From 6d84b5d63aa0d9063695e3cbe6954e7e11824e96 Mon Sep 17 00:00:00 2001 From: upsilon Date: Sat, 7 Jan 2017 18:36:06 +0100 Subject: [PATCH] Bugfix: arrow throwed on a player caused a crash --- init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/init.lua b/init.lua index 8fdab81..11e8de3 100644 --- a/init.lua +++ b/init.lua @@ -63,7 +63,7 @@ local function arrow_step(self, dtime) if obj:get_luaentity() then logging("collided with luaentity "..obj:get_luaentity().name.." at ("..pos.x..","..pos.y..","..pos.z..")") elseif obj:is_player() then - logging("collided with player "..obj:get_playername().." at ("..pos.x..","..pos.y..","..pos.z..")") + logging("collided with player "..obj:get_player_name().." at ("..pos.x..","..pos.y..","..pos.z..")") else logging("collided with object at ("..pos.x..","..pos.y..","..pos.z..")") end