-- Translation support local S = minetest.get_translator("throwing_arrows") local function register_bow_craft(name, itemcraft) minetest.register_craft({ output = "throwing:" .. name, recipe = { {"farming:string", itemcraft, ""}, {"farming:string", "", itemcraft}, {"farming:string", itemcraft, ""}, } }) end throwing.register_bow(":throwing:bow_wood", { description = S("Wooden Bow"), texture = "throwing_bow_wood.png", uses = 50, strength = .5 }) register_bow_craft("bow_wood", "default:wood") throwing.register_bow(":throwing:bow_stone", { description = S("Stone Bow"), texture = "throwing_bow_stone.png", uses = 100, strength = .65 }) register_bow_craft("bow_stone", "default:cobble") throwing.register_bow(":throwing:bow_steel", { description = S("Steel Bow"), texture = "throwing_bow_steel.png", uses = 150, strength = .8 }) register_bow_craft("bow_steel", "default:steel_ingot") throwing.register_bow(":throwing:bow_bronze", { description = S("Bronze Bow"), texture = "throwing_bow_bronze.png", uses = 200, strength = .95 }) register_bow_craft("bow_bronze", "default:bronze_ingot") throwing.register_bow(":throwing:bow_gold", { description = S("Gold Bow"), texture = "throwing_bow_gold.png", uses = 250, strength = 1.1 }) register_bow_craft("bow_gold", "default:gold_ingot") throwing.register_bow(":throwing:bow_mese", { description = S("Mese Bow"), texture = "throwing_bow_mese.png", uses = 300, strength = 1.25 }) register_bow_craft("bow_mese", "default:mese_crystal") throwing.register_bow(":throwing:bow_diamond", { description = S("Diamond Bow"), texture = "throwing_bow_diamond.png", uses = 320, strength = 1.4 }) register_bow_craft("bow_diamond", "default:diamond") local function get_setting(name) local value = minetest.settings:get_bool("throwing.enable_"..name) if value == true or value == nil then return true else return false end end local function register_arrow_craft(name, itemcraft, craft_quantity) minetest.register_craft({ output = "throwing:"..name.." "..tostring(craft_quantity or 1), recipe = { {itemcraft, "default:stick", "default:stick"} } }) minetest.register_craft({ output = "throwing:"..name.." "..tostring(craft_quantity or 1), recipe = { { "default:stick", "default:stick", itemcraft} } }) end local last_punch_times = {} local function arrow_punch(object, hitter, caps) local time_from_last_punch = caps.full_punch_interval or 1 local hitter_name = hitter:get_player_name() local player_name = object:get_player_name() if last_punch_times[hitter_name] then if last_punch_times[hitter_name][player_name] then time_from_last_punch = os.difftime(os.time(), last_punch_times[hitter_name][player_name]) end else last_punch_times[hitter_name] = {} end if time_from_last_punch >= (caps.full_punch_interval or 1) then last_punch_times[hitter_name][player_name] = os.time() end object:punch(hitter, time_from_last_punch, caps, nil) end if get_setting("arrow") then throwing.register_arrow("throwing:arrow", { description = S("Arrow"), tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"}, target = throwing.target_both, allow_protected = true, mass = 1, on_hit_sound = "throwing_arrow", on_hit = function(self, pos, _, node, object, hitter) if object then arrow_punch(object, hitter, { full_punch_interval = 0.7, max_drop_level = 1, damage_groups = {fleshy = 3} }) elseif node then if node.name == "mesecons_button:button_off" and minetest.get_modpath("mesecons_button") and minetest.get_modpath("mesecons") then minetest.registered_items["mesecons_button:button_off"].on_rightclick(vector.round(pos), node) end end end }) register_arrow_craft("arrow", "default:steel_ingot", 16) end if get_setting("golden_arrow") then throwing.register_arrow("throwing:arrow_gold", { description = S("Golden Arrow"), tiles = {"throwing_arrow_gold.png", "throwing_arrow_gold.png", "throwing_arrow_gold_back.png", "throwing_arrow_gold_front.png", "throwing_arrow_gold_2.png", "throwing_arrow_gold.png"}, target = throwing.target_object, allow_protected = true, on_hit_sound = "throwing_arrow", mass = 2, on_hit = function(self, pos, _, _, object, hitter) arrow_punch(object, hitter, { full_punch_interval = 0.6, max_drop_level = 1, damage_groups = {fleshy = 5} }) end }) register_arrow_craft("arrow_gold", "default:gold_ingot", 16) end if get_setting("diamond_arrow") then throwing.register_arrow("throwing:arrow_diamond", { description = S("Diamond Arrow"), tiles = {"throwing_arrow_diamond.png", "throwing_arrow_diamond.png", "throwing_arrow_diamond_back.png", "throwing_arrow_diamond_front.png", "throwing_arrow_diamond_2.png", "throwing_arrow_diamond.png"}, target = throwing.target_object, allow_protected = true, on_hit_sound = "throwing_arrow", mass = .7, on_hit = function(self, pos, _, _, object, hitter) arrow_punch(object, hitter, { full_punch_interval = 0.5, max_drop_level = 1, damage_groups = {fleshy = 7} }) end }) register_arrow_craft("arrow_diamond", "default:diamond", 4) end if get_setting("dig_arrow") then throwing.register_arrow("throwing:arrow_dig", { description = S("Dig Arrow"), tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"}, target = throwing.target_node, mass = 1, on_hit_sound = "throwing_dig_arrow", on_hit = function(self, pos, _, node, _, hitter) return minetest.dig_node(pos) end }) register_arrow_craft("arrow_dig", "default:pick_wood") end if get_setting("dig_arrow_admin") then throwing.register_arrow("throwing:arrow_dig_admin", { description = S("Admin Dig Arrow"), tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"}, target = throwing.target_node, mass = 1, on_hit = function(self, pos, _, node, _, _) minetest.remove_node(pos) end, groups = {not_in_creative_inventory = 1} }) end if get_setting("teleport_arrow") then throwing.register_arrow("throwing:arrow_teleport", { description = S("Teleport Arrow"), tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"}, allow_protected = true, mass = 1, on_hit_sound = "throwing_teleport_arrow", on_hit = function(self, _, last_pos, _, _, hitter) if minetest.get_node(last_pos).name ~= "air" then minetest.log("warning", "[throwing] BUG: node at "..minetest.pos_to_string(last_pos).." was not air") return end if minetest.settings:get_bool("throwing.allow_teleport_in_protected") == false then return false end hitter:move_to(last_pos) end }) register_arrow_craft("arrow_teleport", "default:mese_crystal") end if get_setting("fire_arrow") then throwing.register_arrow("throwing:arrow_fire", { description = S("Torch Arrow"), tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"}, mass = 1, on_hit_sound = "default_place_node", on_hit = function(self, pos, last_pos, _, _, hitter) if minetest.get_node(last_pos).name ~= "air" then minetest.log("warning", "[throwing] BUG: node at "..minetest.pos_to_string(last_pos).." was not air") return end local r_pos = vector.round(pos) local r_last_pos = vector.round(last_pos) -- Make sure that only one key is different if r_pos.y ~= r_last_pos.y then r_last_pos.x = r_pos.x r_last_pos.z = r_pos.z elseif r_pos.x ~= r_last_pos.x then r_last_pos.y = r_pos.y r_last_pos.z = r_pos.z end minetest.registered_items["default:torch"].on_place(ItemStack("default:torch"), hitter, {type="node", under=r_pos, above=r_last_pos}) end }) register_arrow_craft("arrow_fire", "default:torch") end if get_setting("build_arrow") then throwing.register_arrow("throwing:arrow_build", { description = S("Build Arrow"), tiles = {"throwing_arrow_build.png", "throwing_arrow_build.png", "throwing_arrow_build_back.png", "throwing_arrow_build_front.png", "throwing_arrow_build_2.png", "throwing_arrow_build.png"}, mass = 1, on_hit_sound = "throwing_build_arrow", on_hit = function(self, pos, last_pos, _, _, hitter) if minetest.get_node(last_pos).name ~= "air" then minetest.log("warning", "[throwing] BUG: node at "..minetest.pos_to_string(last_pos).." was not air") return end local r_pos = vector.round(pos) local r_last_pos = vector.round(last_pos) -- Make sure that only one key is different if r_pos.y ~= r_last_pos.y then r_last_pos.x = r_pos.x r_last_pos.z = r_pos.z elseif r_pos.x ~= r_last_pos.x then r_last_pos.y = r_pos.y r_last_pos.z = r_pos.z end minetest.registered_items["default:obsidian_glass"].on_place(ItemStack("default:obsidian_glass"), hitter, {type="node", under=r_pos, above=r_last_pos}) end }) register_arrow_craft("arrow_build", "default:obsidian_glass") end if get_setting("drop_arrow") then throwing.register_arrow("throwing:arrow_drop", { description = S("Drop Arrow"), tiles = {"throwing_arrow_drop.png", "throwing_arrow_drop.png", "throwing_arrow_drop_back.png", "throwing_arrow_drop_front.png", "throwing_arrow_drop_2.png", "throwing_arrow_drop.png"}, on_hit_sound = "throwing_build_arrow", allow_protected = true, mass = 1, on_throw = function(self, _, thrower, _, index, data) local inventory = thrower:get_inventory() if index >= inventory:get_size("main") or inventory:get_stack("main", index+1):get_name() == "" then return false, "nothing to drop" end data.itemstack = inventory:get_stack("main", index+1) data.index = index+1 thrower:get_inventory():set_stack("main", index+1, nil) end, on_hit = function(self, _, last_pos, _, _, hitter, data) minetest.item_drop(ItemStack(data.itemstack), hitter, last_pos) end, on_hit_fails = function(self, _, thrower, data) if not minetest.settings:get_bool("creative_mode") then thrower:get_inventory():set_stack("main", data.index, data.itemstack) end end }) register_arrow_craft("arrow_drop", "default:copper_ingot", 16) end