local S = unified_inventory.gettext minetest.register_privilege("creative", { description = "Can use the creative inventory", give_to_singleplayer = false, }) minetest.register_privilege("ui_full", { description = "Forces UI to display in Full mode when Lite mode is configured globally", give_to_singleplayer = false, }) local trash = minetest.create_detached_inventory("trash", { --allow_put = function(inv, listname, index, stack, player) -- if unified_inventory.is_creative(player:get_player_name()) then -- return stack:get_count() -- else -- return 0 -- end --end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, nil) local player_name = player:get_player_name() minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) end, }) trash:set_size("main", 1) unified_inventory.register_button("craft", { type = "image", image = "ui_craft_icon.png", tooltip = S("Crafting Grid") }) unified_inventory.register_button("craftguide", { type = "image", image = "ui_craftguide_icon.png", tooltip = S("Crafting Guide") }) unified_inventory.register_button("home_gui_set", { type = "image", image = "ui_sethome_icon.png", tooltip = S("Set home position"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {home=true}) then unified_inventory.set_home(player, player:getpos()) local home = unified_inventory.home_pos[player_name] if home ~= nil then minetest.sound_play("dingdong", {to_player=player_name, gain = 1.0}) minetest.chat_send_player(player_name, S("Home position set to: %s"):format(minetest.pos_to_string(home))) end else minetest.chat_send_player(player_name, S("You don't have the \"home\" privilege!")) end end, }) unified_inventory.register_button("home_gui_go", { type = "image", image = "ui_gohome_icon.png", tooltip = S("Go home"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {home=true}) then minetest.sound_play("teleport", {to_player=player:get_player_name(), gain = 1.0}) unified_inventory.go_home(player) else minetest.chat_send_player(player_name, S("You don't have the \"home\" privilege!")) end end, }) unified_inventory.register_button("misc_set_day", { type = "image", image = "ui_sun_icon.png", tooltip = S("Set time to day"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("birds", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((6000 % 24000) / 24000) minetest.chat_send_player(player_name, S("Time of day set to 6am")) else minetest.chat_send_player(player_name, S("You don't have the settime privilege!")) end end, }) unified_inventory.register_button("misc_set_night", { type = "image", image = "ui_moon_icon.png", tooltip = S("Set time to night"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("owl", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((21000 % 24000) / 24000) minetest.chat_send_player(player_name, S("Time of day set to 9pm")) else minetest.chat_send_player(player_name, S("You don't have the settime privilege!")) end end, }) unified_inventory.register_button("clear_inv", { type = "image", image = "ui_trash_icon.png", tooltip = S("Clear inventory"), action = function(player) local player_name = player:get_player_name() if not unified_inventory.is_creative(player_name) then minetest.chat_send_player(player_name, S("This button has been disabled outside" .." of creative mode to prevent" .." accidental inventory trashing." .."\nUse the trash slot instead.")) return end player:get_inventory():set_list("main", {}) minetest.chat_send_player(player_name, 'Inventory Cleared!') minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0}) end, }) unified_inventory.register_page("craft", { get_formspec = function(player, perplayer_formspec) local formspecy = perplayer_formspec.formspec_y local formheadery = perplayer_formspec.form_header_y local player_name = player:get_player_name() local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]" formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" formspec = formspec.."label[0,"..formheadery..";Crafting]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]" formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]" formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. S("Trash:") .. "]" formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]" formspec = formspec.."listring[current_name;craft]" formspec = formspec.."listring[current_player;main]" if unified_inventory.is_creative(player_name) then formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. S("Refill:") .. "]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]" end return {formspec=formspec} end, }) -- stack_image_button(): generate a form button displaying a stack of items -- -- The specified item may be a group. In that case, the group will be -- represented by some item in the group, along with a flag indicating -- that it's a group. If the group contains only one item, it will be -- treated as if that item had been specified directly. local function stack_image_button(x, y, w, h, buttonname_prefix, item) local name = item:get_name() local count = item:get_count() local show_is_group = false local displayitem = name.." "..count local selectitem = name if name:sub(1, 6) == "group:" then local group_name = name:sub(7) local group_item = unified_inventory.get_group_item(group_name) show_is_group = not group_item.sole displayitem = group_item.item or "unknown" selectitem = group_item.sole and displayitem or name end local label = show_is_group and "G" or "" return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]", x, y, w, h, minetest.formspec_escape(displayitem), minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)), label) end local recipe_text = { recipe = "Recipe", usage = "Usage", } local no_recipe_text = { recipe = "No recipes", usage = "No usages", } local role_text = { recipe = "Result", usage = "Ingredient", } local other_dir = { recipe = "usage", usage = "recipe", } unified_inventory.register_page("craftguide", { get_formspec = function(player, perplayer_formspec) local formspecy = perplayer_formspec.formspec_y local formheadery = perplayer_formspec.form_header_y local craftresultx = perplayer_formspec.craft_result_x local craftresulty = perplayer_formspec.craft_result_y local player_name = player:get_player_name() local player_privs = minetest.get_player_privs(player_name) local formspec = "" formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" formspec = formspec.."label[0,"..formheadery..";" .. S("Crafting Guide") .. "]" formspec = formspec.."listcolors[#00000000;#00000000]" local item_name = unified_inventory.current_item[player_name] if not item_name then return {formspec=formspec} end local dir = unified_inventory.current_craft_direction[player_name] local rdir if dir == "recipe" then rdir = "usage" end if dir == "usage" then rdir = "recipe" end local crafts = unified_inventory.crafts_for[dir][item_name] local alternate = unified_inventory.alternate[player_name] local alternates, craft if crafts ~= nil and #crafts > 0 then alternates = #crafts craft = crafts[alternate] end formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]" formspec = formspec.."textarea["..craftresultx..","..craftresulty ..";10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]" formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_" .. rdir .. "_", ItemStack(item_name)) if not craft then formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";" ..minetest.formspec_escape(no_recipe_text[dir]).."]" local no_pos = dir == "recipe" and 4.5 or 6.5 local item_pos = dir == "recipe" and 6.5 or 4.5 formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]" formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_" ..other_dir[dir].."