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Windmills always span more than one mapblock, so even with a switching station next to the generators, they will stop working if unloaded due to the windmill check failing to handle CONTENT_IGNORE of the frames at the foot of the windmill, unless a second switching station would be placed there. The commit assumes, that a user has to load a block to modify it, and thus unloaded blocks to have the same windmill frame state as before. This also makes technic_run for windmills a little faster by being able to skip some unnecessary node lookups and generally avoiding creation of 20 tables per windmill per step. |
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.. | ||
alloy_furnace.lua | ||
battery_box.lua | ||
cables.lua | ||
centrifuge.lua | ||
compressor.lua | ||
electric_furnace.lua | ||
extractor.lua | ||
generator.lua | ||
grinder.lua | ||
init.lua | ||
lighting.lua | ||
power_radiator.lua | ||
solar_array.lua | ||
tool_workshop.lua | ||
wind_mill.lua |