Technic ----------------- A mod for [minetest](http://www.minetest.net) ![](https://github.com/pandorabox-io/technic/workflows/integration-test/badge.svg) # Overview This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements. Suitable for multiplayer environments. * chainsaw re-implementation (@OgelGames) * Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay) * No forceload hacks * Additional HV machines (furnace, grinder, thx to @h-v-smacker) * various others... # Recommended mods Recommended mods that build on the `technic mod`: * https://github.com/mt-mods/jumpdrive * https://github.com/OgelGames/powerbanks # Settings * **technic.quarry.quota.enable** enable per-player quarry quota (default: false) * **technic.quarry.quota.limit** per-player and second quarry dig limit (default: 10) * **technic.quarry.maxdepth** max depth of the quarry (default: 100) * **technic.switch_max_range** max cable length (default: 256) * **technic.switch.off_delay_seconds** switching station off delay (default: 300 seconds) # Chat commands * **/technic_flush_switch_cache** clears the switching station cache (stops all unloaded switches) # Open issues * Documentation (markdown) * Luacheck / testing * More settings, remove hardcoded values # Contributors * kpoppel * Nekogloop * Nore/Ekdohibs * ShadowNinja * VanessaE * @BuckarooBanzay * @OgelGames * @int-ua * And many others... # FAQ * [Manual](./manual.md) 1. My technic circuit doesn't work. No power is distributed. * A: Make sure you have a switching station connected. # License Unless otherwise stated, all components of this modpack are licensed under the LGPL, V2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.