_", ItemStack(item_name)) if player_privs.give == true then formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. S("Give me:") .. "]" .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" end return {formspec = formspec} end local craft_type = unified_inventory.registered_craft_types[craft.type] or unified_inventory.craft_type_defaults(craft.type, {}) if craft_type.icon then formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(formspecy + 0.05),0.5,0.5,craft_type.icon) end formspec = formspec.."label[5.5,"..(formspecy + 1)..";" .. minetest.formspec_escape(craft_type.description).."]" formspec = formspec..stack_image_button(6.5, formspecy, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output)) local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height } local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width -- This keeps recipes aligned to the right, -- so that they're close to the arrow. local xoffset = 1.5 + (3 - display_size.width) for y = 1, display_size.height do for x = 1, display_size.width do local item if craft and x <= craft_width then item = craft.items[(y-1) * craft_width + x] end if item then formspec = formspec..stack_image_button( xoffset + x, formspecy - 1 + y, 1.1, 1.1, "item_button_recipe_", ItemStack(item)) else -- Fake buttons just to make grid formspec = formspec.."image_button[" ..tostring(xoffset + x)..","..tostring(formspecy - 1 + y) ..";1,1;ui_blank_image.png;;]" end end end if craft_type.uses_crafting_grid then formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. S("To craft grid:") .. "]" .."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]" .."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]" .."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]" end if player_privs.give then formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. S("Give me:") .. "]" .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" end if alternates and alternates > 1 then formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"..recipe_text[dir].." " ..tostring(alternate).." of " ..tostring(alternates).."]" .."button[5.5,"..(formspecy + 2)..";2,1;alternate;" .. S("Alternate") .. "]" end return {formspec = formspec} end, }) local function craftguide_giveme(player, formname, fields) local amount for k, v in pairs(fields) do amount = k:match("craftguide_giveme_(.*)") if amount then break end end if not amount then return end amount = tonumber(amount) if amount == 0 then return end local player_name = player:get_player_name() local output = unified_inventory.current_item[player_name] if (not output) or (output == "") then return end local player_inv = player:get_inventory() player_inv:add_item("main", {name = output, count = amount}) end -- tells if an item can be moved and returns an index if so local function item_fits(player_inv, craft_item, needed_item) local need_group = string.sub(needed_item, 1, 6) == "group:" if need_group then need_group = string.sub(needed_item, 7) end if craft_item and not craft_item:is_empty() then local ciname = craft_item:get_name() -- abort if the item there isn't usable if ciname ~= needed_item and not need_group then return end -- abort if no item fits onto it if craft_item:get_count() >= craft_item:get_definition().stack_max then return end -- use the item there if it's in the right group and a group item is needed if need_group then if minetest.get_item_group(ciname, need_group) == 0 then return end needed_item = ciname need_group = false end end if need_group then -- search an item of the specific group for i,item in pairs(player_inv:get_list("main")) do if not item:is_empty() and minetest.get_item_group(item:get_name(), need_group) > 0 then return i end end -- no index found return end -- search an item with a the name needed_item for i,item in pairs(player_inv:get_list("main")) do if not item:is_empty() and item:get_name() == needed_item then return i end end -- no index found end -- modifies the player inventory and returns the changed craft_item if possible local function move_item(player_inv, craft_item, needed_item) local stackid = item_fits(player_inv, craft_item, needed_item) if not stackid then return end local wanted_stack = player_inv:get_stack("main", stackid) local taken_item = wanted_stack:take_item() player_inv:set_stack("main", stackid, wanted_stack) if not craft_item or craft_item:is_empty() then return taken_item end craft_item:add_item(taken_item) return craft_item end local function craftguide_craft(player, formname, fields) local amount for k, v in pairs(fields) do amount = k:match("craftguide_craft_(.*)") if amount then break end end if not amount then return end local player_name = player:get_player_name() local output = unified_inventory.current_item[player_name] if (not output) or (output == "") then return end local player_inv = player:get_inventory() local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][output] if (not crafts) or (#crafts == 0) then return end local alternate = unified_inventory.alternate[player_name] local craft = crafts[alternate] if craft.width > 3 then return end local needed = craft.items local craft_list = player_inv:get_list("craft") local width = craft.width if width == 0 then -- Shapeless recipe width = 3 end amount = tonumber(amount) or 99 --[[ if amount == "max" then amount = 99 -- Arbitrary; need better way to do this. else amount = tonumber(amount) end--]] for iter = 1, amount do local index = 1 for y = 1, 3 do for x = 1, width do local needed_item = needed[index] if needed_item then local craft_index = ((y - 1) * 3) + x local craft_item = craft_list[craft_index] local newitem = move_item(player_inv, craft_item, needed_item) if newitem then craft_list[craft_index] = newitem end end index = index + 1 end end end player_inv:set_list("craft", craft_list) unified_inventory.set_inventory_formspec(player, "craft") end minetest.register_on_player_receive_fields(function(player, formname, fields) for k, v in pairs(fields) do if k:match("craftguide_craft_") then craftguide_craft(player, formname, fields) return end if k:match("craftguide_giveme_") then craftguide_giveme(player, formname, fields) return end end end)