diff --git a/throwing/LICENSE.txt b/LICENSE.txt similarity index 100% rename from throwing/LICENSE.txt rename to LICENSE.txt diff --git a/README.md b/README.md index 6ba05f8..45165ed 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,115 @@ -This modpack contains: -* `throwing`, an API for registering throwing and throwable things, -* `throwing_arrow`, a compatible replacement for the throwing mod by PilzAdam using the throwing API. +# Throwing -Please refer to the mods individual README for more information. +## Developed by the Eurythmia team + +This mod is an API for registering throwing and throwable things. + +Mods based on this API: +* [throwing_arrows](https://github.com/MT-Eurythmia/throwing_arrows) is a compatible replacement for the throwing mod by PilzAdam. +* [sling](https://github.com/tacotexmex/sling) is a mod written by @tacotexmex that enables item stack and single item throwing of any item. + +## Configuration + +The settings are the following: +``` +throwing.velocity_factor = 19 +throwing.horizontal_acceleration_factor = -3 +throwing.vertical_acceleration = -10 + +throwing.allow_arrow_placing = false + +throwing.bow_cooldown = 0.2 +``` + +## API + +There are two available functions in the mod API: +```lua +function throwing.register_bow(name, definition) +--[[ +Name: Bow name. If it doesn't contain ":", the "throwing:" prefix will be added. +Definition: definition table, containing: + * itemcraft (optional, you may want to register your own craft or to make the bow uncraftable): item used to craft the bow. + * description (highly recommended): description of the bow. + * texture (essential): texture of the bow, shown in inventory. + * groups (optional): groups of the item. + * uses: number of uses of the bow (default is 50). + * allow_shot (optional): function(player, itemstack, index, last_run): + - player: the player using the bow + - itemstack: the itemstack of the bow + - index: index of the arrow in the inventory + - last_run: whether this is the last time this function is called before actually calling `spawn_arrow_entity`. + Currently, `allow_shot` is actually run twice (once before the delay, and once after). + - should return true if the shot can be made, and false otherwise + - the default function checks that the arrow to be thrown is a registered arrow + - it can return a second return value, which is the new itemstack + * throw_itself (optional): whether the bow should throw itself instead of the arrow next to it in the inventory. + If present, allow_shot is ignored. + Default is false. + *Warning*: this field is not known to be currently used by a mod. If you encounter bugs using it, please open + an issue! + * cooldown: bow cooldown. Default is setting throwing.bow_cooldown + * function spawn_arrow_entity(position, arrow, player): defaults to throwing.spawn_arrow_entity + * sound: sound to be played when the bow is used + * delay: delay before throwing the arrow +]] + +-- Example: +throwing.register_bow("bow_wood", { + itemcraft = "default:wood", + description = "Wooden Bow", + texture = "throwing_bow_wood.png" +}) + +itemcraft, craft_quantity, description, tiles, on_hit_sound, on_hit[, on_throw[, groups]] +function throwing.register_arrow(name, definition table) +--[[ +Name: Arrow name. If it doesn't contain ":", the "throwing:" prefix will be added. +Definition: definition table, containing: + * itemcraft (optional, you may want to register your own craft or to make the arrow uncraftable): item used to craft the arrow. + * craft_quantity (optional, defaulting to 1 if itemcraft is non-nil, pointless otherwise): quantity of arrows in the craft output. + * tiles (essential): tiles of the arrow. + * target (optional, defaulting to throwing.target_both): what the arrow is able to hit (throwing.target_node, throwing.target_object, throwing.target_both). + * allow_protected (optional, defaulting to false): whether the arrow can be throw in a protected area + * on_hit_sound (optional): sound played when the arrow hits a node or an object. + * on_hit(self, pos, last_pos, node, object, hitter, data) (optional but very useful): callback function: + - pos: the position of the hit node or object. + - last_pos: the last air node where the arrow was + - node and object: hit node or object. Either node or object is nil, depending + whether the arrow hit a node or an object. + - hitter: an ObjectRef to the thrower player. + - data: a data table associated to the entity where you can store what you want + - self: the arrow entity table (it allows you to hack a lot!) + - If it fails, it should return: + false[, reason] + * on_throw(self, pos, thrower, itemstack, index, data) (optional): callback function: on_throw: + - pos: the position from where the arrow is throw (which a bit higher than the hitter position) + - thrower: an ObjectRef to the thrower player + - next_index: the index next to the arrow in the "main" inventory + - data: a data table associated to the entity where you can store what you want + - self: the arrow entity table + - If the arrow shouldn't be thrown, it should return false. + * on_throw_sound (optional, there is a default sound, specify "" for no sound): sound to be played when the arrow is throw + * on_hit_fails(self, pos, thrower, data) (optional): callback function called if the hit failed (e.g. because on_hit returned false or because the area was protected) +]] + +-- Example: +throwing.register_arrow("arrow", { + itemcraft = "default:steel_ingot", + craft_quantity = 16, + description = "Arrow", + tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"}, + target = throwing.target_object, + on_hit_sound = "throwing_arrow", + on_hit = function(pos, _, _, object, hitter) + object:punch(hitter, 1, { + full_punch_interval = 1, + damage_groups = {fleshy = 3} + }) + end +}) +``` + +If the item to throw is an arrow registered using `throwing.register_arrow`, the entity used will be the entity automatically registered by this function. +Otherwise, if its definition contains a `throwing_entity` field, this field will be used as the entity name if it is a string, otherwise it will be called as a `function(pos, player)` that has to spawn the object and return the corresponding ObjectRef. +If the item is neither an arrow nor has a `throwing_entity` field, the corresponding `__builtin:item` will be used. diff --git a/throwing/depends.txt b/depends.txt similarity index 100% rename from throwing/depends.txt rename to depends.txt diff --git a/throwing/description.txt b/description.txt similarity index 100% rename from throwing/description.txt rename to description.txt diff --git a/throwing/init.lua b/init.lua similarity index 100% rename from throwing/init.lua rename to init.lua diff --git a/throwing/mod.conf b/mod.conf similarity index 100% rename from throwing/mod.conf rename to mod.conf diff --git a/modpack.txt b/modpack.txt deleted file mode 100644 index e69de29..0000000 diff --git a/throwing/README.md b/throwing/README.md deleted file mode 100644 index f08e48b..0000000 --- a/throwing/README.md +++ /dev/null @@ -1,115 +0,0 @@ -# Throwing - -## Developed by the Eurythmia team - -This mod is an API for registering throwing and throwable things. - -Mods based on this API: -* [throwing_arrows](https://github.com/MT-Eurythmia/throwing/tree/master/throwing_arrows) is a compatible replacement for the throwing mod by PilzAdam. -* [sling](https://github.com/tacotexmex/sling) is a mod written by @tacotexmex that enables item stack and single item throwing of any item. - -## Configuration - -The settings are the following: -``` -throwing.velocity_factor = 19 -throwing.horizontal_acceleration_factor = -3 -throwing.vertical_acceleration = -10 - -throwing.allow_arrow_placing = false - -throwing.bow_cooldown = 0.2 -``` - -## API - -There are two available functions in the mod API: -```lua -function throwing.register_bow(name, definition) ---[[ -Name: Bow name. If it doesn't contain ":", the "throwing:" prefix will be added. -Definition: definition table, containing: - * itemcraft (optional, you may want to register your own craft or to make the bow uncraftable): item used to craft the bow. - * description (highly recommended): description of the bow. - * texture (essential): texture of the bow, shown in inventory. - * groups (optional): groups of the item. - * uses: number of uses of the bow (default is 50). - * allow_shot (optional): function(player, itemstack, index, last_run): - - player: the player using the bow - - itemstack: the itemstack of the bow - - index: index of the arrow in the inventory - - last_run: whether this is the last time this function is called before actually calling `spawn_arrow_entity`. - Currently, `allow_shot` is actually run twice (once before the delay, and once after). - - should return true if the shot can be made, and false otherwise - - the default function checks that the arrow to be thrown is a registered arrow - - it can return a second return value, which is the new itemstack - * throw_itself (optional): whether the bow should throw itself instead of the arrow next to it in the inventory. - If present, allow_shot is ignored. - Default is false. - *Warning*: this field is not known to be currently used by a mod. If you encounter bugs using it, please open - an issue! - * cooldown: bow cooldown. Default is setting throwing.bow_cooldown - * function spawn_arrow_entity(position, arrow, player): defaults to throwing.spawn_arrow_entity - * sound: sound to be played when the bow is used - * delay: delay before throwing the arrow -]] - --- Example: -throwing.register_bow("bow_wood", { - itemcraft = "default:wood", - description = "Wooden Bow", - texture = "throwing_bow_wood.png" -}) - -itemcraft, craft_quantity, description, tiles, on_hit_sound, on_hit[, on_throw[, groups]] -function throwing.register_arrow(name, definition table) ---[[ -Name: Arrow name. If it doesn't contain ":", the "throwing:" prefix will be added. -Definition: definition table, containing: - * itemcraft (optional, you may want to register your own craft or to make the arrow uncraftable): item used to craft the arrow. - * craft_quantity (optional, defaulting to 1 if itemcraft is non-nil, pointless otherwise): quantity of arrows in the craft output. - * tiles (essential): tiles of the arrow. - * target (optional, defaulting to throwing.target_both): what the arrow is able to hit (throwing.target_node, throwing.target_object, throwing.target_both). - * allow_protected (optional, defaulting to false): whether the arrow can be throw in a protected area - * on_hit_sound (optional): sound played when the arrow hits a node or an object. - * on_hit(self, pos, last_pos, node, object, hitter, data) (optional but very useful): callback function: - - pos: the position of the hit node or object. - - last_pos: the last air node where the arrow was - - node and object: hit node or object. Either node or object is nil, depending - whether the arrow hit a node or an object. - - hitter: an ObjectRef to the thrower player. - - data: a data table associated to the entity where you can store what you want - - self: the arrow entity table (it allows you to hack a lot!) - - If it fails, it should return: - false[, reason] - * on_throw(self, pos, thrower, itemstack, index, data) (optional): callback function: on_throw: - - pos: the position from where the arrow is throw (which a bit higher than the hitter position) - - thrower: an ObjectRef to the thrower player - - next_index: the index next to the arrow in the "main" inventory - - data: a data table associated to the entity where you can store what you want - - self: the arrow entity table - - If the arrow shouldn't be thrown, it should return false. - * on_throw_sound (optional, there is a default sound, specify "" for no sound): sound to be played when the arrow is throw - * on_hit_fails(self, pos, thrower, data) (optional): callback function called if the hit failed (e.g. because on_hit returned false or because the area was protected) -]] - --- Example: -throwing.register_arrow("arrow", { - itemcraft = "default:steel_ingot", - craft_quantity = 16, - description = "Arrow", - tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"}, - target = throwing.target_object, - on_hit_sound = "throwing_arrow", - on_hit = function(pos, _, _, object, hitter) - object:punch(hitter, 1, { - full_punch_interval = 1, - damage_groups = {fleshy = 3} - }) - end -}) -``` - -If the item to throw is an arrow registered using `throwing.register_arrow`, the entity used will be the entity automatically registered by this function. -Otherwise, if its definition contains a `throwing_entity` field, this field will be used as the entity name if it is a string, otherwise it will be called as a `function(pos, player)` that has to spawn the object and return the corresponding ObjectRef. -If the item is neither an arrow nor has a `throwing_entity` field, the corresponding `__builtin:item` will be used. diff --git a/throwing_arrows/LICENSE.txt b/throwing_arrows/LICENSE.txt deleted file mode 100644 index 52d1351..0000000 --- a/throwing_arrows/LICENSE.txt +++ /dev/null @@ -1,374 +0,0 @@ -Mozilla Public License Version 2.0 -================================== - -1. Definitions --------------- - -1.1. "Contributor" - means each individual or legal entity that creates, contributes to - the creation of, or owns Covered Software. - -1.2. "Contributor Version" - means the combination of the Contributions of others (if any) used - by a Contributor and that particular Contributor's Contribution. - -1.3. "Contribution" - means Covered Software of a particular Contributor. - -1.4. "Covered Software" - means Source Code Form to which the initial Contributor has attached - the notice in Exhibit A, the Executable Form of such Source Code - Form, and Modifications of such Source Code Form, in each case - including portions thereof. - -1.5. "Incompatible With Secondary Licenses" - means - - (a) that the initial Contributor has attached the notice described - in Exhibit B to the Covered Software; or - - (b) that the Covered Software was made available under the terms of - version 1.1 or earlier of the License, but not also under the - terms of a Secondary License. - -1.6. "Executable Form" - means any form of the work other than Source Code Form. - -1.7. "Larger Work" - means a work that combines Covered Software with other material, in - a separate file or files, that is not Covered Software. - -1.8. "License" - means this document. - -1.9. "Licensable" - means having the right to grant, to the maximum extent