technic/technic/machines/MV/lighting.lua

591 lines
20 KiB
Lua

-- NOTE: The code is takes directly from VanessaE's homedecor mod.
-- I just made it the lights into indictive appliances for this mod.
-- This file supplies electric powered glowlights
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function (s) return s end
end
function technic_homedecor_node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = S("someone")
end
end
end
elseif type(isprotect) == "function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = S("someone")
end
elseif type(protector) == "table" and type(protector.can_dig) == "function" then -- Zeg9's protection mod
if not protector.can_dig(5, pos, placer) then
ownername = S("someone")
end
end
if ownername ~= false then
minetest.chat_send_player(placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
return true
else
return false
end
end
local dirs1 = {20, 23, 22, 21}
local dirs2 = {9, 18, 7, 12}
local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_thing)
if not technic_homedecor_node_is_owned(pointed_thing.under, placer)
and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local pname = minetest.get_node(under).name
local node = minetest.get_node(above)
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
if not minetest.registered_nodes[pname]
or not minetest.registered_nodes[pname].on_rightclick then
local iswall = (above.x ~= under.x) or (above.z ~= under.z)
local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
local pos1 = above
if minetest.registered_nodes[pname]["buildable_to"] then
pos1 = under
iswall = false
end
if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
if iswall then
minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
elseif isceiling then
minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
else
minetest.add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
end
end
end
-- Yellow -- Half node
minetest.register_node('technic:homedecor_glowlight_half_yellow', {
description = S("Yellow Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_yellow_active")
end
})
minetest.register_node('technic:homedecor_glowlight_half_yellow_active', {
description = S("Yellow Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_half_yellow",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_yellow")
end
})
-- Yellow -- Quarter node
minetest.register_node('technic:homedecor_glowlight_quarter_yellow', {
description = S("Yellow Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_yellow_active")
end
})
minetest.register_node('technic:homedecor_glowlight_quarter_yellow_active', {
description = S("Yellow Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_quarter_yellow",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_yellow")
end
})
-- White -- half node
minetest.register_node('technic:homedecor_glowlight_half_white', {
description = S("White Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "White Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_white_active")
end
})
minetest.register_node('technic:homedecor_glowlight_half_white_active', {
description = S("White Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_half_white",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "White Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_white")
end
})
-- White -- Quarter node
minetest.register_node('technic:homedecor_glowlight_quarter_white', {
description = S("White Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "White Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_white_active")
end
})
minetest.register_node('technic:homedecor_glowlight_quarter_white_active', {
description = S("White Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_quarter_white",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "White Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_white")
end
})
-- Glowlight "cubes" - yellow
minetest.register_node('technic:homedecor_glowlight_small_cube_yellow', {
description = S("Yellow Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_yellow_active")
end
})
minetest.register_node('technic:homedecor_glowlight_small_cube_yellow_active', {
description = S("Yellow Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_small_cube_yellow",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_yellow")
end
})
-- Glowlight "cubes" - white
minetest.register_node('technic:homedecor_glowlight_small_cube_white', {
description = S("White Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_white_active")
end
})
minetest.register_node('technic:homedecor_glowlight_small_cube_white_active', {
description = S("White Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_small_cube_white",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_white")
end
})
technic.register_inductive_machine("technic:homedecor_glowlight_half_yellow")
technic.register_inductive_machine("technic:homedecor_glowlight_half_white")
technic.register_inductive_machine("technic:homedecor_glowlight_quarter_yellow")
technic.register_inductive_machine("technic:homedecor_glowlight_quarter_white")
technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_yellow")
technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_white")