function unified_inventory.get_formspec(player, page) if not player then return "" end local player_name = player:get_player_name() unified_inventory.current_page[player_name] = page local pagedef = unified_inventory.pages[page] local formspec = "size[14,10]" local fsdata = nil -- Background formspec = formspec .. "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Current page if unified_inventory.pages[page] then fsdata = pagedef.get_formspec(player) formspec = formspec .. fsdata.formspec else return "" -- Invalid page name end -- Main buttons for i, def in pairs(unified_inventory.buttons) do if def.type == "image" then formspec = formspec.."image_button[" ..(0.65 * (i - 1))..",9;0.8,0.8;" ..minetest.formspec_escape(def.image)..";" ..minetest.formspec_escape(def.name)..";]" end end if fsdata.draw_inventory ~= false then -- Player inventory formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec .. "list[current_player;main;0,4.5;8,4;]" end if fsdata.draw_item_list == false then return formspec end -- Controls to flip items pages local start_x = 9.2 formspec = formspec .. "image_button["..(start_x + 0.6 * 0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]" formspec = formspec .. "image_button["..(start_x + 0.6 * 1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]" formspec = formspec .. "image_button["..(start_x + 0.6 * 2)..",9;.8,.8;ui_left_icon.png;rewind1;]" formspec = formspec .. "image_button["..(start_x + 0.6 * 3)..",9;.8,.8;ui_right_icon.png;forward1;]" formspec = formspec .. "image_button["..(start_x + 0.6 * 4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]" formspec = formspec .. "image_button["..(start_x + 0.6 * 5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]" -- Search box formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]" formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" -- Items list local list_index = unified_inventory.current_index[player_name] local page = math.floor(list_index / (80) + 1) local pagemax = math.floor( (#unified_inventory.filtered_items_list[player_name] - 1) / (80) + 1) local item = {} for y = 0, 9 do for x = 0, 7 do local name = unified_inventory.filtered_items_list[player_name][list_index] if minetest.registered_items[name] then formspec = formspec.."item_image_button[" ..(8.2 + x * 0.7).."," ..(1 + y * 0.7)..";.81,.81;" ..name..";item_button_" ..name..";]" list_index = list_index + 1 end end end formspec = formspec.."label[8.2,0;Page:]" formspec = formspec.."label[9,0;"..page.." of "..pagemax.."]" formspec = formspec.."label[8.2,0.4;Filter:]" formspec = formspec.."label[9,0.4;"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]" return formspec end function unified_inventory.set_inventory_formspec(player, page) if player then local formspec = unified_inventory.get_formspec(player, page) player:set_inventory_formspec(formspec) end end --apply filter to the inventory list (create filtered copy of full one) function unified_inventory.apply_filter(player, filter) local player_name = player:get_player_name() local size = 0 local lfilter = string.lower(filter) if not pcall(function() ("technic:test"):find(lfilter) end) then -- Filter is invalid lfilter = "" end unified_inventory.filtered_items_list[player_name]={} if lfilter:sub(1, 6) == "group:" then local groups = lfilter:sub(7):split(",") for name, def in pairs(minetest.registered_items) do if def.groups then local all = true for _, group in ipairs(groups) do if not (def.groups[group] and (def.groups[group] > 0)) then all = false break end end if all then table.insert(unified_inventory.filtered_items_list[player_name], name) size = size + 1 end end end else for name, def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then local lname = string.lower(name) local ldesc = string.lower(def.description) if string.find(lname, lfilter) or string.find(ldesc, lfilter) then table.insert(unified_inventory.filtered_items_list[player_name], name) size = size + 1 end end end end table.sort(unified_inventory.filtered_items_list[player_name]) unified_inventory.filtered_items_list_size[player_name] = size unified_inventory.current_index[player_name] = 1 unified_inventory.activefilter[player_name] = filter unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end function unified_inventory.items_in_group(groups) local items = {} for name, item in pairs(minetest.registered_items) do for _, group in pairs(groups:split(',')) do if item.groups[group] then table.insert(items, name) end end end return items end