possible, - whether at the time of the initial grant or subsequently, any and - all of the rights conveyed by this License. - -1.10. "Modifications" - means any of the following: - - (a) any file in Source Code Form that results from an addition to, - deletion from, or modification of the contents of Covered - Software; or - - (b) any new file in Source Code Form that contains any Covered - Software. - -1.11. "Patent Claims" of a Contributor - means any patent claim(s), including without limitation, method, - process, and apparatus claims, in any patent Licensable by such - Contributor that would be infringed, but for the grant of the - License, by the making, using, selling, offering for sale, having - made, import, or transfer of either its Contributions or its - Contributor Version. - -1.12. "Secondary License" - means either the GNU General Public License, Version 2.0, the GNU - Lesser General Public License, Version 2.1, the GNU Affero General - Public License, Version 3.0, or any later versions of those - licenses. - -1.13. "Source Code Form" - means the form of the work preferred for making modifications. - -1.14. "You" (or "Your") - means an individual or a legal entity exercising rights under this - License. For legal entities, "You" includes any entity that - controls, is controlled by, or is under common control with You. For - purposes of this definition, "control" means (a) the power, direct - or indirect, to cause the direction or management of such entity, - whether by contract or otherwise, or (b) ownership of more than - fifty percent (50%) of the outstanding shares or beneficial - ownership of such entity. - -2. License Grants and Conditions --------------------------------- - -2.1. Grants - -Each Contributor hereby grants You a world-wide, royalty-free, -non-exclusive license: - -(a) under intellectual property rights (other than patent or trademark) - Licensable by such Contributor to use, reproduce, make available, - modify, display, perform, distribute, and otherwise exploit its - Contributions, either on an unmodified basis, with Modifications, or - as part of a Larger Work; and - -(b) under Patent Claims of such Contributor to make, use, sell, offer - for sale, have made, import, and otherwise transfer either its - Contributions or its Contributor Version. - -2.2. Effective Date - -The licenses granted in Section 2.1 with respect to any Contribution -become effective for each Contribution on the date the Contributor first -distributes such Contribution. - -2.3. Limitations on Grant Scope - -The licenses granted in this Section 2 are the only rights granted under -this License. No additional rights or licenses will be implied from the -distribution or licensing of Covered Software under this License. -Notwithstanding Section 2.1(b) above, no patent license is granted by a -Contributor: - -(a) for any code that a Contributor has removed from Covered Software; - or - -(b) for infringements caused by: (i) Your and any other third party's - modifications of Covered Software, or (ii) the combination of its - Contributions with other software (except as part of its Contributor - Version); or - -(c) under Patent Claims infringed by Covered Software in the absence of - its Contributions. - -This License does not grant any rights in the trademarks, service marks, -or logos of any Contributor (except as may be necessary to comply with -the notice requirements in Section 3.4). - -2.4. Subsequent Licenses - -No Contributor makes additional grants as a result of Your choice to -distribute the Covered Software under a subsequent version of this -License (see Section 10.2) or under the terms of a Secondary License (if -permitted under the terms of Section 3.3). - -2.5. Representation - -Each Contributor represents that the Contributor believes its -Contributions are its original creation(s) or it has sufficient rights -to grant the rights to its Contributions conveyed by this License. - -2.6. Fair Use - -This License is not intended to limit any rights You have under -applicable copyright doctrines of fair use, fair dealing, or other -equivalents. - -2.7. Conditions - -Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted -in Section 2.1. - -3. Responsibilities -------------------- - -3.1. Distribution of Source Form - -All distribution of Covered Software in Source Code Form, including any -Modifications that You create or to which You contribute, must be under -the terms of this License. You must inform recipients that the Source -Code Form of the Covered Software is governed by the terms of this -License, and how they can obtain a copy of this License. You may not -attempt to alter or restrict the recipients' rights in the Source Code -Form. - -3.2. Distribution of Executable Form - -If You distribute Covered Software in Executable Form then: - -(a) such Covered