local function default_refill(stack) stack:set_count(stack:get_stack_max()) local itemdef = minetest.registered_items[stack:get_name()] if itemdef and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear" and stack:get_wear() ~= 0 then stack:set_wear(0) end return stack end minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() unified_inventory.players[player_name] = {} unified_inventory.current_index[player_name] = 1 unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list unified_inventory.activefilter[player_name] = "" unified_inventory.active_search_direction[player_name] = "nochange" unified_inventory.apply_filter(player, "", "nochange") unified_inventory.current_searchbox[player_name] = "" unified_inventory.alternate[player_name] = 1 unified_inventory.current_item[player_name] = nil unified_inventory.current_craft_direction[player_name] = "recipe" unified_inventory.set_inventory_formspec(player, unified_inventory.default) -- Refill slot local refill = minetest.create_detached_inventory(player_name.."refill", { allow_put = function(inv, listname, index, stack, player) if unified_inventory.is_creative(player_name) then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill stack = handle_refill(stack) inv:set_stack(listname, index, stack) minetest.sound_play("electricity", {to_player=player_name, gain = 1.0}) end, }, player_name) refill:set_size("main", 1) end) local function apply_new_filter(player, search_text, new_dir) local player_name = player:get_player_name() minetest.sound_play("click", {to_player=player_name, gain = 0.1}) unified_inventory.apply_filter(player, search_text, new_dir) unified_inventory.current_searchbox[player_name] = search_text unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end minetest.register_on_player_receive_fields(function(player, formname, fields) local player_name = player:get_player_name() local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name) if formname ~= "" then return end -- always take new search text, even if not searching on it yet if fields.searchbox and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then unified_inventory.current_searchbox[player_name] = fields.searchbox end for i, def in pairs(unified_inventory.buttons) do if fields[def.name] then def.action(player) minetest.sound_play("click", {to_player=player_name, gain = 0.1}) return end end -- Inventory page controls local start = math.floor( unified_inventory.current_index[player_name] / ui_peruser.items_per_page + 1) local start_i = start local pagemax = math.floor( (#unified_inventory.filtered_items_list[player_name] - 1) / (ui_peruser.items_per_page) + 1) if fields.start_list then start_i = 1 end if fields.rewind1 then start_i = start_i - 1 end if fields.forward1 then start_i = start_i + 1 end if fields.rewind3 then start_i = start_i - 3 end if fields.forward3 then start_i = start_i + 3 end if fields.end_list then start_i = pagemax end if start_i < 1 then start_i = 1 end if start_i > pagemax then start_i = pagemax end if start_i ~= start then minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) unified_inventory.current_index[player_name] = (start_i - 1) * ui_peruser.items_per_page + 1 unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end -- Check clicked item image button local clicked_item for name, value in pairs(fields) do local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$") if new_dir and mangled_item then clicked_item = unified_inventory.demangle_for_formspec(mangled_item) if string.sub(clicked_item, 1, 6) == "group:" then -- Change search filter to this group apply_new_filter(player, clicked_item, new_dir) return end if new_dir == "recipe" or new_dir == "usage" then unified_inventory.current_craft_direction[player_name] = new_dir end break end end if clicked_item then minetest.sound_play("click", {to_player=player_name, gain = 0.1}) local page = unified_inventory.current_page[player_name] local player_creative = unified_inventory.is_creative(player_name) if not player_creative then page = "craftguide" end if page == "craftguide" then unified_inventory.current_item[player_name] = clicked_item unified_inventory.alternate[player_name] = 1 unified_inventory.set_inventory_formspec(player, "craftguide") elseif player_creative then -- Creative page: Add entire stack to inventory local inv = player:get_inventory() local stack = ItemStack(clicked_item) stack:set_count(stack:get_stack_max()) if inv:room_for_item("main", stack) then inv:add_item("main", stack) end end end if fields.searchbutton or fields.key_enter_field == "searchbox" then unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange") unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0}) elseif fields.searchresetbutton then apply_new_filter(player, "", "nochange") end -- alternate buttons if not (fields.alternate or fields.alternate_prev) then return end minetest.sound_play("click", {to_player=player_name, gain = 0.1}) local item_name = unified_inventory.current_item[player_name] if not item_name then return end local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name] if not crafts then return end local alternates = #crafts if alternates <= 1 then return end local alternate if fields.alternate then alternate = unified_inventory.alternate[player_name] + 1 if alternate > alternates then alternate = 1 end elseif fields.alternate_prev then alternate = unified_inventory.alternate[player_name] - 1 if alternate < 1 then alternate = alternates end end unified_inventory.alternate[player_name] = alternate unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end) if minetest.delete_detached_inventory then minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() minetest.delete_detached_inventory(player_name.."_bags") minetest.delete_detached_inventory(player_name.."craftrecipe") minetest.delete_detached_inventory(player_name.."refill") end) end