local S = technic.getter local tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("src", stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("src", stack) end, connect_sides = {left=1, right=1, back=1, top=1, bottom=1}, } function technic.register_generator(data) local tier = data.tier local ltier = string.lower(tier) local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2} local active_groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1} if data.tube then groups.tubedevice = 1 groups.tubedevice_receiver = 1 active_groups.tubedevice = 1 active_groups.tubedevice_receiver = 1 end local generator_formspec = "invsize[8,9;]".. "label[0,0;"..S("%s Generator"):format(tier).."]".. "list[current_name;src;3,1;1,1;]".. "image[4,1;1,1;default_furnace_fire_bg.png]".. "list[current_player;main;0,5;8,4;]" local desc = S("%s Generator"):format(tier) minetest.register_node("technic:"..ltier.."_generator", { description = desc, tiles = {"technic_"..ltier.."_generator_top.png", "technic_machine_bottom.png", "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front.png"}, paramtype2 = "facedir", groups = groups, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), tube = data.tube and tube or nil, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", desc) meta:set_int(data.tier.."_EU_supply", 0) meta:set_int("burn_time", 0) meta:set_int("tube_time", 0) meta:set_string("formspec", generator_formspec) local inv = meta:get_inventory() inv:set_size("src", 1) end, can_dig = technic.machine_can_dig, allow_metadata_inventory_put = technic.machine_inventory_put, allow_metadata_inventory_take = technic.machine_inventory_take, allow_metadata_inventory_move = technic.machine_inventory_move, }) minetest.register_node("technic:"..ltier.."_generator_active", { description = desc, tiles = {"technic_"..ltier.."_generator_top.png", "technic_machine_bottom.png", "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front_active.png"}, paramtype2 = "facedir", groups = active_groups, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), tube = data.tube and tube or nil, drop = "technic:"..ltier.."_generator", can_dig = technic.machine_can_dig, allow_metadata_inventory_put = technic.machine_inventory_put, allow_metadata_inventory_take = technic.machine_inventory_take, allow_metadata_inventory_move = technic.machine_inventory_move, }) minetest.register_abm({ nodenames = {"technic:"..ltier.."_generator", "technic:"..ltier.."_generator_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) local burn_time = meta:get_int("burn_time") local burn_totaltime = meta:get_int("burn_totaltime") -- If more to burn and the energy produced was used: produce some more if burn_time > 0 then meta:set_int(tier.."_EU_supply", data.supply) burn_time = burn_time - 1 meta:set_int("burn_time", burn_time) end -- Burn another piece of fuel if burn_time == 0 then local inv = meta:get_inventory() if not inv:is_empty("src") then local fuellist = inv:get_list("src") local fuel = minetest.get_craft_result( {method = "fuel", width = 1, items = fuellist}) if not fuel or fuel.time == 0 then meta:set_string("infotext", S("%s Out Of Fuel"):format(desc)) technic.swap_node(pos, "technic:"..ltier.."_generator") return end meta:set_int("burn_time", fuel.time) meta:set_int("burn_totaltime", fuel.time) local stack = inv:get_stack("src", 1) stack:take_item() inv:set_stack("src", 1, stack) technic.swap_node(pos, "technic:"..ltier.."_generator_active") meta:set_int(tier.."_EU_supply", data.supply) else technic.swap_node(pos, "technic:"..ltier.."_generator") meta:set_int(tier.."_EU_supply", 0) end end if burn_totaltime == 0 then burn_totaltime = 1 end local percent = math.floor((burn_time / burn_totaltime) * 100) meta:set_string("infotext", desc.." ("..percent.."%)") meta:set_string("formspec", "size[8, 9]".. "label[0, 0;Generator]".. "list[current_name;src;3, 1;1, 1;]".. "image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:".. (percent)..":default_furnace_fire_fg.png]".. "list[current_player;main;0, 5;8, 4;]") end }) technic.register_machine(tier, "technic:"..ltier.."_generator", technic.producer) technic.register_machine(tier, "technic:"..ltier.."_generator_active", technic.producer) end