--loading modules modpath=minetest.get_modpath("unified_inventory") dofile(modpath.."/bags.lua") -- expose api unified_inventory = {} -- define buttons unified_inventory.buttons = {} unified_inventory.control_buttons = {} unified_inventory.players = {} unified_inventory.current_page = {} unified_inventory.current_index = {} unified_inventory.items_list_size = 0 unified_inventory.items_list = {} unified_inventory.filtered_items_list_size = {} unified_inventory.filtered_items_list = {} unified_inventory.activefilter = {} -- default inventory page unified_inventory.default = "craft" local home_gui = {} local homepos = {} unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home' -- Create detached creative inventory after loading all mods minetest.after(0.01, function() unified_inventory.items_list = {} for name,def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then table.insert(unified_inventory.items_list, name) end end table.sort(unified_inventory.items_list) unified_inventory.items_list_size = #unified_inventory.items_list print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size) end) -- register_on_joinplayer minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() table.insert(unified_inventory.players, player_name) unified_inventory.current_index[player_name] = 1 unified_inventory.filtered_items_list[player_name] = {} unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size unified_inventory.activefilter[player_name]="" unified_inventory.apply_filter(player_name, "") unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default)) end) -- set_inventory_formspec unified_inventory.set_inventory_formspec = function(player,formspec) if player then if minetest.setting_getbool("creative_mode") then -- if creative mode is on then wait a bit minetest.after(0.01,function() player:set_inventory_formspec(formspec) end) else player:set_inventory_formspec(formspec) end end end -- get_formspec unified_inventory.get_formspec = function(player,page) if player==nil then return "" end local player_name = player:get_player_name() unified_inventory.current_page[player_name]=page local formspec = "size[14,10]" -- player inventory formspec = formspec .. "list[current_player;main;0,4.5;8,4;]" -- main buttons formspec = formspec .. "button[0,9;1.8,.5;craft;Craft]" formspec = formspec .. "button[1.6,9;1.8,.5;craftguide;Craft Guide]" formspec = formspec .. "button[3.2,9;1.8,.5;bags;Bags]" formspec = formspec .. "button[4.8,9;1.8,.5;misc;Misc.]" --controls to flip items pages local start_x=9.2 formspec = formspec .. "button["..(start_x+.6*0)..",9;.8,.5;start_list;|<]" formspec = formspec .. "button["..(start_x+.6*1)..",9;.8,.5;rewind3;<<]" formspec = formspec .. "button["..(start_x+.6*2)..",9;.8,.5;rewind1;<]" formspec = formspec .. "button["..(start_x+.6*3)..",9;.8,.5;forward1;>]" formspec = formspec .. "button["..(start_x+.6*4)..",9;.8,.5;forward3;>>]" formspec = formspec .. "button["..(start_x+.6*5)..",9;.8,.5;end_list;>|]" -- search box formspec = formspec .. "field[9.195,8.325;3,1;searchbox;;]" formspec = formspec .. "button[12,8;1.2,1;searchbutton;Search]" if page=="main" then return formspec end -- craft page if page=="craft" then formspec = formspec.."label[0,0;Crafting]" formspec = formspec.."list[current_player;craftpreview;5.25,2;1,1;]" formspec = formspec.."list[current_player;craft;1.75,1;3,3;]" if minetest.setting_getbool("creative_mode") then formspec = formspec.."label[0,2.5;Refill:]" formspec = formspec.."list[detached:refill;main;0,3;1,1;]" formspec = formspec.."label[7,2.5;Trash:]" formspec = formspec.."list[detached:trash;main;7,3;1,1;]" end end -- craft guide page if page=="craftguide" then formspec = formspec.."label[0,0;Crafting Guide]" end -- bags if page=="bags" then formspec = formspec.."label[0,0;Bags]" formspec=formspec.."button[0,2;2,0.5;bag1;Bag 1]" formspec=formspec.."button[2,2;2,0.5;bag2;Bag 2]" formspec=formspec.."button[4,2;2,0.5;bag3;Bag 3]" formspec=formspec.."button[6,2;2,0.5;bag4;Bag 4]" formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag1;0.5,1;1,1;]" formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag2;2.5,1;1,1;]" formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag3;4.5,1;1,1;]" formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag4;6.5,1;1,1;]" end for i=1,4 do if page=="bag"..i then local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image formspec=formspec.."image[7,0;1,1;"..image.."]" formspec=formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]" end end -- Miscellaneous if page=="misc" then formspec = formspec.."label[0,0;Miscellaneous]" formspec=formspec.."button[0,1;2,0.5;home_gui_set;Set Home]" formspec=formspec.."button_exit[2,1;2,0.5;home_gui_go;Go Home]" local home = homepos[player:get_player_name()] if home ~= nil then formspec = formspec formspec=formspec.."label[4,.9;Home set to:]" formspec=formspec.."label[5.7,.9;("..math.floor(home.x)..","..math.floor(home.y)..","..math.floor(home.z)..")]" end if minetest.setting_getbool("creative_mode") then formspec=formspec.."button[0,2;2,0.5;misc_set_day;Set Day]" formspec=formspec.."button[2,2;2,0.5;misc_set_night;Set Night]" end end --Items list local list_index=unified_inventory.current_index[player_name] local page=math.floor(list_index / (80) + 1) local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1) local image local item={} for y=0,9,1 do for x=0,7,1 do name=unified_inventory.filtered_items_list[player_name][list_index] if minetest.registered_items[name] then formspec=formspec.."item_image_button["..