local S = minetest.get_translator("unified_inventory") local NS = function(s) return s end local F = minetest.formspec_escape minetest.register_privilege("creative", { description = S("Can use the creative inventory"), give_to_singleplayer = false, }) minetest.register_privilege("ui_full", { description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"), give_to_singleplayer = false, }) local trash = minetest.create_detached_inventory("trash", { --allow_put = function(inv, listname, index, stack, player) -- if unified_inventory.is_creative(player:get_player_name()) then -- return stack:get_count() -- else -- return 0 -- end --end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, nil) local player_name = player:get_player_name() minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) end, }) trash:set_size("main", 1) unified_inventory.register_button("craft", { type = "image", image = "ui_craft_icon.png", tooltip = S("Crafting Grid") }) unified_inventory.register_button("craftguide", { type = "image", image = "ui_craftguide_icon.png", tooltip = S("Crafting Guide") }) unified_inventory.register_button("home_gui_set", { type = "image", image = "ui_sethome_icon.png", tooltip = S("Set home position"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {home=true}) then unified_inventory.set_home(player, player:get_pos()) local home = unified_inventory.home_pos[player_name] if home ~= nil then minetest.sound_play("dingdong", {to_player=player_name, gain = 1.0}) minetest.chat_send_player(player_name, S("Home position set to: @1", minetest.pos_to_string(home))) end else minetest.chat_send_player(player_name, S("You don't have the \"home\" privilege!")) unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {home=true}) end, }) unified_inventory.register_button("home_gui_go", { type = "image", image = "ui_gohome_icon.png", tooltip = S("Go home"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {home=true}) then if unified_inventory.go_home(player) then minetest.sound_play("teleport", {to_player = player_name}) end else minetest.chat_send_player(player_name, S("You don't have the \"home\" privilege!")) unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {home=true}) end, }) unified_inventory.register_button("misc_set_day", { type = "image", image = "ui_sun_icon.png", tooltip = S("Set time to day"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("birds", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((6000 % 24000) / 24000) minetest.chat_send_player(player_name, S("Time of day set to 6am")) else minetest.chat_send_player(player_name, S("You don't have the settime privilege!")) unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {settime=true}) end, }) unified_inventory.register_button("misc_set_night", { type = "image", image = "ui_moon_icon.png", tooltip = S("Set time to night"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("owl", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((21000 % 24000) / 24000) minetest.chat_send_player(player_name, S("Time of day set to 9pm")) else minetest.chat_send_player(player_name, S("You don't have the settime privilege!")) unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {settime=true}) end, }) unified_inventory.register_button("clear_inv", { type = "image", image = "ui_trash_icon.png", tooltip = S("Clear inventory"), action = function(player) local player_name = player:get_player_name() if not unified_inventory.is_creative(player_name) then minetest.chat_send_player(player_name, S("This button has been disabled outside" .." of creative mode to prevent" .." accidental inventory trashing." .."\nUse the trash slot instead.")) unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) return end player:get_inventory():set_list("main", {}) minetest.chat_send_player(player_name, S('Inventory cleared!')) minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0}) end, condition = function(player) return unified_inventory.is_creative(player:get_player_name()) end, }) unified_inventory.register_page("craft", { get_formspec = function(player, perplayer_formspec) local formheaderx = perplayer_formspec.form_header_x local formheadery = perplayer_formspec.form_header_y local craftx = perplayer_formspec.craft_x local crafty = perplayer_formspec.craft_y local craftresultx = craftx + 5 local player_name = player:get_player_name() local formspec = "image["..craftx..","..crafty..";"..(unified_inventory.imgscale*6)..","..(unified_inventory.imgscale*3)..";ui_crafting_form.png]" formspec = formspec..perplayer_formspec.standard_inv_bg formspec = formspec.."label["..formheaderx..","..formheadery..";" ..F(S("Crafting")).."]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[current_player;craftpreview;"..(craftresultx+0.15)..","..(crafty+0.15)..";1,1;]" formspec = formspec.."list[current_player;craft;"..(craftx+0.15)..","..(crafty+0.15)..";3,3;]" if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then formspec = formspec.."label["..(craftx+6.45)..","..(crafty + 2.4)..";" .. F(S("Trash:")) .. "]" formspec = formspec.."image["..(craftx+6.25)..","..