_abm({ nodenames = {"factory:arm"}, neighbors = nil, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local all_objects = minetest.get_objects_inside_radius(pos, 0.8) local _,obj for _,obj in ipairs(all_objects) do if not obj:is_player() and obj:get_luaentity() and obj:get_luaentity().name == "__builtin:item" then local a = minetest.facedir_to_dir(minetest.get_node(pos).param2) local b = {x = pos.x + a.x, y = pos.y + a.y, z = pos.z + a.z,} local target = minetest.get_node(b) local stack = ItemStack(obj:get_luaentity().itemstring) if target.name == "default:chest" or target.name == "default:chest_locked" then local meta = minetest.env:get_meta(b) local inv = meta:get_inventory() if inv:room_for_item("main", stack) then inv:add_item("main", stack) obj:remove() else obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false) end end for i,v in ipairs(armDevicesFurnacelike) do if target.name == v then local a = minetest.facedir_to_dir(minetest.get_node(pos).param2) local b = {x = pos.x + a.x, y = pos.y + a.y, z = pos.z + a.z,} local meta = minetest.env:get_meta(b) local inv = meta:get_inventory() if minetest.dir_to_facedir({x = -a.x, y = -a.y, z = -a.z}) == minetest.get_node(b).param2 then -- back, fuel if inv:room_for_item("fuel", stack) then inv:add_item("fuel", stack) obj:remove() else obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false) end else -- everytin else, src if inv:room_for_item("src", stack) then inv:add_item("src", stack) obj:remove() else obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false) end end end end end end end, }) function factory.register_taker(prefix, suffix, speed, name, ctiles) minetest.register_node("factory:"..prefix.."taker"..suffix,{ drawtype = "nodebox", tiles = ctiles, paramtype = "light", description = name, groups = {cracky=3}, paramtype2 = "facedir", legacy_facedir_simple = true, node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.4375,0.5}, --base1 {-0.125,-0.5,-0.375,0.125,0.0625,0.375}, --base2 {-0.125,0.25,-0.5,0.125,0.3125,0.375}, --tube {-0.375,-0.5,-0.0625,0.375,0.0625,0.0625}, --base3 {-0.125,-0.125,0.375,0.125,0.125,0.5}, --tube2 {-0.125,0.0625,0.3125,0.125,0.25,0.375}, --NodeBox6 {-0.125,0.0625,-0.5,-0.0625,0.25,0.3125}, --NodeBox7 {0.0625,0.0625,-0.5,0.125,0.25,0.3125}, --NodeBox8 {-0.0625,0.0625,-0.5,0.0625,0.125,0.3125}, --NodeBox9 } }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,0.5,0.5}, } }, }) minetest.register_abm({ nodenames = {"factory:"..prefix.."taker"..suffix}, neighbors = nil, interval = speed, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local a = minetest.facedir_to_dir(minetest.get_node(pos).param2) local b = {x = pos.x + a.x, y = pos.y + a.y, z = pos.z + a.z,} local target = minetest.get_node(b) if target.name == "default:chest" or target.name == "default:chest_locked" then local meta = minetest.env:get_meta(b) local inv = meta:get_inventory() if not inv:is_empty("main") then local list = inv:get_list("main") local i,item for i,item in ipairs(inv:get_list("main")) do if item:get_name() ~= "" then local droppos = {x = pos.x - (a.x/1.5), y = pos.y + 0.5, z = pos.z - (a.z/1.5)} if factory.logTaker then print(name.." at "..pos.x..", "..pos.y..", "..pos.z.." takes "..item:get_name().." from "..target.name) end minetest.item_drop(item:peek_item(1), "", droppos) item:take_item() inv:set_stack("main", i, item) return end end end end for i,v in ipairs(takerDevicesFurnacelike) do if target.name == v then local meta = minetest.env:get_meta(b) local inv = meta:get_inventory() if not inv:is_empty("dst") then local list = inv:get_list("dst") for k,item in ipairs(inv:get_list("dst")) do if item:get_name() ~= "" then local droppos = {x = pos.x - (a.x/1.5), y = pos.y + 0.5, z = pos.z - (a.z/1.5)} if factory.logTaker then print(name.." at "..pos.x..", "..pos.y..", "..pos.z.." takes "..item:get_name().." from "..target.name) end minetest.item_drop(item:peek_item(1), "", droppos) item:take_item() inv:set_stack("dst", k, item) return end end end end end end, }) end factory.register_taker("", "", 2.5, "Pneumatic Taker", {"factory_steel_noise_red.png"}) factory.register_taker("", "_gold", 1.8, "Pneumatic Taker Mk II", {"factory_steel_noise_gold.png"}) factory.register_taker("", "_diamond", 1.2, "Pneumatic Taker MK III", {"factory_steel_noise_diamond.png"}) minetest.register_node("factory:smoke_tube", { drawtype = "nodebox", tiles = {"factory_machine_brick_1.png"}, paramtype = "light", description = "Smoke Tube", groups = {cracky=3}, node_box = { type = "fixed", fixed = { {-0.125,-0.5,0.3125,0.125,0.5,0.375}, {-0.125,-0.5,-0.375,0.125,0.5,-0.3125}, {0.3125,-0.5,-0.125,0.375,0.5,0.125}, {-0.375,-0.5,-0.125,-0.3125,0.5,0.125}, {0.125,-0.5,0.25,0.25,0.5,0.3125}, {0.25,-0.5,0.125,0.3125,0.5,0.25}, {0.25,-0.5,-0.25,0.3125,0.5,-0.125}, {0.125,-0.5,-0.3125,0.25,0.5,-0.25}, {-0.25,-0.5,-0.3125,-0.125,0.5,-0.25}, {-0.3125,-0.5,-0.25,-0.25,0.5,-0.125}, {-0.3125,-0.5,0.125,-0.25,0.5,0.25}, {-0.25,-0.5,0.25,-0.125,0.5,0.3125}, } }, selection_box = { type = "fixed", fixed = { {-0.375,-0.5,-0.375,0.375,0.5,0.375}, } }, }) function qarm_handle (a, b, target, stack, minv, obj) if target.name == "default:chest" or target.name == "default:chest_locked" then local meta = minetest.env:get_meta(b) local inv = meta:get_inventory() if inv:room_for_item("main", stack) then inv:add_item("main", stack) if obj~=nil then obj:remove() end elseif minv:room_for_item("main", stack) then minv:add_item("main", stack) if obj~=nil then obj:remove() end else if obj~=nil then obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false) end end end for i,v in ipairs(armDevicesFurnacelike) do if target.name == v then local meta = minetest.env:get_meta(b) local inv = meta:get_inventory() if minetest.dir_to_facedir({x = -a.x, y = -a.y, z = -a.z}) == minetest.get_node(b).param2 then -- back, fuel if inv:room_for_item("fuel", stack) then inv:add_item("fuel", stack) if obj~=nil then obj:remove() end elseif minv:room_for_item("main", stack) then minv:add_item("main", stack) if obj~=nil then obj:remove() end else if obj~=nil then obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false) end end else -- everytin else, src if inv:room_for_item("src", stack) then inv:add_item("src", stack) if obj~=nil then obj:remove() end elseif minv:room_for_item("main", stack) then minv:add_item("main", stack) if obj~=nil then obj:remove() end else if obj~=nil then obj:moveto({x = pos.x + (a.x * 2), y = pos.y + 0.5, z = pos.z + (a.z * 2)}, false) end end end end end end factory.qformspec = "size[8,8.5]".. factory_gui_bg.. factory_gui_bg_img.. factory_gui_slots.. "list[current_name;main;0,0.3;8,3;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. factory.get_hotbar_bg(0,4.25) minetest.register_node("factory:queuedarm",{ drawtype = "nodebox", tiles = {"factory_steel_noise.png"}, paramtype = "light", description = "Queued Pneumatic Mover", groups = {cracky=3}, paramtype2 = "facedir", legacy_facedir_simple = true, node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.4375,0.5}, --base1 {-0.125,-0.5,-0.375,0.125,0.0625,0.375}, --base2 {-0.125,0.25,-0.5,0.125,0.3125,0.375}, --tube {-0.375,-0.5,-0.1875,0.375,0.0625,0.0625}, --base3 {-0.125,-0.125,0.375,0.125,0.125,0.5}, --tube2 {-0.125,0.0625,0.3125,0.125,0.25,0.375}, --nodebox6 {-0.125,0.0625,-0.5,-0.0625,0.25,0.3125}, --nodebox7 {0.0625,0.0625,-0.5,0.125,0.25,0.3125}, --nodebox8 {-0.0625,0.0625,-0.5,0.0625,0.125,0.3125}, --nodebox9 {-0.25,0.3125,-0.125,0.25,0.8,0.375}, --NodeBox10 {-0.1875,0.1875,-0.5,-0.125,0.3125,0.375}, --NodeBox11 {0.125,0.1875,-0.5,0.1875,0.3125,0.375}, --NodeBox12 {-0.125,0.3125,-0.4375,0.125,0.5,-0.125}, --NodeBox13 } }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,0.5,0.5}, } }, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec",factory.qformspec) meta:set_string("infotext", "Queued Pneumatic Mover") local inv = meta:get_inventory() inv:set_size("main", 8*3) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in queued mover at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to queued mover at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from queued mover at "..minetest.pos_to_string(pos)) end, }) minetest.register_abm({ nodenames = {"factory:queuedarm"}, neighbors = nil, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local mmeta = minetest.env:get_meta(pos) local minv = mmeta:get_inventory() local all_objects = minetest.get_objects_inside_radius(pos, 0.8) local a = minetest.facedir_to_dir(minetest.get_node(pos).param2) local b = {x = pos.x + a.x, y = pos.y + a.y, z = pos.z + a.z,} local target = minetest.get_node(b) for _,obj in ipairs(all_objects) do if not obj:is_player() and obj:get_luaentity() and obj:get_luaentity().name == "__builtin:item" then local stack = ItemStack(obj:get_luaentity().itemstring) qarm_handle(a, b, target, stack, minv, obj) end end for i,stack in ipairs(minv:get_list("main")) do if stack:get_name() ~= "" then minv:remove_item("main", stack) qarm_handle(a, b, target, stack, minv, nil) return end end end, }) minetest.register_node("factory:factory_brick", { description = "Factory Brick", tiles = {"factory_brick.png"}, is_ground_content = true, groups = {cracky=3, stone=1} })