diff --git a/api.lua b/api.lua index 1c756d9..f2f40c2 100644 --- a/api.lua +++ b/api.lua @@ -51,6 +51,7 @@ minetest.after(0.01, function() end end end + table.sort(ui.items_list) ui.items_list_size = #ui.items_list print("Unified Inventory. Inventory size: "..ui.items_list_size) diff --git a/init.lua b/init.lua index 35a2e83..9c8ec35 100644 --- a/init.lua +++ b/init.lua @@ -53,8 +53,9 @@ unified_inventory = { standard_background = "bgcolor[#0000]background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]", hide_disabled_buttons = minetest.settings:get_bool("unified_inventory_hide_disabled_buttons", false), + hide_uncraftable_items = minetest.settings:get_bool("unified_inventory_hide_uncraftable_items", false), - version = 4 + version = 5 } local ui = unified_inventory diff --git a/internal.lua b/internal.lua index 0903d86..daa3ba1 100644 --- a/internal.lua +++ b/internal.lua @@ -270,8 +270,8 @@ local function formspec_add_item_browser(player, formspec, ui_peruser) button_name, minetest.formspec_escape(tooltip) ) n = n + 2 - list_index = list_index + 1 end + list_index = list_index + 1 end end formspec[n] = "style[page_number;content_offset=0]" @@ -349,12 +349,25 @@ function ui.apply_filter(player, filter, search_dir) end local player_name = player:get_player_name() + -- Whether to show uncraftable items + local fprefilter = function(_) + return true + end + if ui.hide_uncraftable_items and not ui.is_creative(player_name) then + fprefilter = function(name) + return ui.get_recipe_list(name) + end + end + + local registered_items = minetest.registered_items local lfilter = string.lower(filter) local ffilter + if lfilter:sub(1, 6) == "group:" then -- Group filter: all groups of the item must match local groups = lfilter:sub(7):split(",") - ffilter = function(name, def) + ffilter = function(name) + local def = registered_items[name] for _, group in ipairs(groups) do if not def.groups[group] or def.groups[group] <= 0 then @@ -368,7 +381,8 @@ function ui.apply_filter(player, filter, search_dir) local player_info = minetest.get_player_information(player_name) local lang = player_info and player_info.lang_code or "" - ffilter = function(name, def) + ffilter = function(name) + local def = registered_items[name] local lname = string.lower(name) local ldesc = string.lower(def.description) local llocaldesc = minetest.get_translated_string @@ -378,32 +392,29 @@ function ui.apply_filter(player, filter, search_dir) end end - local is_itemdef_listable = ui.is_itemdef_listable local filtered_items = {} local category = ui.current_category[player_name] or 'all' if category == 'all' then - for name, def in pairs(minetest.registered_items) do - if is_itemdef_listable(def) - and ffilter(name, def) then + for _, name in ipairs(ui.items_list) do + if fprefilter(name) and ffilter(name) then table.insert(filtered_items, name) end end elseif category == 'uncategorized' then - for name, def in pairs(minetest.registered_items) do - if is_itemdef_listable(def) - and not ui.find_category(name) - and ffilter(name, def) then + for _, name in ipairs(ui.items_list) do + if not ui.find_category(name) + and fprefilter(name) + and ffilter(name) then table.insert(filtered_items, name) end end else -- Any other category is selected for name, exists in pairs(ui.registered_category_items[category]) do - local def = minetest.registered_items[name] - if exists and def - and is_itemdef_listable(def) - and ffilter(name, def) then + if exists + and fprefilter(name) + and ffilter(name) then table.insert(filtered_items, name) end end diff --git a/settingtypes.txt b/settingtypes.txt index 4fabbe5..6f04aea 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -16,6 +16,10 @@ unified_inventory_waypoints (Enable waypoints) bool true # If enabled, disabled buttons will be hidden instead of grayed out. unified_inventory_hide_disabled_buttons (Hide disabled buttons) bool false +# Hides items with no known craft recipe from the category "all" (default). +# This setting has no effect on players in creative mode. +unified_inventory_hide_uncraftable_items (Hide uncraftable items) bool false + # Automatically categorizes registered items based on their # groups. This is based on a fuzzy match, thus is not 100% accurate. unified_inventory_automatic_categorization (Categories: add items automatically) bool true