local S = minetest.get_translator("unified_inventory") local NS = function(s) return s end local F = minetest.formspec_escape local ui = unified_inventory minetest.register_privilege("creative", { description = S("Can use the creative inventory"), give_to_singleplayer = false, }) minetest.register_privilege("ui_full", { description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"), give_to_singleplayer = false, }) local trash = minetest.create_detached_inventory("trash", { --allow_put = function(inv, listname, index, stack, player) -- if ui.is_creative(player:get_player_name()) then -- return stack:get_count() -- else -- return 0 -- end --end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, nil) local player_name = player:get_player_name() minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) end, }) trash:set_size("main", 1) ui.register_button("craft", { type = "image", image = "ui_craft_icon.png", tooltip = S("Crafting Grid") }) ui.register_button("craftguide", { type = "image", image = "ui_craftguide_icon.png", tooltip = S("Crafting Guide") }) ui.register_button("home_gui_set", { type = "image", image = "ui_sethome_icon.png", tooltip = S("Set home position"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {home=true}) then ui.set_home(player, player:get_pos()) local home = ui.home_pos[player_name] if home ~= nil then minetest.sound_play("dingdong", {to_player=player_name, gain = 1.0}) minetest.chat_send_player(player_name, S("Home position set to: @1", minetest.pos_to_string(home))) end else minetest.chat_send_player(player_name, S("You don't have the \"home\" privilege!")) ui.set_inventory_formspec(player, ui.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {home=true}) end, }) ui.register_button("home_gui_go", { type = "image", image = "ui_gohome_icon.png", tooltip = S("Go home"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {home=true}) then if ui.go_home(player) then minetest.sound_play("teleport", {to_player = player_name}) end else minetest.chat_send_player(player_name, S("You don't have the \"home\" privilege!")) ui.set_inventory_formspec(player, ui.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {home=true}) end, }) ui.register_button("misc_set_day", { type = "image", image = "ui_sun_icon.png", tooltip = S("Set time to day"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("ui_morning", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((6000 % 24000) / 24000) minetest.chat_send_player(player_name, S("Time of day set to 6am")) else minetest.chat_send_player(player_name, S("You don't have the settime privilege!")) ui.set_inventory_formspec(player, ui.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {settime=true}) end, }) ui.register_button("misc_set_night", { type = "image", image = "ui_moon_icon.png", tooltip = S("Set time to night"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("ui_owl", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((21000 % 24000) / 24000) minetest.chat_send_player(player_name, S("Time of day set to 9pm")) else minetest.chat_send_player(player_name, S("You don't have the settime privilege!")) ui.set_inventory_formspec(player, ui.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {settime=true}) end, }) ui.register_button("clear_inv", { type = "image", image = "ui_trash_icon.png", tooltip = S("Clear inventory"), action = function(player) local player_name = player:get_player_name() if not ui.is_creative(player_name) then minetest.chat_send_player(player_name, S("This button has been disabled outside" .." of creative mode to prevent" .." accidental inventory trashing." .."\nUse the trash slot instead.")) ui.set_inventory_formspec(player, ui.current_page[player_name]) return end player:get_inventory():set_list("main", {}) minetest.chat_send_player(player_name, S('Inventory cleared!')) minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0}) end, condition = function(player) return ui.is_creative(player:get_player_name()) end, }) ui.register_page("craft", { get_formspec = function(player, perplayer_formspec) local formheaderx = perplayer_formspec.form_header_x local formheadery = perplayer_formspec.form_header_y local craftx = perplayer_formspec.craft_x local crafty = perplayer_formspec.craft_y local player_name = player:get_player_name() local formspec = { perplayer_formspec.standard_inv_bg, perplayer_formspec.craft_grid, "label["..formheaderx..","..formheadery..";" ..F(S("Crafting")).."]", "listcolors[#00000000;#00000000]", "listring[current_name;craft]", "listring[current_player;main]" } local n=#formspec+1 if ui.trash_enabled or ui.is_creative(player_name) or minetest.get_player_privs(player_name).give then formspec[n] = string.format("label[%f,%f;%s]", craftx + 6.35, crafty + 2.3, F(S("Trash:"))) formspec[n+1] = ui.make_trash_slot(craftx + 6.25, crafty + 2.5) n=n + 2 end if ui.is_creative(player_name) then formspec[n] = ui.single_slot(craftx - 2.5, crafty + 2.5) formspec[n+1] = string.format("label[%f,%f;%s]", craftx - 2.4, crafty + 2.3, F(S("Refill:"))) formspec[n+2] = string.format("list[detached:%srefill;main;%f,%f;1,1;]", F(player_name), craftx - 2.5 + ui.list_img_offset, crafty + 2.5 + ui.list_img_offset) end return {formspec=table.concat(formspec)} end, }) -- stack_image_button(): generate a form