minetest.register_craft({ recipe = { {"default:steelblock", "pipeworks:filter", "default:steelblock"}, {"default:steelblock", "technic:motor", "default:steelblock"}, {"default:steelblock", "technic:diamond_drill_head", "default:steelblock"}}, output = "technic:quarry", }) local quarry_dig_above_nodes = 3 -- How far above the quarry we will dig nodes local quarry_max_depth = 100 local function get_quarry_formspec(size) return "size[3,1.5]".. "field[1,0.5;2,1;size;Radius;"..size.."]".. "button[0,1;3,1;toggle;Enable/Disable]" end local function quarry_receive_fields(pos, formname, fields, sender) local meta = minetest.get_meta(pos) local size = tonumber(fields.size) if fields.toggle then if meta:get_int("enabled") == 0 then meta:set_int("enabled", 1) else meta:set_int("enabled", 0) end end -- Smallest size is 2. Anything less is asking for trouble. -- Largest is 8. It is a matter of pratical node handling. size = math.max(size, 2) size = math.min(size, 8) if meta:get_int("size") ~= size then meta:set_int("size", size) meta:set_string("formspec", get_quarry_formspec(size)) end end local function get_quarry_center(pos, size) local node = minetest.get_node(pos) local back_dir = minetest.facedir_to_dir(node.param2) local relative_center = vector.multiply(back_dir, size + 1) local center = vector.add(pos, relative_center) return center end local function gen_next_digpos(center, digpos, size) digpos.x = digpos.x + 1 if digpos.x > center.x + size then digpos.x = center.x - size digpos.z = digpos.z + 1 end if digpos.z > center.z + size then digpos.x = center.x - size digpos.z = center.z - size digpos.y = digpos.y - 1 end end local function find_next_digpos(data, area, center, dig_y, size) local c_air = minetest.get_content_id("air") for y = center.y + quarry_dig_above_nodes, dig_y - 1, -1 do for z = center.z - size, center.z + size do for x = center.x - size, center.x + size do if data[area:index(x, y, z)] ~= c_air then return vector.new(x, y, z) end end end end end local function quarry_dig(pos, center, size) local meta = minetest.get_meta(pos) local drops = {} local dig_y = meta:get_int("dig_y") local owner = meta:get_int("owner") local vm = VoxelManip() local p1 = vector.new( center.x - size, center.y + quarry_dig_above_nodes, center.z - size) local p2 = vector.new( center.x + size, dig_y - 1, -- One node lower in case we have finished the current layer center.z + size) local e1, e2 = vm:read_from_map(p1, p2) local area = VoxelArea:new({MinEdge=e1, MaxEdge=e2}) local data = vm:get_data() local digpos = find_next_digpos(data, area, center, dig_y, size) if digpos then if digpos.y < pos.y - quarry_max_depth then meta:set_int("dig_y", digpos.y) return drops end if minetest.is_protected and minetest.is_protected(digpos, owner) then meta:set_int("enabled", 0) return end dig_y = digpos.y local node = minetest.get_node(digpos) drops = minetest.get_node_drops(node.name, "") minetest.dig_node(digpos) if minetest.get_node(digpos).name == node.name then -- We tried to dig something undigable like a -- filled chest. Notice that we check for a node -- change, not for air. This is so that we get drops -- from things like concrete posts with platforms, -- which turn into regular concrete posts when dug. drops = {} end elseif not (dig_y < pos.y - quarry_max_depth) then dig_y = dig_y - 16 end meta:set_int("dig_y", dig_y) return drops end local function send_items(items, pos, node) for _, item in pairs(items) do local tube_item = tube_item(vector.new(pos), item) tube_item:get_luaentity().start_pos = vector.new(pos) tube_item:setvelocity(vector.new(0, 1, 0)) tube_item:setacceleration({x=0, y=0, z=0}) end end minetest.register_node("technic:quarry", { description = "Quarry", tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png^default_tool_mesepick.png", "default_steel_block.png"}, paramtype2 = "facedir", groups = {cracky=2, tubedevice=1}, tube = { connect_sides = {top = 1}, }, on_construct = function(pos) local size = 4 local meta = minetest.get_meta(pos) meta:set_string("infotext", "Quarry") meta:set_string("formspec", get_quarry_formspec(4)) meta:set_int("size", size) meta:set_int("dig_y", pos.y) end, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) tube_scanforobjects(pos) end, after_dig_node = tube_scanforobjects, on_receive_fields = quarry_receive_fields, }) minetest.register_abm({ nodenames = {"technic:quarry"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) local size = meta:get_int("size") local eu_input = meta:get_int("HV_EU_input") local demand = 10000 local center = get_quarry_center(pos, size) local dig_y = meta:get_int("dig_y") technic.switching_station_timeout_count(pos, "HV") if meta:get_int("enabled") == 0 then meta:set_string("infotext", "Quarry Disabled") meta:set_int("HV_EU_demand", 0) return end if eu_input < demand then meta:set_string("infotext", "Quarry Unpowered") elseif eu_input >= demand then meta:set_string("infotext", "Quarry Active") local items = quarry_dig(pos, center, size) send_items(items, pos, node) if dig_y < pos.y - quarry_max_depth then meta:set_string("infotext", "Quarry Finished") end end meta:set_int("HV_EU_demand", demand) end }) technic.register_machine("HV", "technic:quarry", technic.receiver)