-- Based on 4itemnames mod by 4aiman local item_names = {} -- [player_name] = { hud, dtime, itemname } local dlimit = 3 -- HUD element will be hidden after this many seconds local hudbars_mod = minetest.get_modpath("hudbars") local only_names = minetest.settings:get_bool("unified_inventory_only_names", true) local max_length = tonumber(minetest.settings:get("unified_inventory_max_item_name_length")) or 80 local function set_hud(player) local player_name = player:get_player_name() local off = {x=0, y=-65} if hudbars_mod then -- Assume no alignment (2 per line) off.y = off.y - math.ceil(hb.hudbars_count / 2) * 25 else off.y = off.y - 25 end item_names[player_name] = { hud = player:hud_add({ hud_elem_type = "text", position = {x=0.5, y=1}, offset = off, alignment = {x=0, y=-1}, number = 0xFFFFFF, text = "", }), dtime = dlimit, index = 1, itemname = "" } end minetest.register_on_joinplayer(function(player) minetest.after(0, set_hud, player) end) minetest.register_on_leaveplayer(function(player) item_names[player:get_player_name()] = nil end) minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do local data = item_names[player:get_player_name()] if not data or not data.hud then data = {} -- Update on next step set_hud(player) end local index = player:get_wield_index() local stack = player:get_wielded_item() local itemname = stack:get_name() if data.hud and data.dtime < dlimit then data.dtime = data.dtime + dtime if data.dtime > dlimit then player:hud_change(data.hud, 'text', "") end end if data.hud and (itemname ~= data.itemname or index ~= data.index) then data.itemname = itemname data.index = index data.dtime = 0 local lang_code = minetest.get_player_information(player:get_player_name()).lang_code local desc = stack.get_meta and stack:get_meta():get_string("description") if not desc or desc == "" then -- Try to use default description when none is set in the meta local def = minetest.registered_items[itemname] desc = def and def.description or "" end if only_names and desc and string.find(desc, "\n") then desc = string.match(desc, "([^\n]*)") end desc = minetest.get_translated_string(lang_code, desc) desc = minetest.strip_colors(desc) if string.len(desc) > max_length and max_length > 0 then desc = string.sub(desc, 1, max_length) .. " [...]" end player:hud_change(data.hud, 'text', desc) end end end)