local S if intllib then S = intllib.Getter() else S = function(s) return s end end minetest.register_privilege("creative", { description = "Can use the creative inventory", give_to_singleplayer = false, }) local trash = minetest.create_detached_inventory("trash", { --allow_put = function(inv, listname, index, stack, player) -- if unified_inventory.is_creative(player:get_player_name()) then -- return stack:get_count() -- else -- return 0 -- end --end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, nil) local player_name = player:get_player_name() minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) end, }) trash:set_size("main", 1) unified_inventory.register_button("craft", { type = "image", image = "ui_craft_icon.png", tooltip = S("Crafting Menu") }) unified_inventory.register_button("craftguide", { type = "image", image = "ui_craftguide_icon.png", tooltip = S("Crafting Guide") }) unified_inventory.register_button("home_gui_set", { type = "image", image = "ui_sethome_icon.png", tooltip = S("Set home position"), action = function(player) local player_name = player:get_player_name() unified_inventory.set_home(player, player:getpos()) local home = unified_inventory.home_pos[player_name] if home ~= nil then minetest.sound_play("dingdong", {to_player=player_name, gain = 1.0}) minetest.chat_send_player(player_name, "Home position set to: " ..minetest.pos_to_string(home)) end end, }) unified_inventory.register_button("home_gui_go", { type = "image", image = "ui_gohome_icon.png", tooltip = S("Go home"), action = function(player) minetest.sound_play("teleport", {to_player=player:get_player_name(), gain = 1.0}) unified_inventory.go_home(player) end, }) unified_inventory.register_button("misc_set_day", { type = "image", image = "ui_sun_icon.png", tooltip = S("Set time to day"), action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("birds", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((6000 % 24000) / 24000) minetest.chat_send_player(player_name, "Time of day set to 6am") else minetest.chat_send_player(player_name, "You don't have the" .." settime priviledge!") end end, }) unified_inventory.register_button("misc_set_night", { type = "image", image = "ui_moon_icon.png", tooltip = S("Set time to night"), action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("owl", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((21000 % 24000) / 24000) minetest.chat_send_player(player_name, "Time of day set to 9pm") else minetest.chat_send_player(player_name, "You don't have the" .." settime priviledge!") end end, }) unified_inventory.register_button("clear_inv", { type = "image", image = "ui_trash_icon.png", tooltip = S("Clear inventory"), action = function(player) local player_name = player:get_player_name() if not unified_inventory.is_creative(player_name) then minetest.chat_send_player(player_name, "This button has been disabled outside" .." of creative mode to prevent" .." accidental inventory trashing." .." Use the trash slot instead.") return end player:get_inventory():set_list("main", {}) minetest.chat_send_player(player_name, 'Inventory Cleared!') minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0}) end, }) unified_inventory.register_page("craft", { get_formspec = function(player, formspec) local player_name = player:get_player_name() local formspec = "background[0,1;8,3;ui_crafting_form.png]" formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]" formspec = formspec.."label[0,0;Crafting]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]" formspec = formspec.."list[current_player;craft;2,1;3,3;]" formspec = formspec.."label[7,2.5;Trash:]" formspec = formspec.."list[detached:trash;main;7,3;1,1;]" if unified_inventory.is_creative(player_name) then formspec = formspec.."label[0,2.5;Refill:]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,3;1,1;]" end return {formspec=formspec} end, }) -- stack_image_button(): generate a form button displaying a stack of items -- -- Normally a simple item_image_button[] is used. If the stack contains -- more than one item, item_image_button[] doesn't have an option to -- display an item count in the way that an inventory slot does, so -- we have to fake it using the label facility. -- -- The specified item may be a group. In that case, the group will be -- represented by some item in the group, along with a flag indicating -- that it's a group. If the group contains only one item, it will be -- treated as if that item had been specified directly. local function stack_image_button(x, y, w, h, buttonname_prefix, item) local name = item:get_name() local count = item:get_count() local show_is_group = false local displayitem = name local selectitem = name if name:sub(1, 6) == "group:" then local group_name = name:sub(7) local group_item = unified_inventory.get_group_item(group_name) show_is_group = not group_item.sole displayitem = group_item.item or "unknown" selectitem = group_item.sole and displayitem or name end local label = string.format("\n\n%s%7d", show_is_group and "G" or " ", count):gsub(" 1$", " .") if label == "\n\n ." then label = "" end return string.format("item_image_button[%u,%u;%u,%u;%s;%s;%s]", x, y, w, h, minetest.formspec_escape(displayitem), minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)), label) end local recipe_text = { recipe = "Recipe", usage = "Usage", } local no_recipe_text = { recipe = "No recipes", usage = "No usages", } local role_text = { recipe = "Result", usage = "Ingredient", } local other_dir = { recipe = "usage", usage = "recipe", } unified_inventory.register_page("craftguide", { get_formspec = function(player) local player_name = player:get_player_name() local formspec = "" formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]" formspec = formspec.."label[0,0;Crafting Guide]" formspec = formspec.."listcolors[#00000000;#00000000]" local item_name = unified_inventory.current_item[player_name] if not item_name then return {formspec=formspec} end local dir = unified_inventory.current_craft_direction[player_name] local crafts = unified_inventory.crafts_for[dir][item_name] local alternate = unified_inventory.alternate[player_name] local alternates, craft if crafts ~= nil and #crafts > 0 then alternates = #crafts craft = crafts[alternate] end formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]" formspec = formspec.."textarea[0.3,0.6;10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]" if not craft then formspec = formspec.."label[6,3.35;"..minetest.formspec_escape(no_recipe_text[dir]).."]" local no_pos = dir == "recipe" and 4 or 6 local item_pos = dir == "recipe" and 6 or 4 formspec = formspec.."image["..no_pos..",1;1.1,1.1;ui_no.png]" formspec = formspec..stack_image_button(item_pos, 1, 1.1, 1.1, "item_button_"..other_dir[dir].."_", ItemStack(item_name)) return {formspec = formspec} end local craft_type = unified_inventory.registered_craft_types[craft.type] or unified_inventory.craft_type_defaults(craft.type, {}) formspec = formspec.."label[6,3.35;Method:]" formspec = formspec.."label[6,3.75;" ..minetest.formspec_escape(craft_type.description).."]" formspec = formspec..stack_image_button(6, 1, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output)) local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height } local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width -- This keeps recipes aligned to the right, -- so that they're close to the arrow. local xoffset = 1 + (3 - display_size.width) for y = 1, display_size.height do for x = 1, display_size.width do local item if craft and x <= craft_width then item = craft.items[(y-1) * craft_width + x] end if item then formspec = formspec..stack_image_button( xoffset + x, y, 1.1, 1.1, "item_button_recipe_", ItemStack(item)) else -- Fake buttons just to make grid formspec = formspec.."image_button[" ..tostring(xoffset + x)..","..tostring(y) ..";1,1;ui_blank_image.png;;]" end end end if craft_type.uses_crafting_grid then formspec = formspec.."label[6,1.95;Copy to craft grid:]" .."button[6,2.5;0.6,0.5;craftguide_craft_1;1]" .."button[6.6,2.5;0.6,0.5;craftguide_craft_10;10]" .."button[7.2,2.5;0.6,0.5;craftguide_craft_max;All]" end if alternates and alternates > 1 then formspec = formspec.."label[0,2.6;"..recipe_text[dir].." " ..tostring(alternate).." of " ..tostring(alternates).."]" .."button[0,3.15;2,1;alternate;Alternate]" end return {formspec = formspec} end, }) minetest.register_on_player_receive_fields(function(player, formname, fields) local amount for k, v in pairs(fields) do amount = k:match("craftguide_craft_(.*)") if amount then break end end if not amount then return end local player_name = player:get_player_name() local output = unified_inventory.current_item[player_name] if (not output) or (output == "") then return end local player_inv = player:get_inventory() local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][output] if (not crafts) or (#crafts == 0) then return end local alternate = unified_inventory.alternate[player_name] local craft = crafts[alternate] if craft.width > 3 then return end local needed = craft.items local craft_list = player_inv:get_list("craft") local width = craft.width if width == 0 then -- Shapeless recipe width = 3 end if amount == "max" then amount = 99 -- Arbitrary; need better way to do this. else amount = tonumber(amount) end for iter = 1, amount do local index = 1 for y = 1, 3 do for x = 1, width do local needed_item = needed[index] if needed_item then local craft_index = ((y - 1) * 3) + x local craft_item = craft_list[craft_index] if (not craft_item) or (craft_item:is_empty()) or (craft_item:get_name() == needed_item) then itemname = craft_item and craft_item:get_name() or needed_item local needed_stack = ItemStack(needed_item) if player_inv:contains_item("main", needed_stack) then local count = (craft_item and craft_item:get_count() or 0) + 1 if count <= needed_stack:get_definition().stack_max then local stack = ItemStack({name=needed_item, count=count}) craft_list[craft_index] = stack player_inv:remove_item("main", needed_stack) end end end end index = index + 1 end end end player_inv:set_list("craft", craft_list) unified_inventory.set_inventory_formspec(player, "craft") end)