button displaying a stack of items -- -- The specified item may be a group. In that case, the group will be -- represented by some item in the group, along with a flag indicating -- that it's a group. If the group contains only one item, it will be -- treated as if that item had been specified directly. local function stack_image_button(x, y, w, h, buttonname_prefix, item) local name = item:get_name() local description = item:get_meta():get_string("description") local show_is_group = false local displayitem = item:to_string() local selectitem = name if name:sub(1, 6) == "group:" then local group_name = name:sub(7) local group_item = ui.get_group_item(group_name) show_is_group = not group_item.sole displayitem = group_item.item or name selectitem = group_item.sole and displayitem or name end local label = show_is_group and "G" or "" -- Unique id to prevent tooltip being overridden local id = string.format("%i%i_", x*10, y*10) local buttonname = F(id..buttonname_prefix..ui.mangle_for_formspec(selectitem)) local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]", x, y, w, h, F(displayitem), buttonname, label) if show_is_group then local groupstring, andcount = ui.extract_groupnames(name) local grouptip if andcount == 1 then grouptip = S("Any item belonging to the @1 group", groupstring) elseif andcount > 1 then grouptip = S("Any item belonging to the groups @1", groupstring) end grouptip = F(grouptip) if andcount >= 1 then button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip) end elseif description ~= "" then button = button .. string.format("tooltip[%s;%s]", buttonname, F(description)) end return button end -- The recipe text contains parameters, hence they can yet not be translated. -- Instead, use a dummy translation call so that it can be picked up by the -- static parsing of the translation string update script local recipe_text = { recipe = NS("Recipe @1 of @2"), usage = NS("Usage @1 of @2"), } local no_recipe_text = { recipe = S("No recipes"), usage = S("No usages"), } local role_text = { recipe = S("Result"), usage = S("Ingredient"), } local next_alt_text = { recipe = S("Show next recipe"), usage = S("Show next usage"), } local prev_alt_text = { recipe = S("Show previous recipe"), usage = S("Show previous usage"), } local other_dir = { recipe = "usage", usage = "recipe", } ui.register_page("craftguide", { get_formspec = function(player, perplayer_formspec) local craftguidex = perplayer_formspec.craft_guide_x local craftguidey = perplayer_formspec.craft_guide_y local craftguidearrowx = perplayer_formspec.craft_guide_arrow_x local craftguideresultx = perplayer_formspec.craft_guide_result_x local formheaderx = perplayer_formspec.form_header_x local formheadery = perplayer_formspec.form_header_y local give_x = perplayer_formspec.give_btn_x local player_name = player:get_player_name() local player_privs = minetest.get_player_privs(player_name) local formspec = { perplayer_formspec.standard_inv_bg, "label["..formheaderx..","..formheadery..";" .. F(S("Crafting Guide")) .. "]", "listcolors[#00000000;#00000000]" } local item_name = ui.current_item[player_name] if not item_name then return { formspec = table.concat(formspec) } end local n = 4 local item_name_shown if minetest.registered_items[item_name] and minetest.registered_items[item_name].description then item_name_shown = S("@1 (@2)", minetest.registered_items[item_name].description, item_name) else item_name_shown = item_name end local dir = ui.current_craft_direction[player_name] local rdir = dir == "recipe" and "usage" or "recipe" local crafts = ui.crafts_for[dir][item_name] local alternate = ui.alternate[player_name] local alternates, craft if crafts and #crafts > 0 then alternates = #crafts craft = crafts[alternate] end local has_give = player_privs.give or ui.is_creative(player_name) formspec[n] = string.format("image[%f,%f;%f,%f;ui_crafting_arrow.png]", craftguidearrowx, craftguidey, ui.imgscale, ui.imgscale) formspec[n+1] = string.format("textarea[%f,%f;10,1;;%s: %s;]", perplayer_formspec.craft_guide_resultstr_x, perplayer_formspec.craft_guide_resultstr_y, F(role_text[dir]), item_name_shown) n = n + 2 local giveme_form = table.concat({ "label[".. (give_x+0.1)..",".. (craftguidey + 2.7) .. ";" .. F(S("Give me:")) .. "]", "button["..(give_x)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]", "button["..(give_x+0.8)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]", "button["..(give_x+1.6)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]" }) if not craft then -- No craft recipes available for this item. formspec[n] = string.format("label[%f,%f;%s]", craftguidex+2.5, craftguidey+1.5, F(no_recipe_text[dir])) local no_pos = dir == "recipe" and (craftguidex+2.5) or craftguideresultx local item_pos = dir == "recipe" and craftguideresultx or (craftguidex+2.5) formspec[n+1] = "image["..no_pos..","..craftguidey..";1.2,1.2;ui_no.png]" formspec[n+2] = stack_image_button(item_pos, craftguidey, 1.2, 1.2, "item_button_" .. other_dir[dir] .. "_", ItemStack(item_name)) if has_give then formspec[n+3] = giveme_form end return { formspec = table.concat(formspec) } else formspec[n] = stack_image_button(craftguideresultx, craftguidey, 1.2, 1.2, "item_button_" .. rdir .. "_", ItemStack(craft.output)) n = n + 1 end local