From 154566bd72f8abe19a2b4e9dc5234ec2c2646148 Mon Sep 17 00:00:00 2001 From: upsilon Date: Mon, 13 Aug 2018 10:37:45 +0200 Subject: [PATCH] Fix typos and update README * Mynetest has been renamed Eurythmia, * "Developed" contains only one P, * Bugs using `throw_itself` are to be expected as this field is mostly untested, * And the last paragraph is of questionable grammatical correctness. --- README.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 5fef55c..45165ed 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Throwing -## Developped by the Mynetest team +## Developed by the Eurythmia team This mod is an API for registering throwing and throwable things. @@ -46,6 +46,8 @@ Definition: definition table, containing: * throw_itself (optional): whether the bow should throw itself instead of the arrow next to it in the inventory. If present, allow_shot is ignored. Default is false. + *Warning*: this field is not known to be currently used by a mod. If you encounter bugs using it, please open + an issue! * cooldown: bow cooldown. Default is setting throwing.bow_cooldown * function spawn_arrow_entity(position, arrow, player): defaults to throwing.spawn_arrow_entity * sound: sound to be played when the bow is used @@ -108,6 +110,6 @@ throwing.register_arrow("arrow", { }) ``` -If the item to throw is an arrow registered using `minetest.register_arrow`, the entity used will be the registered entity. -Otherwise, if its definition contains a `throwing_entity` field, this field will be used as the entity name if it is a string, otherwise it will be called as a function(pos, player) that has to make the object to spawn and to return the corresponding ObjectRef. -If the item is neither an arrow nor has any `throwing_entity` field, the corresponding `__builtin:item` will be used. +If the item to throw is an arrow registered using `throwing.register_arrow`, the entity used will be the entity automatically registered by this function. +Otherwise, if its definition contains a `throwing_entity` field, this field will be used as the entity name if it is a string, otherwise it will be called as a `function(pos, player)` that has to spawn the object and return the corresponding ObjectRef. +If the item is neither an arrow nor has a `throwing_entity` field, the corresponding `__builtin:item` will be used.