function technic.register_solar_array(data) local tier = data.tier local ltier = string.lower(tier) minetest.register_node("technic:solar_array_"..ltier, { tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png", "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png"}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), description = tier.." Solar Array", active = false, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, technic = data, on_construct = function(pos) local meta = minetest.get_meta(pos) local name = minetest.get_node(pos).name local tier = minetest.registered_nodes[name].technic.tier meta:set_int(tier.."_EU_supply", 0) end, }) minetest.register_abm({ nodenames = {"technic:solar_array_"..ltier}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) -- The action here is to make the solar array produce power -- Power is dependent on the light level and the height above ground -- 130m and above is optimal as it would be above cloud level. -- Height gives 1/4 of the effect, light 3/4. Max. effect is 2880EU for the array. -- There are many ways to cheat by using other light sources like lamps. -- As there is no way to determine if light is sunlight that is just a shame. -- To take care of some of it solar panels do not work outside daylight hours or if -- built below -10m local pos1 = {} pos1.y = pos.y + 1 pos1.x = pos.x pos1.z = pos.z local light = minetest.get_node_light(pos1, nil) local time_of_day = minetest.get_timeofday() local meta = minetest.get_meta(pos) light = light or 0 local data = minetest.registered_nodes[node.name].technic -- turn on array only during day time and if sufficient light -- I know this is counter intuitive when cheating by using other light sources. if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > 0 then local charge_to_give = math.floor((light + pos.y) * data.power) charge_to_give = math.max(charge_to_give, 0) charge_to_give = math.min(charge_to_give, data.power * 50) meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)") meta:set_int(data.tier.."_EU_supply", charge_to_give) else meta:set_string("infotext", "Solar Array is inactive"); meta:set_int(data.tier.."_EU_supply", 0) end end, }) technic.register_machine(tier, "technic:solar_array_"..ltier, technic.producer) end