function technic.register_grinder(data) local tier = data.tier local ltier = string.lower(tier) local tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("src", stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("src", stack) end, connect_sides = {left=1, right=1, back=1, top=1, bottom=1}, } local formspec = "invsize[8,10;]".. "list[current_name;src;3,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,6;8,4;]".. "label[0,0;"..tier.." Grinder]" if data.upgrade then formspec = formspec.. "list[current_name;upgrade1;1,4;1,1;]".. "list[current_name;upgrade2;2,4;1,1;]".. "label[1,5;Upgrade Slots]" end data.formspec = formspec minetest.register_node("technic:"..ltier.."_grinder", { description = tier.." Grinder", tiles = {"technic_"..ltier.."_grinder_top.png", "technic_"..ltier.."_grinder_bottom.png", "technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_front.png"}, paramtype2 = "facedir", groups = {cracky=2, tubedevice=1, tubedevice_receiver=1}, technic = data, tube = tube, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) local data = minetest.registered_nodes[node.name].technic meta:set_string("infotext", data.tier.." Grinder") meta:set_int("tube_time", 0) meta:set_string("formspec", data.formspec) local inv = meta:get_inventory() inv:set_size("src", 1) inv:set_size("dst", 4) inv:set_size("upgrade1", 1) inv:set_size("upgrade2", 1) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_node("technic:"..ltier.."_grinder_active",{ description = tier.." Grinder", tiles = {"technic_"..ltier.."_grinder_top.png", "technic_"..ltier.."_grinder_bottom.png", "technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_front_active.png"}, paramtype2 = "facedir", groups = {cracky=2, tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), technic = data, tube = tube, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, -- These three makes sure upgrades are not moved in or out while the grinder is active. allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "src" or listname == "dst" then return stack:get_stack_max() else return 0 -- Disallow the move end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if listname == "src" or listname == "dst" then return stack:get_stack_max() else return 0 -- Disallow the move end end, allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player) return 0 end, }) minetest.register_abm({ nodenames = {"technic:"..ltier.."_grinder","technic:"..ltier.."_grinder_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local data = minetest.registered_nodes[node.name].technic local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local eu_input = meta:get_int(data.tier.."_EU_input") local machine_name = data.tier.." Grinder" local machine_node = "technic:"..string.lower(data.tier).."_grinder" local machine_demand = data.demand -- Setup meta data if it does not exist. if not eu_input then meta:set_int(data.tier.."_EU_demand", machine_demand[1]) meta:set_int(data.tier.."_EU_input", 0) return end -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, data.tier) local EU_upgrade, tube_upgrade = 0, 0 if data.upgrade then EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta) end if data.tube then technic.handle_machine_pipeworks(pos, tube_upgrade) end local result = technic.get_grinder_recipe(inv:get_stack("src", 1)) if not result then hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Idle") meta:set_int(data.tier.."_EU_demand", 0) return end if eu_input < machine_demand[EU_upgrade+1] then -- Unpowered - go idle hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Unpowered") elseif eu_input >= machine_demand[EU_upgrade+1] then -- Powered hacky_swap_node(pos, machine_node.."_active") meta:set_string("infotext", machine_name.." Active") meta:set_int("src_time", meta:get_int("src_time") + 1) if meta:get_int("src_time") >= result.time / data.speed then meta:set_int("src_time", 0) local result_stack = ItemStack(result.output) if inv:room_for_item("dst", result_stack) then srcstack = inv:get_stack("src", 1) srcstack:take_item() inv:set_stack("src", 1, srcstack) inv:add_item("dst", result_stack) end end end meta:set_int(data.tier.."_EU_demand", machine_demand[EU_upgrade+1]) end }) technic.register_machine(tier, "technic:"..ltier.."_grinder", technic.receiver) technic.register_machine(tier, "technic:"..ltier.."_grinder_active", technic.receiver) end -- End registration