local S = minetest.get_translator("unified_inventory") local F = minetest.formspec_escape local ui = unified_inventory local COUNT = 5 local hud_colors = { {"#FFFFFF", 0xFFFFFF, S("White")}, {"#DBBB00", 0xf1d32c, S("Yellow")}, {"#DD0000", 0xDD0000, S("Red")}, {"#2cf136", 0x2cf136, S("Green")}, {"#2c4df1", 0x2c4df1, S("Blue")}, } -- Storage compatibility code --[[ Stores temporary player data (persists until player leaves) [player_name] = { [] = { edit = , hud = , }, [] = { ... }, ... } ]] local waypoints_temp = {} --[[ Datastorage format (per-player): { selected = , [] = { name = world_pos = , color = <"hud_colors" index>, active = , display_pos = , }, [] = { ... }, ... } Player metadata format: { selected = , -- Cannot mix integer/string keys in JSON data = { [] = { same as above }, ... } } ]] local function set_waypoint_data(player, waypoints) local meta = player:get_meta() if not next(waypoints.data or {}) then -- Empty data. Do not save anything, or delete meta:set_string("ui_waypoints", "") else meta:set_string("ui_waypoints", minetest.write_json(waypoints)) end end local function migrate_datastorage(player, waypoints) -- Copy values from old table local new_data = { selected = waypoints.selected, data = {} } for i = 1, COUNT do new_data.data[i] = waypoints[i] end set_waypoint_data(player, new_data) -- Delete values, but keep one entry so that it's saved by datastorage for k, _ in pairs(waypoints) do waypoints[k] = nil end waypoints[1] = 1 end local have_datastorage = minetest.get_modpath("datastorage") ~= nil local function get_waypoint_data(player) local player_name = player:get_player_name() -- Migration step if have_datastorage then local waypoints = datastorage.get(player_name, "waypoints") if waypoints.selected then migrate_datastorage(player, waypoints) minetest.log("action", "[unified_inventory] " .. "Migrated waypoints of player: " .. player_name) end end -- Get directly from metadata local waypoints = player:get_meta():get("ui_waypoints") waypoints = waypoints and minetest.parse_json(waypoints) or {} waypoints.data = waypoints.data or {} return waypoints end ui.register_page("waypoints", { get_formspec = function(player) local player_name = player:get_player_name() local wp_info_x = ui.style_full.form_header_x + 1.25 local wp_info_y = ui.style_full.form_header_y + 0.5 local wp_bottom_row = ui.style_full.std_inv_y - 1 local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1 local waypoints = get_waypoint_data(player) local sel = waypoints.selected or 1 local formspec = { ui.style_full.standard_inv_bg, string.format("label[%f,%f;%s]", ui.style_full.form_header_x, ui.style_full.form_header_y, F(S("Waypoints"))), "image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]" } local n=4 -- Tabs buttons: for i = 1, COUNT do local sw="select_waypoint"..i formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]", ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc, ui.style_full.btn_size, ui.style_full.btn_size, (i == sel) and "ui_blue_icon_background.png^" or "", i, sw) formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]" n = n + 2 end local waypoint = waypoints.data[sel] or {} local temp = waypoints_temp[player_name][sel] or {} local default_name = S("Waypoint @1", sel) -- Main buttons: local btnlist = { -- 1. formspec name -- 2. button image -- 3. translation text { "toggle_waypoint", waypoint.active and "ui_on_icon.png" or "ui_off_icon.png", waypoint.active and S("Hide waypoint") or S("Show waypoint") }, { "rename_waypoint", "ui_pencil_icon.png", S("Edit waypoint name") }, { "set_waypoint", "ui_waypoint_set_icon.png", S("Set waypoint to current location") }, { "toggle_display_pos", waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)", waypoint.display_pos and S("Hide coordinates") or S("Show coordinates") }, { "toggle_color", "ui_circular_arrows_icon.png", S("Change color of waypoint display") }, } if minetest.get_player_privs(player_name).teleport then table.insert(btnlist, { "teleport_waypoint", "ui_teleport.png", S("Teleport to waypoint") }) end for i, def in pairs(btnlist) do formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]", wp_buttons_rj + ui.style_full.btn_spc * (i - #btnlist), wp_bottom_row, ui.style_full.btn_size, ui.style_full.btn_size, def[2], def[1], sel) formspec[n+1] = "tooltip["..def[1]..sel..";"..F(def[3]).."]" n = n + 2 end -- Waypoint's info: formspec[n] = ("label[%f,%f;%s]"):format( wp_info_x, wp_info_y + 1.1, F(waypoint.active and S("Waypoint active") or S("Waypoint inactive")) ) n = n + 1 if temp.edit then formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]", wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc, wp_edit_w, ui.style_full.btn_size, sel, (waypoint.name or default_name)) formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]", wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc, ui.style_full.btn_size, ui.style_full.btn_size, sel) formspec[n+2] = "tooltip[confirm_rename"..sel..";"..F(S("Finish editing")).."]" n = n + 3 end formspec[n] = string.format("label[%f,%f;%s: %s]", wp_info_x, wp_info_y+1.6, F(S("World position")), minetest.pos_to_string(waypoint.world_pos or vector.new())) formspec[n+1] = string.format("label[%f,%f;%s: %s]", wp_info_x, wp_info_y+2.10, F(S("Name")), (waypoint.name or default_name)) formspec[n+2] = string.format("label[%f,%f;%s: %s]", wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3]) return {formspec=table.concat(formspec)} end, }) ui.register_button("waypoints", { type = "image", image = "ui_waypoints_icon.png", tooltip = S("Waypoints"), hide_lite=true }) local function update_hud(player, waypoints, temp, i) local waypoint = waypoints.data[i] if not waypoint then return end temp[i] = temp[i] or {} temp = temp[i] local pos = waypoint.world_pos or vector.new() local name if waypoint.display_pos then name = minetest.pos_to_string(pos) if waypoint.name then name = name..", "..waypoint.name end else name = waypoint.name or S("Waypoint @1", i) end -- Perform HUD updates if temp.hud then player:hud_remove(temp.hud) temp.hud = nil end if waypoint.active then temp.hud = player:hud_add({ hud_elem_type = "waypoint", number = hud_colors[waypoint.color or 1][2] , name = name, text = "m", world_pos = pos }) end end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then return end local player_name = player:get_player_name() local update_formspec = false local need_update_hud = false local hit = false local waypoints = get_waypoint_data(player) local temp = waypoints_temp[player_name] for i = 1, COUNT do local waypoint = waypoints.data[i] or {} if fields["select_waypoint"..i] then hit = true waypoints.selected = i update_formspec = true end if fields["toggle_waypoint"..i] then hit = true waypoint.active = not (waypoint.active) need_update_hud = true update_formspec = true end if fields["set_waypoint"..i] then hit = true local pos = vector.round(player:get_pos()) waypoint.world_pos = pos need_update_hud = true update_formspec = true end if fields["rename_waypoint"..i] then hit = true temp[i] = temp[i] or {} temp[i].edit = true update_formspec = true end if fields["toggle_display_pos"..i] then hit = true waypoint.display_pos = not waypoint.display_pos need_update_hud = true update_formspec = true end if fields["toggle_color"..i] then hit = true local color = waypoint.color or 0 color = color + 1 if color > #hud_colors then color = 1 end waypoint.color = color need_update_hud = true update_formspec = true end if fields["confirm_rename"..i] then hit = true temp[i] = temp[i] or {} temp[i].edit = false waypoint.name = fields["rename_box"..i] need_update_hud = true update_formspec = true end if fields["teleport_waypoint" .. i] and waypoint.world_pos then if minetest.get_player_privs(player_name).teleport then minetest.sound_play("teleport", {to_player = player_name}) player:set_pos(waypoint.world_pos) end end if hit then -- Save first waypoints.data[i] = waypoint set_waypoint_data(player, waypoints) end -- Update after if need_update_hud then update_hud(player, waypoints, temp, i) end if update_formspec then minetest.sound_play("ui_click", {to_player=player_name, gain = 0.1}) ui.set_inventory_formspec(player, "waypoints") end if hit then return end end end) -- waypoints_temp must be initialized before the general unified_inventory -- joinplayer callback is run for updating the inventory table.insert(minetest.registered_on_joinplayers, 1, function(player) local player_name = player:get_player_name() local waypoints = get_waypoint_data(player) waypoints_temp[player_name] = {} for i = 1, COUNT do update_hud(player, waypoints, waypoints_temp[player_name], i) end end) minetest.register_on_leaveplayer(function(player) waypoints_temp[player:get_player_name()] = nil end)