-- code based on 4itemnames mod by 4aiman local wield = {} local huds = {} local dtimes = {} local dlimit = 3 -- hud will be hidden after this much seconds local airhudmod = minetest.get_modpath("4air") local hudmod = minetest.get_modpath("hud") local function get_desc(item) if minetest.registered_nodes[item] then return minetest.registered_nodes[item]["description"] end if minetest.registered_items[item] then return minetest.registered_items[item]["description"] end if minetest.registered_craftitems[item] then return minetest.registered_craftitems[item]["description"] end if minetest.registered_tools[item] then return minetest.registered_tools[item]["description"] end return "" end minetest.register_on_joinplayer(function(player) minetest.after(0.0, function() local player_name = player:get_player_name() local off = {x=0, y=-70} if airhudmod or hudmod then off.y=off.y-20 end huds[player_name] = player:hud_add({ hud_elem_type = "text", position = {x=0.5, y=1}, offset = off, alignment = {x=0, y=0}, number = 0xFFFFFF , text = "", }) --print(dump("item hud id: "..huds[player_name])) end) end) minetest.register_globalstep(function(dtime) local players = minetest.get_connected_players() for i,player in ipairs(players) do local player_name = player:get_player_name() local wstack = player:get_wielded_item():get_name() if dtimes[player_name] and dtimes[player_name] < dlimit then dtimes[player_name] = dtimes[player_name] + dtime if dtimes[player_name] > dlimit and huds[player_name] then player:hud_change(huds[player_name], 'text', "") end end if wstack ~= wield[player_name] then wield[player_name] = wstack local desc = get_desc(wstack) dtimes[player_name] = 0 if huds[player_name] then player:hud_change(huds[player_name], 'text', desc) end end end end)