Software must also be made available in Source Code - Form, as described in Section 3.1, and You must inform recipients of - the Executable Form how they can obtain a copy of such Source Code - Form by reasonable means in a timely manner, at a charge no more - than the cost of distribution to the recipient; and - -(b) You may distribute such Executable Form under the terms of this - License, or sublicense it under different terms, provided that the - license for the Executable Form does not attempt to limit or alter - the recipients' rights in the Source Code Form under this License. - -3.3. Distribution of a Larger Work - -You may create and distribute a Larger Work under terms of Your choice, -provided that You also comply with the requirements of this License for -the Covered Software. If the Larger Work is a combination of Covered -Software with a work governed by one or more Secondary Licenses, and the -Covered Software is not Incompatible With Secondary Licenses, this -License permits You to additionally distribute such Covered Software -under the terms of such Secondary License(s), so that the recipient of -the Larger Work may, at their option, further distribute the Covered -Software under the terms of either this License or such Secondary -License(s). - -3.4. Notices - -You may not remove or alter the substance of any license notices -(including copyright notices, patent notices, disclaimers of warranty, -or limitations of liability) contained within the Source Code Form of -the Covered Software, except that You may alter any license notices to -the extent required to remedy known factual inaccuracies. - -3.5. Application of Additional Terms - -You may choose to offer, and to charge a fee for, warranty, support, -indemnity or liability obligations to one or more recipients of Covered -Software. However, You may do so only on Your own behalf, and not on -behalf of any Contributor. You must make it absolutely clear that any -such warranty, support, indemnity, or liability obligation is offered by -You alone, and You hereby agree to indemnify every Contributor for any -liability incurred by such Contributor as a result of warranty, support, -indemnity or liability terms You offer. You may include additional -disclaimers of warranty and limitations of liability specific to any -jurisdiction. - -4. Inability to Comply Due to Statute or Regulation ---------------------------------------------------- - -If it is impossible for You to comply with any of the terms of this -License with respect to some or all of the Covered Software due to -statute, judicial order, or regulation then You must: (a) comply with -the terms of this License to the maximum extent possible; and (b) -describe the limitations and the code they affect. Such description must -be placed in a text file included with all distributions of the Covered -Software under this License. Except to the extent prohibited by statute -or regulation, such description must be sufficiently detailed for a -recipient of ordinary skill to be able to understand it. - -5. Termination --------------- - -5.1. The rights granted under this License will terminate automatically -if You fail to comply with any of its terms. However, if You become -compliant, then the rights granted under this License from a particular -Contributor are reinstated (a) provisionally, unless and until such -Contributor explicitly and finally terminates Your grants, and (b) on an -ongoing basis, if such Contributor fails to notify You of the -non-compliance by some reasonable means prior to 60 days after You have -come back into compliance. Moreover, Your grants from a particular -Contributor are reinstated on an ongoing basis if such Contributor -notifies You of the non-compliance by some reasonable means, this is the -first time You have received notice of non-compliance with this License -from such Contributor, and You become compliant prior to 30 days after -Your receipt of the notice. - -5.2. If You initiate litigation against any entity by asserting a patent -infringement claim (excluding declaratory judgment actions, -counter-claims, and cross-claims) alleging that a Contributor Version -directly or indirectly infringes any patent, then the rights granted to -You by any and all Contributors for the Covered Software under Section -2.1 of this License shall terminate. - -5.3. In the event of termination under Sections 5.1 or 5.2 above, all -end user license agreements (excluding distributors and resellers) which -have been validly granted by You or Your distributors under this License -prior to termination shall survive termination. - -************************************************************************ -* * -* 6. Disclaimer of Warranty * -* ------------------------- * -* * -* Covered Software is provided under this License on an "as is" * -* basis, without