(crafty + 2.5)..";"..unified_inventory.imgscale..","..unified_inventory.imgscale..";ui_trash_slot.png]" formspec = formspec.."list[detached:trash;main;"..(craftx+6.4)..","..(crafty + 2.65)..";1,1;]" end formspec = formspec.."listring[current_name;craft]" formspec = formspec.."listring[current_player;main]" if unified_inventory.is_creative(player_name) then formspec = formspec.."label["..(craftx-2.3)..","..(crafty + 2.4)..";" .. F(S("Refill:")) .. "]" formspec = formspec.."list[detached:"..F(player_name).."refill;main;"..(craftx-2.35)..","..(crafty + 2.65)..";1,1;]" end return {formspec=formspec} end, }) -- stack_image_button(): generate a form button displaying a stack of items -- -- The specified item may be a group. In that case, the group will be -- represented by some item in the group, along with a flag indicating -- that it's a group. If the group contains only one item, it will be -- treated as if that item had been specified directly. local function stack_image_button(x, y, w, h, buttonname_prefix, item) local name = item:get_name() local count = item:get_count() local show_is_group = false local displayitem = name.." "..count local selectitem = name if name:sub(1, 6) == "group:" then local group_name = name:sub(7) local group_item = unified_inventory.get_group_item(group_name) show_is_group = not group_item.sole displayitem = group_item.item or "unknown" selectitem = group_item.sole and displayitem or name end local label = show_is_group and "G" or "" local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)) local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]", x, y, w, h, F(displayitem), buttonname, label) if show_is_group then local groupstring, andcount = unified_inventory.extract_groupnames(name) local grouptip if andcount == 1 then grouptip = S("Any item belonging to the @1 group", groupstring) elseif andcount > 1 then grouptip = S("Any item belonging to the groups @1", groupstring) end grouptip = F(grouptip) if andcount >= 1 then button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip) end end return button end local recipe_text = { recipe = NS("Recipe @1 of @2"), usage = NS("Usage @1 of @2"), } local no_recipe_text = { recipe = S("No recipes"), usage = S("No usages"), } local role_text = { recipe = S("Result"), usage = S("Ingredient"), } local next_alt_text = { recipe = S("Show next recipe"), usage = S("Show next usage"), } local prev_alt_text = { recipe = S("Show previous recipe"), usage = S("Show previous usage"), } local other_dir = { recipe = "usage", usage = "recipe", } unified_inventory.register_page("craftguide", { get_formspec = function(player, perplayer_formspec) local craftx = perplayer_formspec.craft_x local crafty = perplayer_formspec.craft_y local craftarrowx = craftx + 3.75 local craftresultx = craftx + 5 local formheaderx = perplayer_formspec.form_header_x local formheadery = perplayer_formspec.form_header_y local give_x = perplayer_formspec.give_btn_x local player_name = player:get_player_name() local player_privs = minetest.get_player_privs(player_name) local fs = { perplayer_formspec.standard_inv_bg, "label["..formheaderx..","..formheadery..";" .. F(S("Crafting Guide")) .. "]", "listcolors[#00000000;#00000000]" } local item_name = unified_inventory.current_item[player_name] if not item_name then return { formspec = table.concat(fs) } end local item_name_shown if minetest.registered_items[item_name] and minetest.registered_items[item_name].description then item_name_shown = S("@1 (@2)", minetest.registered_items[item_name].description, item_name) else item_name_shown = item_name end local dir = unified_inventory.current_craft_direction[player_name] local rdir = dir == "recipe" and "usage" or "recipe" local crafts = unified_inventory.crafts_for[dir][item_name] local alternate = unified_inventory.alternate[player_name] local alternates, craft if crafts and #crafts > 0 then alternates = #crafts craft = crafts[alternate] end local has_give = player_privs.give or unified_inventory.is_creative(player_name) fs[#fs + 1] = "image["..craftarrowx..","..crafty..";1.25,1.25;ui_crafting_arrow.png]" fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]", craftx-2.3, perplayer_formspec.resultstr_y, F(role_text[dir]), item_name_shown) local giveme_form = table.concat({ "label[".. (give_x+0.1)..",".. (crafty + 2.7) .. ";" .. F(S("Give me:")) .. "]", "button["..(give_x)..",".. (crafty + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]", "button["..(give_x+0.8)..",".. (crafty + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]", "button["..(give_x+1.6)..",".. (crafty + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]" }) if not craft then -- No craft recipes available for this item. fs[#fs + 1] = "label["..(craftx+2.5)..","..