(8.2+x*.7)..","..(1+y*.7)..";.81,.81;"..name..";item_button"..list_index..";]" list_index=list_index+1 end end end formspec=formspec.."label[8.2,0;Page:]" formspec=formspec.."label[9,0;"..page.."/"..pagemax.."]" formspec=formspec.."label[8.2,0.4;Filter:]" formspec=formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]" return formspec end -- trash slot unified_inventory.trash = minetest.create_detached_inventory("trash", { allow_put = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, nil) end, }) unified_inventory.trash:set_size("main", 1) -- refill slot unified_inventory.refill = minetest.create_detached_inventory("refill", { allow_put = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max())) end, }) unified_inventory.refill:set_size("main", 1) -- register_on_player_receive_fields minetest.register_on_player_receive_fields(function(player, formname, fields) local player_name = player:get_player_name() -- main if fields.craft then unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft")) return end if fields.craftguide then unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide")) return end if fields.bags then unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"bags")) return end if fields.misc then unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc")) return end -- bags for i=1,4 do local page = "bag"..i if fields[page] then if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then page = "bags" end unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,page)) return end end -- Miscellanous if fields.home_gui_set then unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc")) unified_inventory.set_home(player, player:getpos()) end if fields.home_gui_go then unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft")) unified_inventory.go_home(player) end if fields.misc_set_day then minetest.env:set_timeofday((12000 % 24000) / 24000) minetest.chat_send_player(player_name, "Time of day set to noon.") end if fields.misc_set_night then minetest.env:set_timeofday(0) minetest.chat_send_player(player_name, "Time of day set to midnight.") end -- Inventory page controls local start=math.floor(unified_inventory.current_index[player_name]/80 +1 ) local start_i=start local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1) if fields.start_list then start_i = 1 end if fields.rewind1 then start_i = start_i - 1 end if fields.forward1 then start_i = start_i + 1 end if fields.rewind3 then start_i = start_i - 3 end if fields.forward3 then start_i = start_i + 3 end if fields.end_list then start_i = pagemax end if start_i < 1 then start_i = 1 end if start_i > pagemax then start_i = pagemax end if not (start_i ==start) then unified_inventory.current_index[player_name] = (start_i-1)*80+1 unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) end local list_index=unified_inventory.current_index[player_name] for i=0,80,1 do local button="item_button"..list_index if fields[button] then local input={} input=minetest.get_craft_recipe(unified_inventory.filtered_items_list[player_name][list_index]) print (dump(input)) if minetest.setting_getbool("creative_mode") then local inv = player:get_inventory() dst_stack={} dst_stack["name"] = unified_inventory.filtered_items_list[player_name][list_index] dst_stack["count"]=99 if inv:room_for_item("main",dst_stack) then inv:add_item("main",dst_stack) end end end list_index=list_index+1 end if fields.searchbutton then unified_inventory.apply_filter(player_name, fields.searchbox) unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) end end) -- load_home local load_home = function() local input = io.open(unified_inventory.home_filename..".home", "r") if input then while true do local x = input:read("*n") if x == nil then break end local y = input:read("*n") local z = input:read("*n") local name = input:read("*l") homepos[name:sub(2)] = {x = x, y = y, z = z} end io.close(input) else homepos = {} end end load_home() -- run it now -- set_home unified_inventory.set_home = function(player, pos) homepos[player:get_player_name()] = pos -- save the home data from the table to the file local output = io.open(unified_inventory.home_filename..".home", "w") for k, v in pairs(homepos) do if v ~= nil then output:write(math.floor(v.x).." "..math.floor(v.y).." "..math.floor(v.z).." "..k.."\n") end end io.close(output) end -- go_home unified_inventory.go_home = function(player) local pos = homepos[player:get_player_name()] if pos~=nil then player:setpos(pos) end end --apply filter to the inventory list unified_inventory.apply_filter = function(player_name,filter) local size=0 unified_inventory.filtered_items_list[player_name]={} for name,def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then if string.find(def.name, filter) or string.find(def.description, filter) then table.insert(unified_inventory.filtered_items_list[player_name], name) size=size+1 end end end table.sort(unified_inventory.filtered_items_list[player_name]) unified_inventory.filtered_items_list_size[player_name]=size unified_inventory.current_index[player_name]=1 unified_inventory.activefilter[player_name]=filter unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) end