warranty of any kind, either expressed, implied, or * -* statutory, including, without limitation, warranties that the * -* Covered Software is free of defects, merchantable, fit for a * -* particular purpose or non-infringing. The entire risk as to the * -* quality and performance of the Covered Software is with You. * -* Should any Covered Software prove defective in any respect, You * -* (not any Contributor) assume the cost of any necessary servicing, * -* repair, or correction. This disclaimer of warranty constitutes an * -* essential part of this License. No use of any Covered Software is * -* authorized under this License except under this disclaimer. * -* * -************************************************************************ - -************************************************************************ -* * -* 7. Limitation of Liability * -* -------------------------- * -* * -* Under no circumstances and under no legal theory, whether tort * -* (including negligence), contract, or otherwise, shall any * -* Contributor, or anyone who distributes Covered Software as * -* permitted above, be liable to You for any direct, indirect, * -* special, incidental, or consequential damages of any character * -* including, without limitation, damages for lost profits, loss of * -* goodwill, work stoppage, computer failure or malfunction, or any * -* and all other commercial damages or losses, even if such party * -* shall have been informed of the possibility of such damages. This * -* limitation of liability shall not apply to liability for death or * -* personal injury resulting from such party's negligence to the * -* extent applicable law prohibits such limitation. Some * -* jurisdictions do not allow the exclusion or limitation of * -* incidental or consequential damages, so this exclusion and * -* limitation may not apply to You. * -* * -************************************************************************ - -8. Litigation -------------- - -Any litigation relating to this License may be brought only in the -courts of a jurisdiction where the defendant maintains its principal -place of business and such litigation shall be governed by laws of that -jurisdiction, without reference to its conflict-of-law provisions. -Nothing in this Section shall prevent a party's ability to bring -cross-claims or counter-claims. - -9. Miscellaneous ----------------- - -This License represents the complete agreement concerning the subject -matter hereof. If any provision of this License is held to be -unenforceable, such provision shall be reformed only to the extent -necessary to make it enforceable. Any law or regulation which provides -that the language of a contract shall be construed against the drafter -shall not be used to construe this License against a Contributor. - -10. Versions of the License ---------------------------- - -10.1. New Versions - -Mozilla Foundation is the license steward. Except as provided in Section -10.3, no one other than the license steward has the right to modify or -publish new versions of this License. Each version will be given a -distinguishing version number. - -10.2. Effect of New Versions - -You may distribute the Covered Software under the terms of the version -of the License under which You originally received the Covered Software, -or under the terms of any subsequent version published by the license -steward. - -10.3. Modified Versions - -If you create software not governed by this License, and you want to -create a new license for such software, you may create and use a -modified version of this License if you rename the license and remove -any references to the name of the license steward (except to note that -such modified license differs from this License). - -10.4. Distributing Source Code Form that is Incompatible With Secondary -Licenses - -If You choose to distribute Source Code Form that is Incompatible With -Secondary Licenses under the terms of this version of the License, the -notice described in Exhibit B of this License must be attached. - -Exhibit A - Source Code Form License Notice -------------------------------------------- - - This Source Code Form is subject to the terms of the Mozilla Public - License, v. 2.0. If a copy of the MPL was not distributed with this - file, You can obtain one at http://mozilla.org/MPL/2.0/. - -If it is not possible or desirable to put the notice in a particular -file, then You may include the notice in a location (such as a LICENSE -file in a relevant directory) where a recipient would be likely to look -for such a notice. - -You may add additional accurate notices of copyright ownership. - -Exhibit B - "Incompatible With Secondary Licenses" Notice ---------------------------------------------------------- - - This Source Code Form is "Incompatible With Secondary Licenses", as - defined