-- Coal driven alloy furnace. This uses no EUs: minetest.register_craft({ output = 'technic:coal_alloy_furnace', recipe = { {'default:brick', 'default:brick', 'default:brick'}, {'default:brick', '', 'default:brick'}, {'default:brick', 'default:brick', 'default:brick'}, } }) minetest.register_node("technic:coal_alloy_furnace", { description = "Alloy Furnace", tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front.png"}, paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", coal_alloy_furnace_formspec) meta:set_string("infotext", "Alloy Furnace") local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("src2", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not (inv:is_empty("fuel") or inv:is_empty("dst") or inv:is_empty("src") or inv:is_empty("src2") )then return false end return true end, }) minetest.register_node("technic:coal_alloy_furnace_active", { description = "Alloy Furnace", tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front_active.png"}, paramtype2 = "facedir", light_source = 8, drop = "technic:coal_alloy_furnace", groups = {cracky=2, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not (inv:is_empty("fuel") or inv:is_empty("dst") or inv:is_empty("src") or inv:is_empty("src2")) then return false end return true end, }) minetest.register_abm({ nodenames = {"technic:coal_alloy_furnace", "technic:coal_alloy_furnace_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local recipe = nil local formspec = "size[8,9]".. "label[0,0;Alloy Furnace]".. "image[2,2;1,1;default_furnace_fire_bg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;src2;3,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]" for i, name in pairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time"}) do if not meta:get_float(name) then meta:set_float(name, 0.0) end end -- Get what to cook if anything local srcstack = inv:get_stack("src", 1) local src2stack = inv:get_stack("src2", 1) local recipe = technic.get_alloy_recipe(srcstack, src2stack) if srcstack:get_name() > src2stack:get_name() then local temp = srcstack srcstack = src2stack src2stack = temp end local was_active = false if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_int("fuel_time", meta:get_int("fuel_time") + 1) if recipe then meta:set_int("src_time", meta:get_int("src_time") + 1) if meta:get_int("src_time") == 6 then -- check if there's room for output in "dst" list local dst_stack = ItemStack(recipe.output) if inv:room_for_item("dst", dst_stack) then srcstack:take_item(recipe.input[1].count) inv:set_stack("src", 1, srcstack) src2stack:take_item(recipe.input[2].count) inv:set_stack("src2", 1, src2stack) inv:add_item("dst", dst_stack) end meta:set_int("src_time", 0) end else meta:set_int("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext","Furnace active: "..percent.."%") hacky_swap_node(pos, "technic:coal_alloy_furnace_active") meta:set_string("formspec", "size[8,9]".. "label[0,0;Electric Alloy Furnace]".. "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. (100-percent)..":default_furnace_fire_fg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;src2;3,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]") return end -- FIXME: Make this look more like the electrical version. -- This code refetches the recipe to see if it can be done again after the iteration srcstack = inv:get_stack("src", 1) srcstack = inv:get_stack("src2", 1) local recipe = technic.get_alloy_recipe(srcstack, src2stack) if recipe then if was_active then meta:set_string("infotext", "Furnace is empty") hacky_swap_node(pos, "technic:coal_alloy_furnace") meta:set_string("formspec", formspec) end return end -- Next take a hard look at the fuel situation local fuel = nil local fuellist = inv:get_list("fuel") if fuellist then fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) end if fuel.time <= 0 then meta:set_string("infotext", "Furnace out of fuel") hacky_swap_node(pos, "technic:coal_alloy_furnace") meta:set_string("formspec", formspec) return end meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) local stack = inv:get_stack("fuel", 1) stack:take_item() inv:set_stack("fuel", 1, stack) end, })