(crafty+1.5)..";" .. F(no_recipe_text[dir]) .. "]" local no_pos = dir == "recipe" and (craftx+2.5) or craftresultx local item_pos = dir == "recipe" and craftresultx or (craftx+2.5) fs[#fs + 1] = "image["..no_pos..","..crafty..";1.2,1.2;ui_no.png]" fs[#fs + 1] = stack_image_button(item_pos, crafty, 1.2, 1.2, "item_button_" .. other_dir[dir] .. "_", ItemStack(item_name)) if has_give then fs[#fs + 1] = giveme_form end return { formspec = table.concat(fs) } else fs[#fs + 1] = stack_image_button(craftresultx, crafty, 1.2, 1.2, "item_button_" .. rdir .. "_", ItemStack(craft.output)) fs[#fs + 1] = stack_image_button(craftx-2.3, crafty, 1.2, 1.2, "item_button_usage_", ItemStack(item_name)) end local craft_type = unified_inventory.registered_craft_types[craft.type] or unified_inventory.craft_type_defaults(craft.type, {}) if craft_type.icon then fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]", craftarrowx+0.1, crafty + 0.95, 1, 1, craft_type.icon) end fs[#fs + 1] = "label["..(craftarrowx+0.15)..","..(crafty+0.2)..";" .. F(craft_type.description).."]" local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height } local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width -- This keeps recipes aligned to the right, -- so that they're close to the arrow. local xoffset = craftx+3.75 local bspc = 1.25 -- Offset factor for crafting grids with side length > 4 local of = (3/math.max(3, math.max(display_size.width, display_size.height))) local od = 0 -- Minimum grid size at which size optimization measures kick in local mini_craft_size = 6 if display_size.width >= mini_craft_size then od = math.max(1, display_size.width - 2) xoffset = xoffset - 0.1 end -- Size modifier factor local sf = math.min(1, of * (1.05 + 0.05*od)) -- Button size local bsize = 1.2 * sf if display_size.width >= mini_craft_size then -- it's not a normal 3x3 grid bsize = 0.8 * sf end if (bsize > 0.35 and display_size.width) then for y = 1, display_size.height do for x = 1, display_size.width do local item if craft and x <= craft_width then item = craft.items[(y-1) * craft_width + x] end -- Flipped x, used to build formspec buttons from right to left local fx = display_size.width - (x-1) -- x offset, y offset local xof = ((fx-1) * of + of) * bspc local yof = ((y-1) * of + 1) * bspc if item then fs[#fs + 1] = stack_image_button( xoffset - xof, crafty - 1.25 + yof, bsize, bsize, "item_button_recipe_", ItemStack(item)) else -- Fake buttons just to make grid fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]", xoffset - xof, crafty - 1.25 + yof, bsize, bsize) end end end else -- Error fs[#fs + 1] = string.format("label[2,%f;%s]", crafty, F(S("This recipe is too@nlarge to be displayed."))) end if craft_type.uses_crafting_grid and display_size.width <= 3 then fs[#fs + 1] = "label["..(give_x+0.1)..",".. (crafty + 1.7) .. ";" .. F(S("To craft grid:")) .. "]" .. "button[".. (give_x)..",".. (crafty + 1.9) .. ";0.75,0.5;craftguide_craft_1;1]" .. "button[".. (give_x+0.8)..",".. (crafty + 1.9) .. ";0.75,0.5;craftguide_craft_10;10]" .. "button[".. (give_x+1.6)..",".. (crafty + 1.9) .. ";0.75,0.5;craftguide_craft_max;" .. F(S("All")) .. "]" end if has_give then fs[#fs + 1] = giveme_form end if alternates and alternates > 1 then fs[#fs + 1] = "label["..(craftx+4).."," .. (crafty + 2.3) .. ";" .. F(S(recipe_text[dir], alternate, alternates)) .. "]" .. "image_button["..(craftarrowx+0.2).."," .. (crafty + 2.6) .. ";1.1,1.1;ui_left_icon.png;alternate_prev;]" .. "image_button["..(craftarrowx+1.35).."," .. (crafty + 2.6) .. ";1.1,1.1;ui_right_icon.png;alternate;]" .. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]" .. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]" end return { formspec = table.concat(fs) } end, }) local function craftguide_giveme(player, formname, fields) local player_name = player:get_player_name() local player_privs = minetest.get_player_privs(player_name) if not player_privs.give and not unified_inventory.is_creative(player_name) then minetest.log("action", "[unified_inventory] Denied give action to player " .. player_name) return end local amount for k, v in pairs(fields) do amount = k:match("craftguide_giveme_(.*)") if amount then break end end amount = tonumber(amount) or 0 if amount == 0 then return end local output = unified_inventory.current_item[player_name] if (not output) or (output == "") then return end local player_inv = player:get_inventory() player_inv:add_item("main", {name = output, count = amount}) end local function craftguide_craft(player, formname, fields) local amount for k, v in pairs(fields) do amount = k:match("craftguide_craft_(.*)") if amount then break end end if not amount then return end amount = tonumber(amount) or -1 -- fallback for "all" if amount == 0 or amount < -1 or amount > 99 then return end local player_name = player:get_player_name() local output = unified_inventory.current_item[player_name] or "" if output == "" then return end local crafts = unified_inventory.crafts_for[ unified_inventory.current_craft_direction[player_name]][output] or {} if #crafts == 0 then return end local alternate = unified_inventory.alternate[player_name] local craft = crafts[alternate] if craft.width > 3 then return end unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount) unified_inventory.set_inventory_formspec(player, "craft") end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then return end for k, v in pairs(fields) do if k:match("craftguide_craft_") then craftguide_craft(player, formname, fields) return end if k:match("craftguide_giveme_") then craftguide_giveme(player, formname, fields) return end end end)