by the Mozilla Public License, v. 2.0. - diff --git a/throwing_arrows/README.md b/throwing_arrows/README.md deleted file mode 100644 index b3dcdb5..0000000 --- a/throwing_arrows/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# Bows and Arrows for Throwing - -This mod registers basic bows and arrows for the [throwing API](https://github.com/MT-Eurythmia/throwing). It makes `throwing` a compatible replacement for the throwing mod by PilzAdam. - -## Settings - -The settings are the following: -``` -throwing.enable_arrow = true -throwing.enable_golden_arrow = true -throwing.enable_fire_arrow = true -throwing.enable_teleport_arrow = true -throwing.enable_dig_arrow = true -throwing.enable_dig_arrow_admin = true -throwing.enable_build_arrow = true - -throwing.arrow_teleport_in_protected = true -``` - -## Screenshot - -![Screenshot](screenshot.png) diff --git a/throwing_arrows/depends.txt b/throwing_arrows/depends.txt deleted file mode 100644 index 51f6307..0000000 --- a/throwing_arrows/depends.txt +++ /dev/null @@ -1,5 +0,0 @@ -throwing -default -farming -mesecons? -mesecons_button? diff --git a/throwing_arrows/description.txt b/throwing_arrows/description.txt deleted file mode 100644 index d1cb0c1..0000000 --- a/throwing_arrows/description.txt +++ /dev/null @@ -1 +0,0 @@ -Classic bows and arrows for the throwing_redo API diff --git a/throwing_arrows/init.lua b/throwing_arrows/init.lua deleted file mode 100644 index 52ac0ee..0000000 --- a/throwing_arrows/init.lua +++ /dev/null @@ -1,224 +0,0 @@ -throwing.register_bow(":throwing:bow_wood", { - itemcraft = "default:wood", - description = "Wooden Bow", - texture = "throwing_bow_wood.png", - uses = 50 -}) -throwing.register_bow(":throwing:bow_stone", { - itemcraft = "default:cobble", - description = "Stone Bow", - texture = "throwing_bow_stone.png", - uses = 100 -}) -throwing.register_bow(":throwing:bow_steel", { - itemcraft = "default:steel_ingot", - description = "Steel Bow", - texture = "throwing_bow_steel.png", - uses = 150 -}) -throwing.register_bow(":throwing:bow_bronze", { - itemcraft = "default:bronze_ingot", - description = "Bronze Bow", - texture = "throwing_bow_bronze.png", - uses = 200 -}) -throwing.register_bow(":throwing:bow_gold", { - itemcraft = "default:gold_ingot", - description = "Gold Bow", - texture = "throwing_bow_gold.png", - uses = 250 -}) -throwing.register_bow(":throwing:bow_mese", { - itemcraft = "default:mese_crystal", - description = "Mese Bow", - texture = "throwing_bow_mese.png", - uses = 300 -}) -throwing.register_bow(":throwing:bow_diamond", { - itemcraft = "default:diamond", - description = "Diamond Bow", - texture = "throwing_bow_diamond.png", - uses = 320 -}) - -local function get_setting(name) - local value = minetest.settings:get_bool("throwing.enable_"..name) - if value == true or value == nil then - return true - else - return false - end -end - -if get_setting("arrow") then - throwing.register_arrow("throwing:arrow", { - itemcraft = "default:steel_ingot", - craft_quantity = 16, - description = "Arrow", - tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"}, - target = throwing.target_both, - allow_protected = true, - on_hit_sound = "throwing_arrow", - on_hit = function(self, pos, _, node, object, hitter) - if object then - object:punch(hitter, 1, { - full_punch_interval = 1, - damage_groups = {fleshy = 3} - }) - elseif node then - if node.name == "mesecons_button:button_off" and minetest.get_modpath("mesecons_button") and minetest.get_modpath("mesecons") then - minetest.registered_items["mesecons_button:button_off"].on_rightclick(vector.round(pos), node) - end - end - end - }) -end - -if get_setting("golden_arrow") then - throwing.register_arrow("throwing:arrow_gold", { - itemcraft = "default:gold_ingot", - craft_quantity = 16, - description = "Golden Arrow", - tiles = {"throwing_arrow_gold.png", "throwing_arrow_gold.png", "throwing_arrow_gold_back.png", "throwing_arrow_gold_front.png", "throwing_arrow_gold_2.png", "throwing_arrow_gold.png"}, - target = throwing.target_object, - allow_protected = true, - on_hit_sound = "throwing_arrow", - on_hit = function(self, pos, _, _, object, hitter) - object:punch(hitter, 1, { - full_punch_interval = 1, - damage_groups = {fleshy = 5} - }) - end - }) -end - -if get_setting("dig_arrow") then - throwing.register_arrow("throwing:arrow_dig", { - itemcraft = "default:pick_wood", - description = "Dig Arrow", - tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"}, - target = throwing.target_node, - on_hit_sound = "throwing_dig_arrow", - on_hit = function(self, pos, _, node, _, hitter) - return minetest.dig_node(pos) - end - }) -end - -if get_setting("dig_arrow_admin") then - throwing.register_arrow("throwing:arrow_dig_admin", { - description = "Admin Dig Arrow", - tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"}, - target = throwing.target_node, - on_hit = function(self, pos, _, node, _, _) - minetest.remove_node(pos) - end, - groups = {not_in_creative_inventory = 1} - }) -end - -if get_setting("teleport_arrow") then - throwing.register_arrow("throwing:arrow_teleport", { - itemcraft = "default:diamond", - description = "Teleport Arrow", - tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"}, - allow_protected = true, - on_hit_sound = "throwing_teleport_arrow", - on_hit = function(self, _, last_pos, _, _, hitter) - if minetest.get_node(last_pos).name ~= "air" then - minetest.log("warning", "[throwing] BUG: node at last_pos was not air") - return - end - - if minetest.setting_getbool("throwing.allow_teleport_in_protected") == false then - return false - end - - hitter:moveto(last_pos) - end - }) -end - -if get_setting("fire_arrow") then - throwing.register_arrow("throwing:arrow_fire", { - itemcraft = "default:torch", - description = "Torch Arrow", - tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"}, - on_hit_sound = "default_place_node", - on_hit = function(self, pos, last_pos, _, _, hitter) - if minetest.get_node(last_pos).name ~= "air" then - minetest.log("warning", "[throwing] BUG: node at last_pos was not air") - return - end - - local r_pos = vector.round(pos) - local r_last_pos = vector.round(last_pos) - -- Make sure that only one key is different - if r_pos.y ~= r_last_pos.y then - r_last_pos.x = r_pos.x - r_last_pos.z = r_pos.z - elseif r_pos.x ~= r_last_pos.x then - r_last_pos.y = r_pos.y - r_last_pos.z = r_pos.z - end - minetest.registered_items["default:torch"].on_place(ItemStack("default:torch"), hitter, - {type="node", under=r_pos, above=r_last_pos}) - end - }) -end - -if get_setting("build_arrow") then - throwing.register_arrow("throwing:arrow_build", { - itemcraft = "default:obsidian_glass", - description = "Build Arrow", - tiles = {"throwing_arrow_build.png", "throwing_arrow_build.png", "throwing_arrow_build_back.png", "throwing_arrow_build_front.png", "throwing_arrow_build_2.png", "throwing_arrow_build.png"}, - on_hit_sound = "throwing_build_arrow", - on_hit = function(self, pos, last_pos, _, _, hitter) - if minetest.get_node(last_pos).name ~= "air" then - minetest.log("warning", "[throwing] BUG: node at last_pos was not air") - return - end - - local r_pos = vector.round(pos) - local r_last_pos = vector.round(last_pos) - -- Make sure that only one key is different - if r_pos.y ~= r_last_pos.y then - r_last_pos.x = r_pos.x - r_last_pos.z = r_pos.z - elseif r_pos.x ~= r_last_pos.x then - r_last_pos.y = r_pos.y - r_last_pos.z = r_pos.z - end - minetest.registered_items["default:obsidian_glass"].on_place(ItemStack("default:obsidian_glass"), hitter, - {type="node", under=r_pos, above=r_last_pos}) - end - }) -end - -if get_setting("drop_arrow") then - throwing.register_arrow("throwing:arrow_drop", { - itemcraft = "default:copper_ingot", - craft_quantity = 16, - description = "Drop Arrow", - tiles = {"throwing_arrow_drop.png", "throwing_arrow_drop.png", "throwing_arrow_drop_back.png", "throwing_arrow_drop_front.png", "throwing_arrow_drop_2.png", "throwing_arrow_drop.png"}, - on_hit_sound = "throwing_build_arrow", - allow_protected = true, - on_throw = function(self, _, thrower, _, index, data) - local inventory = thrower:get_inventory() - if index >= inventory:get_size("main") or inventory:get_stack("main", index+1):get_name() == "" then - return false, "nothing to drop" - end - data.itemstack = inventory:get_stack("main", index+1) - data.index = index+1 - thrower:get_inventory():set_stack("main", index+1, nil) - end, - on_hit = function(self, _, last_pos, _, _, hitter, data) - minetest.item_drop(ItemStack(data.itemstack), hitter, last_pos) - end, - on_hit_fails = function(self, _, thrower, data) - if not minetest.setting_getbool("creative_mode") then - thrower:get_inventory():set_stack("main", data.index, data.itemstack) - end - end - }) -end diff --git a/throwing_arrows/mod.conf b/throwing_arrows/mod.conf deleted file mode 100644 index 7112236..0000000 --- a/throwing_arrows/mod.conf +++ /dev/null @@ -1 +0,0 @@ -name = throwing_arrows diff --git a/throwing_arrows/screenshot.png b/throwing_arrows/screenshot.png deleted file mode 100644 index a31fb45..0000000 Binary files a/throwing_arrows/screenshot.png and /dev/null differ diff --git a/throwing_arrows/sounds/throwing_arrow.ogg b/throwing_arrows/sounds/throwing_arrow.ogg deleted file mode 100644 index 36dc1de..0000000 Binary files a/throwing_arrows/sounds/throwing_arrow.ogg and /dev/null differ diff --git a/throwing_arrows/sounds/throwing_build_arrow.ogg b/throwing_arrows/sounds/throwing_build_arrow.ogg deleted file mode 100644 index 339c2e3..0000000 Binary files a/throwing_arrows/sounds/throwing_build_arrow.ogg and /dev/null differ diff --git a/throwing_arrows/sounds/throwing_dig_arrow.ogg 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