-- Technic CNC v1.0 by kpoppel -- Based on the NonCubic Blocks MOD v1.4 by yves_de_beck -- Idea: -- Somehow have a tabbed/paged panel if the number of shapes should expand -- beyond what is available in the panel today. -- I could imagine some form of API allowing modders to come with their own node -- box definitions and easily stuff it in the this machine for production. local shape = {} local onesize_products = { slope = 2, slope_edge = 1, slope_inner_edge = 1, pyramid = 2, spike = 1, cylinder = 2, sphere = 1, stick = 8, slope_upsdown = 2, slope_edge_upsdown = 1, slope_inner_edge_upsdown = 1, cylinder_horizontal = 2, slope_lying = 2, onecurvededge = 1, twocurvededge = 1, } local twosize_products = { element_straight = 4, element_end = 2, element_cross = 1, element_t = 1, element_edge = 2, } local cnc_formspec = "invsize[9,11;]".. "label[1,0;Choose Milling Program:]".. "image_button[1,0.5;1,1;technic_cnc_slope.png;slope; ]".. "image_button[2,0.5;1,1;technic_cnc_slope_edge.png;slope_edge; ]".. "image_button[3,0.5;1,1;technic_cnc_slope_inner_edge.png;slope_inner_edge; ]".. "image_button[4,0.5;1,1;technic_cnc_pyramid.png;pyramid; ]".. "image_button[5,0.5;1,1;technic_cnc_spike.png;spike; ]".. "image_button[6,0.5;1,1;technic_cnc_cylinder.png;cylinder; ]".. "image_button[7,0.5;1,1;technic_cnc_sphere.png;sphere; ]".. "image_button[8,0.5;1,1;technic_cnc_stick.png;stick; ]".. "image_button[1,1.5;1,1;technic_cnc_slope_upsdwn.png;slope_upsdown; ]".. "image_button[2,1.5;1,1;technic_cnc_slope_edge_upsdwn.png;slope_edge_upsdown; ]".. "image_button[3,1.5;1,1;technic_cnc_slope_inner_edge_upsdwn.png;slope_inner_edge_upsdown; ]".. "image_button[4,1.5;1,1;technic_cnc_cylinder_horizontal.png;cylinder_horizontal; ]".. "image_button[1,2.5;1,1;technic_cnc_slope_lying.png;slope_lying; ]".. "image_button[2,2.5;1,1;technic_cnc_onecurvededge.png;onecurvededge; ]".. "image_button[3,2.5;1,1;technic_cnc_twocurvededge.png;twocurvededge; ]".. "label[1,3.5;Slim Elements half / normal height:]".. "image_button[1,4;1,0.5;technic_cnc_full.png;full; ]".. "image_button[1,4.5;1,0.5;technic_cnc_half.png;half; ]".. "image_button[2,4;1,1;technic_cnc_element_straight.png;element_straight; ]".. "image_button[3,4;1,1;technic_cnc_element_end.png;element_end; ]".. "image_button[4,4;1,1;technic_cnc_element_cross.png;element_cross; ]".. "image_button[5,4;1,1;technic_cnc_element_t.png;element_t; ]".. "image_button[6,4;1,1;technic_cnc_element_edge.png;element_edge; ]".. "label[0, 5.5;In:]".. "list[current_name;src;0.5,5.5;1,1;]".. "label[4, 5.5;Out:]".. "list[current_name;dst;5,5.5;4,1;]".. "list[current_player;main;0,7;8,4;]" local size = 1; -- The form handler is declared here because we need it in both the inactive and active modes -- in order to be able to change programs wile it is running. local function form_handler(pos, formname, fields, sender) -- REGISTER MILLING PROGRAMS AND OUTPUTS: ------------------------------------------ -- Program for half/full size if fields["full"] then size = 1 return end if fields["half"] then size = 2 return end -- Resolve the node name and the number of items to make local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local inputstack = inv:get_stack("src", 1) local inputname = inputstack:get_name() local multiplier = 0 for k, _ in pairs(fields) do -- Set a multipier for the half/full size capable blocks if twosize_products[k] ~= nil then multiplier = size * twosize_products[k] else multiplier = onesize_products[k] end if onesize_products[k] ~= nil or twosize_products[k] ~= nil then meta:set_float( "cnc_multiplier", multiplier) meta:set_string("cnc_user", sender:get_player_name()) end if onesize_products[k] ~= nil or (twosize_products[k] ~= nil and size==2) then meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k) --print(inputname .. "_technic_cnc_" .. k) break end if twosize_products[k] ~= nil and size==1 then meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k .. "_double") --print(inputname .. "_technic_cnc_" .. k .. "_double") break end end return end -- The actual block inactive state minetest.register_node("technic:cnc", { description = "CNC Milling Machine", tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, groups = {cracky=2}, legacy_facedir_simple = true, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "CNC Machine") meta:set_float("technic_power_machine", 1) meta:set_string("formspec", cnc_formspec) local inv = meta:get_inventory() inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, on_receive_fields = form_handler, }) -- Active state block minetest.register_node("technic:cnc_active", { description = "CNC Machine", tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"}, paramtype2 = "facedir", groups = {cracky=2, not_in_creative_inventory=1}, legacy_facedir_simple = true, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") then minetest.chat_send_player(player:get_player_name(), "CNC machine cannot be removed because it is not empty"); return false end return true end, on_receive_fields = form_handler, }) -- Action code performing the transformation minetest.register_abm({ nodenames = {"technic:cnc","technic:cnc_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local eu_input = meta:get_int("LV_EU_input") local machine_name = "CNC" local machine_node = "technic:cnc" local demand = 450 -- Setup meta data if it does not exist. state is used as an indicator of this if not eu_input then meta:set_int("LV_EU_demand", demand) meta:set_int("LV_EU_input", 0) return end -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, "LV") local result = meta:get_string("cnc_product") if inv:is_empty("src") or (not minetest.registered_nodes[result]) or (not inv:room_for_item("dst", result)) then hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Idle") meta:set_string("cnc_product", "") return end if eu_input < demand then hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Unpowered") elseif eu_input >= demand then hacky_swap_node(pos, machine_node.."_active") meta:set_string("infotext", machine_name.." Active") meta:set_int("src_time", meta:get_int("src_time") + 1) if meta:get_int("src_time") >= 3 then -- 3 ticks per output meta:set_int("src_time", 0) srcstack = inv:get_stack("src", 1) srcstack:take_item() inv:set_stack("src", 1, srcstack) inv:add_item("dst", result.." "..meta:get_int("cnc_multiplier")) end end meta:set_int("LV_EU_demand", demand) end }) technic.register_machine("LV", "technic:cnc", technic.receiver) technic.register_machine("LV", "technic:cnc_active", technic.receiver) ------------------------- -- CNC Machine Recipe ------------------------- minetest.register_craft({ output = 'technic:cnc', recipe = { {'default:glass', 'technic:diamond_drill_head', 'default:glass'}, {'technic:control_logic_unit', 'technic:motor', 'default:steel_ingot'}, {'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'}, }, })