local S if intllib then S = intllib.Getter() else S = function(s) return s end end if minetest.registered_nodes["default:chest"].description == "Chest" then minetest.override_item("default:chest", { description = S("%s Chest"):format(S("Wooden")) }) end if minetest.registered_nodes["default:chest_locked"].description == "Locked Chest" then minetest.override_item("default:chest_locked", { description = S("%s Locked Chest"):format(S("Wooden")) }) end