technic/copper_chest.lua

163 lines
5.9 KiB
Lua

minetest.register_craft({
output = 'technic:copper_chest 1',
recipe = {
{'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
{'moreores:copper_ingot','technic:iron_chest','moreores:copper_ingot'},
{'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
}
})
minetest.register_craft({
output = 'technic:copper_locked_chest 1',
recipe = {
{'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
{'moreores:copper_ingot','technic:iron_locked_chest','moreores:copper_ingot'},
{'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
}
})
minetest.register_craft({
output = 'technic:copper_locked_chest 1',
recipe = {
{'default:steel_ingot'},
{'technic:copper_chest'},
}
})
minetest.register_craftitem("technic:copper_chest", {
description = "Copper Chest",
stack_max = 99,
})
minetest.register_craftitem("technic:copper_locked_chest", {
description = "Copper Locked Chest",
stack_max = 99,
})
minetest.register_node("technic:copper_chest", {
description = "Copper Chest",
tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
"technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[10,9;]"..
"list[current_name;main;0,0;10,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Copper Chest")
local inv = meta:get_inventory()
inv:set_size("main", 10*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_offer_allow_all(
pos, listname, index, stack, player)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("technic:copper_locked_chest", {
description = "Copper Locked Chest",
tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
"technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_locked.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Copper Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[10,9;]"..
"list[current_name;main;0,0;10,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Copper Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 10*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
})