craft_type = ui.registered_craft_types[craft.type] or ui.craft_type_defaults(craft.type, {}) if craft_type.icon then formspec[n] = string.format("image[%f,%f;%f,%f;%s]", craftguidearrowx+0.35, craftguidey, 0.5, 0.5, craft_type.icon) n = n + 1 end formspec[n] = string.format("label[%f,%f;%s]", craftguidearrowx + 0.15, craftguidey + 1.4, F(craft_type.description)) n = n + 1 local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height } local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width -- This keeps recipes aligned to the right, -- so that they're close to the arrow. local xoffset = craftguidex+3.75 local bspc = 1.25 -- Offset factor for crafting grids with side length > 4 local of = (3/math.max(3, math.max(display_size.width, display_size.height))) local od = 0 -- Minimum grid size at which size optimization measures kick in local mini_craft_size = 6 if display_size.width >= mini_craft_size then od = math.max(1, display_size.width - 2) xoffset = xoffset - 0.1 end -- Size modifier factor local sf = math.min(1, of * (1.05 + 0.05*od)) -- Button size local bsize = 1.2 * sf if display_size.width >= mini_craft_size then -- it's not a normal 3x3 grid bsize = 0.8 * sf end if (bsize > 0.35 and display_size.width) then for y = 1, display_size.height do for x = 1, display_size.width do local item if craft and x <= craft_width then item = craft.items[(y-1) * craft_width + x] end -- Flipped x, used to build formspec buttons from right to left local fx = display_size.width - (x-1) -- x offset, y offset local xof = ((fx-1) * of + of) * bspc local yof = ((y-1) * of + 1) * bspc if item then formspec[n] = stack_image_button( xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize, "item_button_recipe_", ItemStack(item)) else -- Fake buttons just to make grid formspec[n] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]", xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize) end n = n + 1 end end else -- Error formspec[n] = string.format("label[2,%f;%s]", craftguidey, F(S("This recipe is too@nlarge to be displayed."))) n = n + 1 end if craft_type.uses_crafting_grid and display_size.width <= 3 then formspec[n] = "label["..(give_x+0.1)..",".. (craftguidey + 1.7) .. ";" .. F(S("To craft grid:")) .. "]" formspec[n+1] = "button[".. (give_x)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_1;1]" formspec[n+2] = "button[".. (give_x+0.8)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_10;10]" formspec[n+3] = "button[".. (give_x+1.6)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_max;" .. F(S("All")) .. "]" n = n + 4 end if has_give then formspec[n] = giveme_form n = n + 1 end if alternates and alternates > 1 then formspec[n] = string.format("label[%f,%f;%s]", craftguidex+4, craftguidey + 2.3, F(S(recipe_text[dir], alternate, alternates))) formspec[n+1] = string.format("image_button[%f,%f;1.1,1.1;ui_left_icon.png;alternate_prev;]", craftguidearrowx+0.2, craftguidey + 2.6) formspec[n+2] = string.format("image_button[%f,%f;1.1,1.1;ui_right_icon.png;alternate;]", craftguidearrowx+1.35, craftguidey + 2.6) formspec[n+3] = "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]" formspec[n+4] = "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]" end return { formspec = table.concat(formspec) } end, }) local function craftguide_giveme(player, formname, fields) local player_name = player:get_player_name() local player_privs = minetest.get_player_privs(player_name) if not player_privs.give and not ui.is_creative(player_name) then minetest.log("action", "[unified_inventory] Denied give action to player " .. player_name) return end local amount for k, v in pairs(fields) do amount = k:match("craftguide_giveme_(.*)") if amount then break end end amount = tonumber(amount) or 0 if amount == 0 then return end local output = ui.current_item[player_name] if (not output) or (output == "") then return end local player_inv = player:get_inventory() player_inv:add_item("main", {name = output, count = amount}) end local function craftguide_craft(player, formname, fields) local amount for k, v in pairs(fields) do amount = k:match("craftguide_craft_(.*)") if amount then break end end if not amount then return end amount = tonumber(amount) or -1 -- fallback for "all" if amount == 0 or amount < -1 or amount > 99 then return end local player_name = player:get_player_name() local output = ui.current_item[player_name] or "" if output == "" then return end local crafts = ui.crafts_for[ ui.current_craft_direction[player_name]][output] or {} if #crafts == 0 then return end local alternate = ui.alternate[player_name] local craft = crafts[alternate] if not craft.width then if not craft.output then minetest.log("warning", "[unified_inventory] Craft has no output.") else minetest.log("warning", ("[unified_inventory] Craft for '%s' has no width."):format(craft.output)) end return end if craft.width > 3 then return end ui.craftguide_match_craft(player, "main", "craft", craft, amount) ui.set_inventory_formspec(player, "craft") end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then return end for k, v in pairs(fields) do if k:match("craftguide_craft_") then craftguide_craft(player, formname, fields) return end if k:match("craftguide_giveme_") then craftguide_giveme(player, formname, fields) return end end end)